Game “Who can name the most words for a given sound?” Didactic (verbal) games for speech development Didactic game of who will see and name more

1. Didactic game “Find the mistake”

Goals:

Progress of the game: The teacher shows a toy and names a deliberately incorrect action that this animal allegedly performs. Children must answer whether this is correct or not, and then list the actions that this animal can actually perform. For example: “The dog is reading. Can a dog read? The children answer: “No.” What can a dog do? Children list. Then other animals are named.

2. Didactic game “Say the word”

Goals: learn to clearly pronounce polysyllabic words loudly, develop auditory attention.

Progress of the game: The teacher pronounces the phrase, but does not finish the syllable in the last word. Children must complete this word.

Ra-ra-ra - the game begins...

Ry-ry-ry - the boy has a ball...

Ro-ro-ro - we have a new...

Ru-ru-ru - we continue the game...

Re-re-re - there is a house on the...

Ri-ri-ri - there is snow on the branches...

Ar-ar-ar - our self is boiling....

Ry-ry-ry - there are a lot of children in the city...

3. Didactic game “It happens or not”

Goals: teach to notice inconsistency in judgments, develop logical thinking.

Progress of the game: The teacher explains the rules of the game:

· I will tell a story in which you should notice something that does not happen.

“In the summer, when the sun was shining brightly, the boys and I went for a walk. They made a snowman out of snow and started sledding.” "Spring has come. All the birds flew away to warmer lands. The bear climbed into his den and decided to sleep all spring...”

4. Didactic game “What time of year?”

Goals: learn to correlate descriptions of nature in poetry or prose with a certain time of year; develop auditory attention and quick thinking.

Progress of the game: Children are sitting on a bench. The teacher asks the question “When does this happen?” and reads a text or riddle about different seasons.

5. Didactic game “Where can I do what?”

Goals: activation in speech of verbs used in a certain situation.

Progress of the game: The teacher asks questions, the children answer them.

What can you do in the forest? ( Walk; pick berries, mushrooms; hunts; listen to birds singing; rest).

What can you do on the river? What are they doing in the hospital?

6. Didactic game “Which, which, which?”

Goals: learn to select definitions that correspond to a given example or phenomenon; activate previously learned words.

Progress of the game: The teacher names a word, and the players take turns naming as many signs as possible that correspond to the given subject. Squirrel - red, nimble, big, small, beautiful.....

Coat - warm, winter, new, old.....

Mother - kind, affectionate, gentle, beloved, dear...

House - wooden, stone, new, panel...

7. Didactic game “Finish the sentence”

Goals: learn to supplement sentences with a word of the opposite meaning, develop attention.

Progress of the game: The teacher begins a sentence, and the children finish it, only they say words with the opposite meaning.

Sugar is sweet. and pepper -... (bitter).

In summer the leaves are green, and in autumn….(yellow).

The road is wide, and the path... (narrow).

8. Didactic game “Find out whose sheet it is”

Goals: teach to recognize a plant by its leaf (name a plant by its leaf and find it in nature), develop attention.

Progress of the game: While walking, collect fallen leaves from trees and bushes. Show the children, ask them to find out which tree it is from and find similarities with the unfallen leaves.

9. Didactic game “Guess what kind of plant”

Goals: learn to describe an object and recognize it by description, develop memory and attention.

Progress of the game: The teacher invites one child to describe the plant or make a riddle about it. The other children must guess what kind of plant it is.

10. Didactic game “Who am I?”

Goals: learn to name a plant, develop memory and attention.

Progress of the game: The teacher quickly points to the plant. The first person to name the plant and its shape (tree, shrub, herbaceous plant) gets a chip.

11. Didactic game “Who has who”

Goals: consolidate knowledge about animals, develop attention and memory.

Progress of the game: The teacher names the animal, and the children name the cub in singular and plural. The child who correctly names the cub gets a chip.

12. Didactic game “Who (what) flies?”

Goals: consolidate knowledge about animals, insects, birds, develop attention and memory.

Progress of the game: Children stand in a circle. The selected child names an object or animal, raises both hands up and says: “Flying.”

When an object that flies is called, all children raise both hands up and say “Flying”; if not, they do not raise their hands. If one of the children makes a mistake, he leaves the game.

13. Didactic game “What kind of insect?”

Goals: clarify and expand ideas about the life of insects in the fall, teach to describe insects by their characteristic features, cultivate a caring attitude towards all living things, and develop attention.

Progress of the game: Children are divided into 2 subgroups. One subgroup describes the insect, and the other must guess who it is. You can use riddles. Then another subgroup asks their questions.

14. Didactic game “Hide and Seek”

Goals: learn to find a tree by description, consolidate the ability to use prepositions in speech: behind, about, before, next to, because of, between, on; develop auditory attention.

Progress of the game: On the instructions of the teacher, some of the children hide behind trees and bushes. The presenter, according to the teacher’s instructions, searches (find who is hiding behind a tall tree, low, thick, thin).

15. Didactic game “Who can name the most actions?”

Goals: learn to select verbs denoting actions, develop memory and attention.

Progress of the game: The teacher asks questions, the children answer with verbs. For each correct answer, children receive a chip.

· What can you do with flowers? (pluck, smell, look, water, give, plant)

· What does a janitor do? (sweeps, cleans, waters, clears snow from paths)

· What can the wind do?

16. Didactic game “What happens?”

Goals: learn to classify objects by color, shape, quality, material, compare, contrast, select as many items as possible that fit this definition; develop attention.

Progress of the game: Tell us what happens:

green - cucumber, crocodile, leaf, apple, dress, Christmas tree….

wide - river, road, ribbon, street...

The one who can name the most words wins.

17. Didactic game “What kind of bird is this?”

Goals: clarify and expand ideas about the life of birds in autumn, learn to describe birds by their characteristic features; develop memory; cultivate a caring attitude towards birds.

Progress of the game: Children are divided into 2 subgroups. Children of one subgroup describe the bird, and the other have to guess what kind of bird it is. You can use riddles. Then another subgroup asks their questions.

18. Didactic game “Riddle, we will guess”

Goals: consolidate knowledge about garden plants; the ability to name their signs, describe and find them by description, and develop attention.

Progress of the game: Children describe any plant in the following order6 shape, color, taste. The driver should recognize the plant from the description.

19. Didactic game “It happens - it doesn’t happen” (with a ball)

Goals: develop memory, attention, thinking, reaction speed.

Progress of the game: The teacher says phrases and throws the ball, and the children must answer quickly.

Snow in winter... (happens) Frost in summer... (does not happen)

Frost in the summer... (does not happen) drops in the summer... (does not happen)

20. Didactic game “The Third Wheel” (plants)

Goals: consolidate children's knowledge about the diversity of plants, develop memory and reaction speed.

Progress of the game: The teacher names 3 plants (trees and shrubs), one of which is “superfluous”. For example, maple, linden, lilac. Children must determine which one is the “extra” one and clap their hands.

(Maple, linden - trees, lilac - shrubs)

21. Didactic game “Game of riddles”

Goals: expand the stock of nouns in the active dictionary.

Progress of the game: Children are sitting on a bench. The teacher asks riddles. The child who guessed it comes out and asks the riddle himself. For solving a riddle, he receives one chip. The one who collects the most chips wins.

22. Didactic game “Did you know...”

Goals: enrich children's vocabulary with animal names, consolidate knowledge of models, develop memory and attention.

Progress of the game: You need to prepare the chips in advance. The teacher places images of animals in the first row, birds in the second, fish in the third, and insects in the fourth. The players take turns calling first the animals, then the birds, etc. And if the answer is correct, they place the chip in a row. The one who places the most chips wins.

23. Didactic game “When does this happen?”

Goals: consolidate children's knowledge about the parts of the day, develop speech and memory.

Progress of the game: The teacher lays out pictures depicting the life of children in kindergarten: morning exercises, breakfast, classes, etc. Children choose any picture for themselves and look at it. When they hear the word “morning,” all children pick up a picture associated with morning and explain their choice. Then day, evening, night. For each correct answer, children receive a chip.

24. Didactic game “And then what?”

Goals: consolidate children’s knowledge about the parts of the day, about the activities of children at different times of the day; develop speech and memory.

Progress of the game: Children sit in a semicircle. The teacher explains the rules of the game:

· Remember when we talked about what we do in kindergarten throughout the day? Now let’s play and find out if you remember everything. We will talk about this in order. What do we do in kindergarten in the morning? Whoever makes a mistake will sit on the last chair, and everyone else will move.

You can introduce a game moment: the teacher sings the song “I have a pebble. Who should I give it to? Who should I give it to? He will answer."

The teacher begins: “We came to kindergarten. We played in the area. And what happened then? Passes the pebble to one of the players. He answers: “We did gymnastics” - “And then?” Passes the pebble to another child.

The game continues until the children say the last thing - going home.

Note. It is advisable to use a pebble or other object, since it is not the one who wants it that answers, but the one who gets it. This forces all children to be attentive and ready to respond.

25. Didactic game “When do you do this?”

Target: consolidate cultural and hygienic skills and knowledge of the parts of the day, develop attention, memory, speech.

Progress of the game: The teacher names one child. Then he depicts some action, for example, washing his hands, brushing his teeth, cleaning his shoes, combing his hair, etc., and asks: “When do you do this?” If the child answers that he brushes his teeth in the morning, the children correct: “In the morning and in the evening.” One of the children can act as the leader.

26. Didactic game “Highlight the word”

Goals: teach children to clearly pronounce polysyllabic words loudly, develop auditory attention.

Progress of the game: The teacher pronounces the words and invites the children to clap their hands when they hear words that contain the sound “z” (mosquito song). (Bunny, mouse, cat, castle, goat, car, book, bell)

The teacher should pronounce the words slowly and pause after each word so that the children can think.

27. Didactic game “Tree, bush, flower”

Goals: consolidate knowledge of plants, expand children's horizons, develop speech and memory.

Progress of the game: The presenter says the words “Tree, bush, flower...” and walks around the children. Stopping, he points to the child and counts to three; the child must quickly name what the leader stopped at. If the child does not have time or names incorrectly, he is eliminated from the game. The game continues until one player remains.

28. Didactic game “Where does it grow?”

Goals: teach to understand the processes occurring in nature; give an idea of ​​the purpose of plants; show the dependence of all life on earth on the state of the vegetation cover; develop speech.

Progress of the game: The teacher names different plants and shrubs, and the children choose only those that grow with us. If children grow up, they clap their hands or jump in one place (you can choose any movement), if not, they are silent.

Apple, pear, raspberry, mimosa, spruce, saxaul, sea buckthorn, birch, cherry, sweet cherry, lemon, orange, linden, maple, baobab, tangerine.

If the children did it successfully, they can list the trees faster:

plum, aspen, chestnut, coffee. Rowan, plane tree. Oak, cypress\. Cherry plum, poplar, pine.

At the end of the game, the results are summed up as to who knows the most trees.

29. Didactic game “Who will be who (what)?”

Target: develop speech activity and thinking.

Progress of the game: Children answer the adult’s question: “Who will be (or what will be) ... an egg, a chicken, a boy, an acorn, a seed, an egg, a caterpillar, flour, iron, brick, fabric, etc.?” If the children come up with several options, for example, from an egg - a chicken, a duckling, a chick, a crocodile. Then they receive additional forfeits.

Or the teacher asks: “What was the chick (egg), bread (flour), car (metal) before?”

30. Didactic game “Summer or Autumn”

Target: consolidate knowledge of the signs of autumn, differentiating them from the signs of summer; develop memory, speech; nurturing dexterity.

Progress of the game:

The teacher and children stand in a circle.

Educator. If the leaves turn yellow, this is... (and throws the ball to one of the children. The child catches the ball and says, throwing it back to the teacher: “Autumn”).

Educator. If the birds fly away - this is ..... Etc.

31. Didactic game “Be careful”

Target: differentiation of winter and summer clothing; develop auditory attention, speech hearing; increasing vocabulary.

Listen carefully to the verses about clothing, so that you can then list all the names that appear in these verses. Call it summer first. And then winter.

32. Didactic game “Take - don’t take”

Target: differentiation of forest and garden berries; increasing vocabulary on the topic “Berries”; develop auditory attention.

Progress of the game: Children stand in a circle. The teacher explains that he will pronounce the names of forest and garden berries. If children hear the name of a wild berry, they should sit down, and if they hear the name of a garden berry, they should stretch, raising their arms up.

Strawberries, blackberries, gooseberries, cranberries, red currants, strawberries, black currants, lingonberries, raspberries.

33. Didactic game “What do they plant in the garden?”

Target: learn to classify objects according to certain characteristics (by their place of growth, by their use); develop quick thinking,
auditory attention.

Progress of the game: Children, do you know what they plant in the garden? Let's play this game: I will name different objects, and you listen carefully. If I name something that is planted in the garden, you will answer “Yes,” but if something that does not grow in the garden, you will say “No.” Whoever makes a mistake leaves the game.

· Carrots (yes), cucumber (yes), plums (no), beets (yes), etc.

· Cherries (yes), gooseberries (yes), potatoes (no), etc.

34. Didactic game “Who will collect it most quickly?”

Target: teach children to group vegetables and fruits; cultivate quick reaction to the teacher’s words, endurance and discipline.

Progress of the game: Children are divided into two teams: “Gardeners” and “Gardeners”. On the ground there are models of vegetables and fruits and two baskets. At the command of the teacher, the teams begin to collect vegetables and fruits, each in their own basket. Whoever collects first raises the basket up and is considered the winner.

35. Didactic game “Who needs what?”

Target: exercise in the classification of objects, the ability to name things necessary for people of a certain profession; develop attention.

Educator: - Let's remember what people of different professions need to work. I will name his profession, and you will tell him what he needs for work.

The teacher names a profession, the children say what is needed for work. And then in the second part of the game, the teacher names the object, and the children say for what profession it might be useful.

36. Didactic game “Make no mistake”

Target: consolidate children's knowledge about different sports, develop resourcefulness, intelligence, attention; cultivate a desire to play sports.

Progress of the game: The teacher lays out cut pictures depicting various sports: football, hockey, volleyball, gymnastics, rowing. There is an athlete in the middle of the picture; you need to select everything he needs for the game.

Using this principle, you can make a game in which children will select tools for various professions. Over the course of the year, children are introduced to professions: cook, janitor, postman, builder, salesman, doctor, teacher, tractor driver, mechanic, etc. Images of the objects of their labor are selected for them.

37. Didactic game “Guess it!”

Target: learn to describe an object without looking at it, identify essential features in it, recognize an object by description; develop memory, speech.

Progress of the game: At the teacher’s signal, the child who received the chip stands up and makes a description of any object from memory, and then passes the chip to the person who will guess. Having guessed, the child describes his item, passes the chip to the next one, etc.

38. Didactic game “Finish the sentence”

Target:

Progress of the game

Sugar is sweet and pepper is…. (bitter)

(yellow)

narrow)

The ice is thin, and the trunk is... ( thick)

39. Didactic game “Where is what?”

Target: learn to identify words with a given sound from a group of words, from a speech stream; consolidate the correct pronunciation of certain sounds in words; develop attention.

Progress of the game: The teacher names the object and invites the children to answer where they can put it. For example:

- “Mom brought bread and put it in... (breadbox).

· Masha poured sugar... Where? ( To the sugar bowl)

· Vova washed his hands and put the soap...Where? ( On a soapbox)

40. Didactic game “Catch up with your shadow”

Target: introduce the concept of light and shadow; develop speech.

Progress of the game: Educator: Who will guess the riddle?

I'm going - she's going,

I'm standing - she's standing

If I run, she runs. Shadow

On a sunny day, if you stand with your face, back or side to the sun, a dark spot will appear on the ground, this is your reflection, it is called a shadow. The sun sends its rays to the earth, they spread in all directions. Standing in the light, you block the path of the sun's rays, they illuminate you, but your shadow falls on the ground. Where else is there shade? What does it look like? Catch up with the shadow. Dance with the shadow.

41. Didactic game “Finish the sentence”

Target: learn to complete sentences with a word of the opposite meaning; develop memory, speech.

Progress of the game: The teacher begins a sentence, and the children finish it, only they say words that are opposite in meaning.

Sugar is sweet and pepper is…. (bitter)

In summer the leaves are green, and in autumn -..... (yellow)

The road is wide and the path is…. ( narrow)

42. Didactic game “Who has what color?”

Target: teach children to recognize colors, consolidate the ability to identify objects by color, develop speech and attention.

Progress of the game: The teacher shows, for example, a green square of paper. Children name not a color, but an object of the same color: grass, sweater, hat, etc.

43. Didactic game “What subject”

Target: teach to classify objects according to a certain criterion (size, color, shape), consolidate children’s knowledge about the size of objects; develop quick thinking.

Progress of the game: Children sit in a circle. The teacher says:

· During classes and on walks, we saw many objects of different sizes. Now I will name one word, and you will list which objects can be called in one word.

“It’s long,” says the teacher and passes the pebble to the neighbor.

· A dress, a rope, a day, a fur coat, the children remember.

“Wide,” the teacher suggests the next word.

Children call: road, street, river, ribbon, etc.

The game is also played with the aim of improving children’s ability to classify objects by color and shape. The teacher says:

· Red.

Children take turns answering: berry, ball, flag, star, car, etc.

Round ( ball, sun, apple, wheel, etc.).

44. Didactic game “What can animals do?”

Target: learn to create a wide variety of word combinations; expand the semantic content of the word in the mind; develop memory.

Progress of the game: Children turn into “animals”. Everyone must tell what they can do, what they eat, how they move. The one who tells the story correctly receives a picture of an animal.

· I am a red squirrel. I jump from branch to branch. I make provisions for the winter: I collect nuts and dry mushrooms.

  • I am a dog, cat, bear, fish, etc.

45. Didactic game “Come up with another word”

Target: Expand words knowledge; develop attention.

Progress of the game: The teacher says “Come up with another, similar word from one word. You can say: a milk bottle, or you can say a milk bottle.” Cranberry jelly (cranberry jelly); vegetable soup ( vegetable soup); mashed potatoes ( mashed potatoes).

46. ​​Didactic game “Choose similar words”

Target: teach children to clearly pronounce polysyllabic words loudly; develop memory and attention.

Progress of the game: The teacher pronounces words that sound similar: spoon - cat, ears - guns. Then he pronounces one word and invites the children to choose others that sound similar to it: spoon ( cat, leg, window), a gun ( fly, drying, cuckoo), bunny ( boy, finger) etc.

47. Didactic game “Who will remember more?”

Target: enrich children's vocabulary with verbs denoting the actions of objects; develop memory, speech.

Progress of the game: Carlson asks to look at the pictures and tell them what they do and what else they can do.

Blizzard - sweeps, storms, storms.

Rain - pours, drizzles, drips, drips, begins, gushes,

Crow- flies, croaks, sits, eats, sits down, drinks, howls, etc.

48. Didactic game “What else do they talk about?”

Target: consolidate and clarify the meaning of polysemantic words; cultivate a sensitive attitude to the compatibility of words in meaning, develop speech.

Progress of the game: Tell Carlson what else you can say this about:

It's raining: it's raining - snow, winter, boy, dog, smoke.

Playing - girl, radio, …

Bitter - pepper, medicine, .. etc.

49. Didactic game “Invent it yourself”

Target: teach to see in various objects possible substitutes for other objects suitable for a particular game; develop the ability to use the same object as a substitute for other objects and vice versa; develop speech and imagination.

Progress of the game: The teacher invites each child to choose one object (a cube, a cone, a leaf, a pebble, a strip of paper, a lid) and to fantasize: “How can you play with these objects?” Each child names the object, what it looks like and how you can play with it.

50. Didactic game “Who hears what?”

Target: teach children to designate and call sounds (ringing, rustling, playing, crackling, etc.); cultivate auditory attention; develop intelligence and endurance.

Progress of the game: On the teacher’s table there are various objects that, when acted upon, produce a sound: a bell rings; the rustle of a book being leafed through; the pipe plays, the piano sounds, the gusli, etc., i.e. Everything that sounds in the group can be used in the game.

One child is invited behind the screen to play there, for example, on the pipe. Children, having heard the sound, guess, and the one who played comes out from behind the screen with a pipe in his hands. The guys are convinced that they were not mistaken. Another child chosen by the first participant in the game will play with another instrument. For example, he is leafing through a book. Children guess. If you find it difficult to answer immediately, the teacher asks you to repeat the action and listen to everyone playing more carefully. “He’s leafing through a book, the leaves are rustling,” the children guess. The player comes out from behind the screen and shows how he acted.

This game can also be played while walking. The teacher draws the children’s attention to sounds: the tractor is working, birds are singing, a car is honking, leaves are rustling, etc.

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Tatyana Galkina
Didactic game for developing knowledge about professions “Who knows and can do more”

Didactic game"Who knows and can do more» .

Didactic task: expand and strengthen children's knowledge about professions, labor actions and tools, cultivate organization and coherence of actions

Game task: win the competition, get more points, become a winning team. Gaming actions: different types of competitions - who more Whoever does it more correctly and faster will say.

General rules of the game: perform tasks at the command of the leader correctly, quickly, in an organized manner, independently

Game material and equipment: emblems for team captains and for panels - scoreboards; chips - circles, sockets for chips, flags for scoring, panels - scoreboards for summing up the game (such as typesetting cloth or flannelgraph) sets of pictures for the game "Our moms, our dads".

Progress of the game:

The teacher offers the children play a game"Who knows and can do more» , says that you need to divide into two teams (or units that will compete in the best performance of game tasks. The children are divided into two teams. The teacher invites each team to consult and name the captains - the most knowledgeable, dexterous and resourceful. The captains choose a name for their team, The emblem is attached to one’s chest and on the scoreboard.The role of the presenter, in agreement with the children, is taken by the teacher.

The presenter reminds that the task must be completed correctly, quickly and amicably, and act only upon the leader’s signal.

For completing the task, children are given chips: the team that scored more chips, 3 points are awarded, the next 2 points. In accordance with the number of points, captains place red flags on their scoreboard. The team that scores wins more points in all competitions.

First task "Who knows more about adult professions» .

Teams are asked to think about how adults work (you can think together and talk quietly, consult with members of your team).

After a short pause(1-2 minutes) leading, starts with the captains, approaches 2 - 3 members of each team and asks them to answer. For each correct answer he gives a chip. Coming back, he again asks 2-3 players from each team, starting with the last one. Then you can ask those sitting in the center (in competitions it is important to ensure equal opportunities for winning for all teams and to activate all children as much as possible).

Rules: listen carefully to the children’s answer, do not repeat what is said professions, answer quickly at the presenter’s suggestion, do not give hints. At the end, the chips are counted and points are awarded.

Second task: relay race “Who needs what for work”

The teacher says that the children named a lot adult professions. A Did you know what different people need professions for their work? Let's check! This is the second task. On the tables for each team are big pictures of different people professions(shows). Who is this? (teacher) and this? (firefighter). Three cards for each team. There are also small cards on the tables with various tools and tools drawn on them. (shows, names). By team: one, two, three - let's start! Team captains come to the table and take one big card, show it to the team members, place it on the left side of the table and sit down in their place. After this, the team member sitting next to him gets up, quickly approaches the table, finds a card with a picture of a tool for the chosen person professions and puts it next to big card. When this participant sits down, the next one gets up, etc. The team that quickly and correctly selects all the small cards wins. big.

Rules: You can take only one small card at a time, start the task only after the previous team member sits down.

Third task: "Guess what we're doing?"

The facilitator invites each team to consult and choose profession and show labor actions characteristic of people of this professions. One team shows, the other guesses the actions shown and names what the other team has planned. profession. Then the other team shows. Chips can be given both for correct display and for guessing.

Rules: negotiate and demonstrate actions to all team members; perform actions correctly so that you can guess it, do everything silently without prompting.

Fourth task: "Helping adults".

The presenter speaks: Until now we have talked about the work of adults. Do the children help them? How do you do it? We'll see now.

Exercise "Set the table".

Teams must choose two attendants who will set tables for dinner for four people.

Rules: set the table correctly, beautifully and quickly, and team members should not give hints to those on duty.

The attendants approach the serving tables at the command of the children. "Begin", get to work. The captains, together with the leader, check and evaluate the completion of the task, taking into account the correctness, speed and beauty of table setting. When evaluating, chips are given for each indicator.

Summing up the general results: The captains and the presenter count the points of each team. The team that scored more points, is announced winning. She takes a lap of honor as the others cheer for the winner.

Publications on the topic:

Ice and flowers, at first glance, do not go together. Ice is a magical material! Ice itself is transparent like glass, but polished.

Consultation for parents “If a child does not know how to lose” To admit your own failures and defeats you need to have courage, because this is an important part of a person’s growing up throughout life.

“A people who do not know their history and culture are despicable and frivolous!” M. N. Karamzin The problem I am working on. One of the main ones.

Didactic game “Who knows more about themselves” (for children 4–5 years old) Goal: To teach children to pay attention to their body and to themselves, to their body, to their capabilities and abilities. Teach to evaluate and.

Fitball - more than a ball Fitball is more than a ball! Physical education is something that ensures health and brings joy. Kretten The teachers were able to get acquainted.

Didactic game

“WHO CAN NAME THE MOST ACTIONS”

Didactic purpose: Teach children to relate the actions of people with different professions

Tasks:

1. Educational: Teach children to respect the work of adults

2. Educational: Continue to develop children's memory

3. Speech: Develop coherent speech.

4. Educational: Cultivate friendliness

Game rules: name the action of this profession. If the child cannot remember, then he catches the ball and throws it back to the leader.

Game actions: throwing and catching the ball.

Material: Ball

Preliminary work: Before the game, the teacher conducts a short conversation, clarifying the children’s understanding of words used in various professions and actions.

Progress of the game

1. Organizational moment.

Children enter the group and stand in a semicircle.

Educator:- Guys, look at the guests, at each other, smile and say hello.

Today we will plunge into the world of professions and play a new exciting game “Who can name the most actions? »

I will name professions, and you will remember all the actions of this profession. And what professions we will talk about today, you will find out when you guess the riddle:

I go there every day.
This is necessary, even if you are lazy.
This is what I need for my family.
It’s good there and there are people there.
I've known everyone for two years now
I eat and sleep and play with them.
I'm very happy to go there
There's my favorite......

Children. Kindergarten.

Educator: Well done. We will talk about kindergarten professions.

Game rules: name the activities of this profession. If you cannot remember, then throw the ball back to the leader. You cannot interrupt the respondent.

Educator: Every person, having a profession, performs some actions.

What does the manager do?

Children: The manager manages the work of the kindergarten. She has a lot of important things to do. Makes the kindergarten beautiful.

Educator: What does a deputy manager do?

Children: She helps teachers teach kids. Prepares a lot of documents. Prepares children to participate in various competitions.

Educator: What does the teacher do?

Children: He takes care of us, loves us and understands us, teaches us to draw, sculpt, count, and work.

Educator: What does a physical education instructor do?

Children: A physical education instructor conducts physical education classes. It teaches children to be physically strong, healthy, agile, and resilient.

Educator: What does a music director do?

Children: teaches us to sing and dance.

Educator: What does a teacher's assistant do?

Children: feeds us, washes the dishes and the floor, wipes the dust.

Educator: What does the nurse do?

Children: monitors our children's health: examines us.

Educator: What is Alexey Alexandrovich doing? What is the name of his profession?

Children: Repairs furniture, makes sandboxes, crafts. Trims the grass.

The result, the result in the form of a win. The one who gave the most correct answers wins, the rest need to try and next time they will succeed.

Well-developed attention and memory of a child is the key to successful learning at school. If a child has well-developed attention, then he monitors the situation in the classroom, listens carefully to the teacher, and therefore remembers educational information well. At the beginning of schooling, along with attention, memory also plays a huge role. In elementary school, there is absolutely no way to develop memory. Children in the first grade do not yet know how to write, so everything needs to be memorized, including homework. The leading activity of preschoolers is play, so the most effective way to develop a child’s memory and attention is play. Memory and attention are strongly interconnected, so the games that have been developed are aimed at developing both memory and attention.

Didactic game “Disappeared object”

The game is intended for children from 5 years old, at least two people can play.

Purpose of the game: develop attention and short-term memory of children; teach to purposefully remember information, cultivate honesty.

Materials: several small toys.

Progress of the game: If several children play independently, at the beginning of the game you need to choose a leader, but if you play with one child, then it is advisable to take on the role of leader. Several small toys are placed on the table. Children are asked to remember the objects on the table. Then the players turn away, and the leader hides one object and invites the participants to guess which object has disappeared. For each correct answer, the presenter gives a chip. The one who collects the most chips wins.

Note: There are times when a child cannot cope with the game, because... he needs means of mastering voluntary attention and memorization, which do not yet exist. As such a means, a “pointing gesture” with a finger (the child himself points) and a detailed verbal description of those objects and their spatial location that need to be remembered and reproduced were introduced. The child is invited to take each toy in his hands (from those that need to be remembered), examine it, feel it, describe its appearance out loud, and then also explain out loud to himself where the toy is located. “Explaining to yourself” is no accident: another person would hardly be able to understand this explanation, since group members often do not know the concepts of “left”, “right”, “up”, “down”. At first, this whole procedure is performed out loud, after a while in a whisper, and then silently. Then just point your finger at the toy. If you follow this method of memorization, the result is usually good. As soon as the child tries to simply remember, mistakes begin again.

Didactic game “What has changed?”

The game is intended for children aged five years and older and can be played by at least two players.

Purpose of the game: develop voluntary attention and short-term memory; cultivate honesty.

Material: several small toys or other objects familiar to children.

Progress of the game: Several small toys or other objects that are familiar to children are placed on the table. A presenter is selected who invites the players to remember what is on the table and in what order. Then the presenter invites the participants to turn away, while he himself swaps several toys and invites the children to guess what has changed on the table. For each correct answer, the presenter gives a chip. The one who collects the most chips wins.

If this game turns out to be difficult for the child, it is advisable to use the same memorization method as in the previous game.

Didactic game "Buttons"

The game is intended for children aged five years and above (subject to the simplest selection of buttons). Two people can play.

Purpose of the game: develop memory and attention of preschoolers; teach ways to memorize objects.

Materials: two identical sets of buttons(one for each player), and not a single button inside the set is repeated. The number of buttons from a set depends on the difficulty level of the game: the more complex the game, the more of them are used. To begin with, you can take only three buttons, but at the same time, the players have the entire set from which these buttons were taken. Every player should have playing field, which is a square divided into cells. The more complex the game, the more cells there should be in a square. To begin with, you can take a playing field that contains four or six cells.

Progress of the game: The player who begins the game places three buttons from his existing set of buttons on his field. The second participant in the game must look at the location of the buttons, remember where each button is, after which the first player covers his field with a scarf or sheet of paper, and the second must select the necessary buttons from his set and arrange them accordingly on his playing field. Then the first player opens his playing field, and both check that the task was completed correctly. While the game is at a primitive level, the time of memorization and playback is not taken into account; as the game becomes more complex, the time limit should become one of the conditions of the game. The player who does not make a single mistake wins.

For that child for whom this game will be difficult, it is advisable to use the same memorization method as in the previous two games.

Didactic game "Chameleon"

The game is intended for children from 5 years old; as many people as you like, at least two, can play. The game is played in the form of competitions.

Purpose of the game: develop the memory and attention of preschoolers, teach them to listen carefully and respond quickly; fix the names of the colors.

Material: chips for players.

Progress of the game: At the beginning of the game, you need to tell the children who a chameleon is. Explain that this is a lizard that changes its color depending on the place where it is, so that it is not noticeable. For example, if a chameleon climbs onto a gray stone, it will turn gray, and if it sits on yellow sand, it will turn yellow. Then the presenter begins to ask the players what color the chameleon will become if it sits: in green grass, on a brown log, on a black stone, on gray asphalt, on a chessboard, etc. Children must answer quickly, after which correct and incorrect answers are analyzed. At the beginning of the game, the answer time is not taken into account, it is only important to answer correctly, but then an additional condition is introduced that the winner will be the one who gives the correct answer the fastest. For each quick and correct answer, the player receives a chip. The one who collects the most chips wins.

Didactic game "Mirror"

Up to two people can play. The game is suitable for children from four years old (depending on the complexity of the movements).

Purpose of the game: develop preschoolers’ attention, motor activity, memory, and imagination.

Progress of the game: The leader is chosen, everyone else is a mirror. The leader comes up with a movement, and the rest must repeat it exactly. The one who doesn't make a mistake wins.

Didactic game “Noisy Pictures”

One person can play. The game is intended for children aged 5 – 6 years.

Purpose of the game: develop voluntary attention.

Materials: cards with the image of chaotically intertwined lines, behind which there is an image, and maybe more than one.

Progress of the game: in front of the players is a picture that shows chaotically intertwined lines, behind which there is a hidden image - you need to find it.

Didactic game "Fishermen"

Any number of people can play, at least two. The game is intended for children from four years old if they are familiar with the activities of fishermen.

Purpose of the game: develop voluntary attention, motor activity, memory and imagination.

Progress of the game: The players stand in a circle. They are "fishermen". A driver is selected, stands in the center of the circle and shows the others the movements of the “fishermen”: “pulls the net”, “takes out the fish”, “rows with oars”, “throws out a fishing rod”, “repairs the net”, etc. The player who repeats the movements incorrectly leaves the game. And the one who repeated it best becomes the driver.

The speech therapist names the sound, the students come up with and name words with this sound. For each correctly named word, the student receives a circle. At the end of the game, the number of circles for each student is counted. The one with the most wins.

6. Listen to the words. Determine the presence and location (beginning, middle, end
words) of a given sound in words (see words below).

7. Name the picture. Determine the presence and place of a given sound in its name
(see list of pictures below).

(The speech therapist shows the picture without naming it, explain the highlighted words.)

Approximate list of words and pictures:

to the sound P

Words: floor, traveler, fell, soup, drops, empty, scarf, cotton, flight, dust, note, ladder, sheepskin coat, fluff, cry, miss.

Images: paw, axe, float, dress, boots, parrot, companion, boots, scarf, shelf.

to the sound T

Words: peat, loops, cat, bots, mouth, tables, pilot, axe, lucky, sings, stomp, stool, machine gun.

Images: shoes, cake, airplane, tractor, slippers, robe, hammer, trolleybus.

to the sound To

Words: bush, branch, glass, trap, lump, cuckoo, whip, stick, jump, tablecloth, fisherman, fist, roof, mosquito, elbow, fairy tale, kitten, shred.

Images: magpie, water lily, flashlight, cat, jug, castle, stick, hand, bench.

to the sound X

Words: brave, fur, cotton, laughter, mugs, rumble, laughter, ear, gloomy, strap, deaf, hoarse, braggart, shaggy, ferret, frizzy, buffoon, Corydalis.

Images: robe, rooster, bread, peas, hamster, firecracker, fly agaric, fly, halva, hut.

to the sound With

Words: juice, nose, piece, oil, sweet tooth, falcon, hair, bushes, cross, shepherd, voice, whistled, made, burst into tears, kvass, ear of corn, sedge, class.

Images: bough, scales, bag, glass, thermos, cracker, dog, elephant, bench.

to the sound l

Words: spoon, plan, fell, fee, bell, pilot, poster, gushed, puddle, broke, fang, affectionate, layer, bell, bast, milk, floated, prick, hair, bald, break, slalom, patch.

Images: shovel, forehead, pencil case, moon, towel, flower bed, plate, station, lightning, bottle, chalk, squirrel, woodpecker, knot.

to the sound R

Words: grass, morning, rumble, reed, breakfast, mouth, crow, road, homeland, lingonberry, porcelain, conversation, wire, fish, orchestra, unload, ice hole, sleeve, motor, stream.

Images: fish, ant, drum, boxer, pioneer, rose, cow, picture, mole, crabs, gun, rainbow, bagels.

to the sound w

Words: noise, horse, our, yours, cuckoo, edge, naughty, hut, toy, school, schoolboy, reed, pillow, naughty girl, grandmother, finish, rosehip, jug, joke, collar.



Images: hat, cat, pillow, shower, cones, cheesecake, lily of the valley, chamomile, washer, cherry, matryoshka, cannon, bug, pencil, reel.

to the sound A

Words: alphabet, garden, March, raspberries, pharmacy, asphalt, splinter,
himself, sugar, neat, Anna, tank, bank, scarlet, Alena, stove,
Alik, bus, willow^

Images: stork, car, wheelbarrow, birch, poppy, spoon, little mice, watermelon, pineapple, rocket, mug, pen.

to the sound O

Words: perch, window, mouth, field, windows, log, rings, lake, autumn, sharp, careful, crumbs, salt, sun, falcon, sedge, ears of corn, moss, Roma, dot, Olya, clear, funny, hip.

Images: wasps, cat, donkey, honeycomb, sun, wolf, braids, bucket, egg.

to the sound at

Words: street, doll, smart, carrying, fair-haired, herding, service, hands, draw, drawing, music, cloth, stooped, mustachioed, riverbed, prisoner, narrow, writing, club.

Images: bow, bag, snail, bushes, beehive, duck, mug, puddle, pen, bough.

to the sound s

Words: we, cape, kumiss, watch, son, fish, cheese, baby, mustache, bald, cakes, elephants, fishermen, fish.

Images: pumpkin, soap, notes, honeycombs, paintings, tables, bots, rat, mouse.

The same procedure is followed with other sounds.


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