Didactic game make up a portrait of a fairy-tale hero. Didactic game "Make a portrait or identikit" material (senior group)

DIDACTIC GAMES ON THE GENRE OF PORTRAIT

Make a portrait of a fairy-tale hero

Target. To consolidate children's knowledge about the constituent parts of the face and their spatial location, encourage them to use words in speech: above, above, below, below, between, under.

Note. The nose is between the eyes. The eyebrows are on top of the eyes.

Material. Portrait of a fairy-tale hero, cut into 8 parts (face in half and into 4 parts - forehead, eyes, nose, mouth and chin).

Define and find the genre of the portrait

Target. To consolidate knowledge about the genre of the portrait, its features and features of the image. Find it among other genres and explain your choice. Offer to write a descriptive story.

Material. Reproductions of paintings in different genres (portrait, still life, landscape).



Find out by profile

Target. Identify characters by silhouette profile. Name the signs by which they recognized and identified the character and his character.

Material. Carved silhouettes of profiles of characters from various fairy tales.

find a shadow

Target. Identify characters by silhouette. Name the signs by which they recognized and identified the character and his character.

Find the hero's shadow and tell why it is his shadow.

Material. Cards with characters from various fairy tales and their silhouette images.

Family portrait

Target. To consolidate children's knowledge about the gender and age characteristics of people. Name the distinguishing features of a male and female face, young and old. Pick up and compose portraits: mothers, fathers, grandmothers, grandfathers, sisters and brothers.

Material. 6 portraits, cut into 4 parts (forehead, eyes, nose, lips and chin), and separate wigs and overhead parts (mustache, beards, glasses).

Find a flaw in the portrait

Target. To consolidate knowledge about the constituent parts of the face: forehead, hair, eyebrows, eyelids, eyelashes, eyes, pupils, nose, nostrils, cheeks, cheekbones, mouth, lips, chin, ears.

Identify the missing parts of the face in the drawing and tell what function they perform.

Material. 10 cards depicting the same face with different disabilities .

Design and build a portrait

Target. To consolidate knowledge about the genre of portraiture. Make a portrait from different parts of the face of your own choice and imagination. Learn to correctly navigate the location of different parts of the face and its proportions.

Material. Various modifications of parts of the face in color and shape. Additional details: wigs, mustaches, beards, hats, etc.

NOU "Gymnasium them. M.I. Pinaeva, Perm

Didactic games on fine arts

Prepared

educator

Dobryakova Natalia Nikolaevna

Dobryakova

DIDACTIC GAMES GENRE PORTRAIT

Make a portrait of a fairy-tale hero

Target . To consolidate children's knowledge about the constituent parts of the face and their spatial location, encourage them to use words in speech: above, above, below, below, between, under.

Note . Nose is between the eyes. The eyebrows are on top of the eyes.

Material . Portrait of a fairy-tale hero, cut into 8 parts (face in half and into 4 parts - forehead, eyes, nose, mouth and chin).

Family portrait

Target . To consolidate children's knowledge about the gender and age characteristics of people. Name the distinguishing features of a male and female face, young and old. Pick up and compose portraits: mothers, fathers, grandmothers, grandfathers, sisters and brothers.

Material. 6 portraits cut into 4 parts (forehead, eyes, nose, lips and chin), and separately wigs and overhead parts (mustache, beard, glasses).

Find a flaw in the portrait

Target . To consolidate knowledge about the constituent parts of the face: forehead, hair, eyebrows, eyelids, eyelashes, eyes, pupils, nose, nostrils, cheeks, cheekbones, mouth, lips, chin, ears.

Identify the missing parts of the face in the drawing and tell what function they perform.

Material. 10 cards with the image of one person with different shortcomings.


Facial expression

As you know, a person has a different mood: joy, surprise, laughter, crying, irritation, anger, calmness.

A different facial expression of a person is called facial expressions.

Study mood patterns carefully

and try to draw them.


Design and build a portrait

Target . Consolidate knowledge about the portrait genre, deliver a portrait from different parts of the face of your own choice and imagination. Learn to correctly navigate the location of different parts of the face and its proportions.

Material . Various modifications of parts of the face in color and shape. Optional details: wigs, mustaches, beards, hats, etc.


Good and Evil Heroes

Target. Learn classify fairy-tale characters according to the principles: good and evil; stupid and smart; funny and scary. Find heroes on a given topic, justify your choice.

Material . Pictures depicting various fairy-tale characters with pronounced character traits (Emelya, Baba Yaga, Serpent Gorynych, Fox, Elena the Beautiful, etc.)

GAME EXERCISE

"STICK PEOPLE"

Target.

To teach children to see the similarity of human poses in a realistic and schematic image; exercise in the transfer of poses of people in a schematic image.

Material.

The teacher has a felt-tip pen and sticks (strips of thin cardboard glued with flannel) for laying out little men, schematic images of little men in different poses. Children have cards divided into two cells, one has a sketchy little man, the other is free, simple pencil

Move.

Show the children three or four little men depicted in different ways. Ask who can repeat the movements of one of the little men. The child takes the pose of one of the little men, and the children find on the card a little man with the same movements of the arms and legs. Describe his posture with words. For example: “The arms at the elbows are bent and raised up, one leg is strongly bent at the knee, the other is straightened. Show on the flannelgraph how you can lay out differently depicted little men (3- 4 poses).

Then give the children one card at a time, offer to find a little man with the same movements of the arms and legs as a stick man, and put him on a free cage.

Manual "Moving Man"

(on flannelgraph)

Target: To learn how to make a figure of a person in a static state, as well as in motion on a flannelograph from components corresponding to parts of the human body.

Offer to lay out the parts of a human figure in a certain position and transfer the resulting image to paper.

Material and necessary equipment: For each child - a table flannelgraph and a set of parts of a human figure glued to the flannel: 2 details of the image of the head in profile and in full face, 2 body parts in two positions: front and side, divided at the elbow 2 hands( 4 details) and 4 details of legs separated at the knee.


Didactic games and color science exercises

Didactic game " Scarves and hats»

These bears are going for a walk. They have already tied their scarves, but they have mixed up their hats. Help them figure out where whose hat is. How to find out? Look at the scarves (these are clues). Choose hats according to the color of the scarves. Choose a hat for a bear with a yellow scarf (blue, green ...). Name the colors of the hats in order - from top to bottom: green, yellow ... And now vice versa - from bottom to top - purple, orange ... Remember what color is your hat? Look at the bears and say if they are the same color or different. (These are different shades of brown.) Which teddy bear do you like best?

Didactic game " Colored tea party at Masha and Dashi"

Dolls invite girlfriends for tea. Help them set the table. Look: there are many, many dishes, and two dolls. This means that all the dishes must be divided equally into two sets. But not just like that: this is Masha, and this is Dasha. Let's think together how best to distribute the dishes. Are the dishes the same color or different? What color are the dolls' clothes? What dishes are more suitable for a doll with a red bow? (A teapot and cups and saucers with red polka dots, a red sugar bowl with white polka dots and a vase with a red flower.) And what dishes should be selected for the doll in blue? Name what each of the dolls will put on the table for their guests.

Didactic game " What should we do to build a house!”

These houses were built, built, but not completed. And they conceived them so that two colors alternate in each. Finish the houses. What parts need to be placed on top? Find a house with two green cubes at the bottom. What color cube is on top? (Red.) And what cubes were placed later? (Green.) So which cube should be placed on top? Find it in the row on the right. Consider each building (the rest can be closed) and

pick up the missing parts. Show a house of orange and green cubes. From yellow and green bricks? Name the colored details from which the rest of the houses were built.


Didactic game "Colourful Clown"

The clown is getting ready to perform. Help him dress up. The clown in clothes is always the opposite. One sleeve is green, and the glove on the same hand is red. The other sleeve is red and the glove on that arm is green. Let's see together. What's on the clown's head? Where is the green cap? What kind of pompom should be sewn to it? (Red.) And what kind of pompom is suitable for a red hat? (Green.) Find the same color on the umbrella. Show me a glove of the same color. Which hand will the clown wear it on? Show and name all red. Where is the red shoe? What leg is the clown putting on? Name the color of the button and find that color on the umbrella.

Didactic game "Delicious" palette "

Name each picture and find its color on the palette. Match all the pairs: lemon - lemon ... (etc.) And now try to guess what other colors can be called. Find a carrot among the pictures and a suitable one on the palette. What is the name of this color? (Orange.) But you can say it in another way - carrot. Show beet color on the palette. Lilac. Olive. If it is difficult, compare with images of fruits, flowers. What would you call plum color? (Purple, or otherwise - plum.) How is yellow different from lemon? (Lemon is a shade of yellow with a touch of green.)

Didactic game " Color nuances»

Sometimes artists write copies of their paintings that completely repeat the original (the first, main work) or have some differences. Compare these still lifes and find 5 differences. At first glance, they seem to be the same. Look at the colors of both paintings, compare all the objects in pairs. And then try to draw your still life from life. Take a vase or pitcher. Put it on the table. Place large, brightly colored fruits side by side. Get away and enjoy. If necessary, move the objects of the still life in search of the most

interesting composition. And start drawing, referring to nature. Be careful with color.

Didactic game " The berries are ripe"

Look how the raspberry ripened: at first it was almost white, then it turned slightly pink, and so it gradually ripened - from light pink to raspberry. All stages of raspberry ripening are shown exactly in order from top to bottom. The stages of plum ripening are reversed. Restore the correct order by comparing with raspberries. What plum was first? What shade did she acquire when she was a little ripe? Where is the ripe plum? Compare ripe raspberries and plums. Which one is cold and which one is warm?

Didactic game "Magic colors"
Purpose: in the process of playing, develop children's attention and interest in various colors and shades, a sense of joy when perceiving the beauty of nature.
Material: cards with different colors.
Description of the game: give the children cards with squares of different colors. Then the teacher says a word, for example: birch. Those of the children who have black, white and green squares raise them up.
Then the teacher says the next word, for example: rainbow, and those children whose colors correspond to the colors of the rainbow raise the squares. The task of children is to respond as quickly as possible to the words uttered by the teacher.

Didactic game "Funny colors"

Purpose: to acquaint children with primary and secondary colors, the principles of color mixing.

Material: cards with the image of paint girls, signs "+", "-", "=", paints, brushes, paper, palette.

Game progress: by mixing colors, solve "examples" such as "red + yellow = orange", "green - yellow = blue".

Didactic game "Primary and Composite Colors" (according to the principle of the game "Funny colors")

Didactic game "Pick the color to the subject"

Purpose: to introduce children 3-4 years old to the color spectrum, to exercise the ability to correlate color cards with the color of an object.

Materials: cards with different colors, cards with the image of objects.

Game progress. Children take one color card, each child must choose from the proposed pictures the image of the object that matches its color.

Didactic game "What colors are in the picture"

Purpose: to exercise children in the ability to identify colors in a picture.

Material: Colored applications, a tablet with pockets (8 pcs.), Cards with different colors.

Game progress: the child is offered a color application and a set of color cards, he needs to put cards on the tablet with the colors that are present in the application.

Didactic game "Caterpillars"

Target. Exercise children in determining warm or cold colors, in the ability to arrange colors in shades from light to dark, and vice versa.

Material: colored circles of warm and cold colors, the image of a caterpillar's head.

Game progress. Children are invited from the proposed circles to make a caterpillar of cold colors (warm) or a caterpillar with a light muzzle and a dark tail (dark muzzle and light tail).

Exercises for the development of shaping movements using stencils, templates, planar figures.

Didactic game "Clubs"

Purpose: to develop in children the ability to perform circular movements when drawing a ball in a closed circle based on visual control and with eyes closed.

Course progress. The teacher invites the children to look at the panel on which the kitten plays with balls of thread that he unwound. Then he invites the children to collect the threads into a ball and shows how the threads are collected into a ball, imitating the winding of threads into a ball with the movements of a pencil.

Periodically, the teacher invites the children to close their eyes and perform movements with their eyes closed.

In order for children to show interest in work, you can give them the opportunity to draw a lot of balls, arrange a competition: who will draw more balls.

Didactic game "Pick a toy for the image"

Purpose of the game: to teach children the visual analysis of the silhouette and shape of a real object. Exercise vision in highlighting the form in a planar image and a three-dimensional object.

Game progress. Children are given cards with silhouette images. Volumetric objects lie on the tray: toys, building material. The teacher suggests placing an object of the appropriate shape under each silhouette.

The one who fills all the cells first wins.

The game options are varied. For example, the picture shows real objects, children select silhouette images cut out of cardboard and superimpose them on real images.

Formation of methods of comparison, analysis of objects and their images is an effective method of enriching subject representations. This is facilitated by games like

“Simpose an object on its image”, “Compose an object from parts”, “Find the same object”, “Find the same half of the object, image”.

At the same time, it is important to take into account the individual distinctive capabilities of vision. With low visual acuity and lack of image perception skills, it is better to start comparing the object with its real, color image, and then you can proceed to comparing the object with the silhouette image.

Didactic exercise "Let's draw how the plates are located on the table"

Purpose: to exercise children in drawing round and oval shapes, to develop the ability to distinguish objects in size from large to small.

To perform the exercise, children are given stencils with slots of three circles of different sizes and slots of three ovals located between the circles. The ovals are also of different sizes, handles are attached to them.

Course progress. The teacher says: “Children, three bears came to visit us. Let's feed them. For this we need utensils: plates and spoons.” The teacher shows the children stencils and offers to trace circles and ovals, and then draw pens to the ovals to make a spoon.

After completing the task, the bears, together with the children, watch how all the work is done, compare it with the real serving on the table, where the plates and spoons are located. Here you can specify on which side of the plate the spoon is located.

Didactic exercise "Decorate objects"

Purpose: to exercise children in the ability to fill a limited space in accordance with a given shape of objects.

Course progress. The teacher offers the children stencils with slots in the shape of various objects: dresses, hats, towels, handkerchiefs, cups, scarves, etc. Then the children paint the given space with color images. Depending on the level of development of visual skills, the complexity of the contours of objects is determined for each child

individually: one paints a towel, the other - a dress.

Such exercises enrich children's impressions of the shape of real objects, teach them to notice what they have in common, in particular, that all objects are painted with colored stripes, they are all different (dishes, clothes, linen, etc.). This is how children develop the ability to generalize objects according to one similar feature, regardless of their functional purpose.

Didactic game "Assemble the animal from the figures"

Purpose: to exercise children in drawing up figures of various animals (human) from prepared templates of round and oval shapes.

Materials: patterns of parts of different animals.

Game progress. Collect the animal from the proposed parts, name what the animal turned out to be, name what figures it consists of, what these figures depict (head, torso, paws, tail, ears).

Didactic game "Symmetrical objects (jugs, vases, pots)"

Purpose: to consolidate with children the idea of ​​\u200b\u200bsymmetric objects, acquaintance with the profession of a potter.

Materials: templates for jugs and vases, cut along the axis of symmetry. Game progress. The potter broke all the pots and vases he had made to sell at the fair. All fragments are mixed. It is necessary to help the potter to collect and "glue" all his products.

Decorative and applied art

To introduce children to Russian folk arts and crafts of Russia, I have made and use in my work simple but effective didactic games that children really like. They make it possible to better secure this or that Russian fishery. For several years now, these games have been a good help in working with children, because. very efficient. Children in the classroom and in free activities with great pleasure play these games.

Didactic game "Call it right"

Purpose: To consolidate the knowledge of children about folk art crafts, their signs. The ability to find the right craft among others, justify your choice, compose a descriptive story.

Material and equipment. Tablet with the image of Russian folk crafts.

Game rule. Children take turns asking each other a task and guessing which craft is depicted. It is encouraged if the child can name the fishery, its place of origin and characteristic features.

lay out the pattern on the stencil using the applique method.

Didactic game "Find the extra"

Didactic tasks: to teach to find objects of a certain craft among those offered; develop attention, observation, speech - evidence.

Material: 3-4 products (or cards with their image) of one trade and one - of any other. Game rules: the winner is the one who quickly and correctly finds the extra product, i.e. unlike others, and will be able to explain his choice.

Game progress: 4-5 items are displayed. It is necessary to find an extra one and explain why, to which industry it belongs, what is characteristic of it. Options: the game can be permanent

leading. The player who answers correctly receives a chip (token). The winner will be the one who collects the most tokens.

Didactic game "What has changed"

Didactic tasks: to consolidate the idea of ​​​​a painting, develop observation, attention, memory and speed of reaction, learn to analyze, find differences in the patterns of different objects and be able to explain them.

Material: objects of different crafts. Game rules: the player who first noticed the change must quickly raise his hand to answer, correctly determine what has changed. If the answer is correct, he becomes the leader. Game progress: the teacher (or leader) puts five objects of various paintings in front of the players. After carefully examining them, remembering the location, the players turn away. The facilitator swaps items and removes any. The task of the players is to guess what has changed. If the problem is solved, another leader is selected, the game continues. Options: Players can not only name a new item or one that the host removed, but also describe it.

Didactic game "Learn the elements of the pattern"

Didactic tasks: to clarify and consolidate the idea of ​​​​the main elements of any painting, to teach to isolate individual elements of the pattern, to develop observation, attention, memory and speed of reaction, to call

interest in painting. Material: large cards, decorated with some kind of painting, in the lower part of which there are three or four free windows. Small cards with individual elements of the pattern, including painting options that differ in color and details. Game rules: determine which of the proposed cards depicting mural elements fit the pattern elements of the main card.

Game progress: having received a large card and several small ones, having carefully examined them, the players choose those elements that are found in the pattern and put them in empty windows. The facilitator monitors the correct execution of the task.

Didactic game "Make a Pattern"

Didactic tasks: learn to make decorative compositions - arrange elements, selecting them by color - on various silhouettes in the style of a certain craft, develop a sense of symmetry, rhythm, observation, creativity.Material : planar images of various objects; mural elements cut along the contour; patterns of patterned silhouettes.

Game rules: make a pattern on the selected silhouette from individual elements in accordance with the rules and traditions of this painting.

Game progress: one child or a group can take part in the game. The silhouettes of objects to be decorated are chosen by the players at will. Having chosen the required number of elements, they make up a pattern. The player can perform the work by copying the pattern of samples or inventing his own composition.

Didactic game "Cut Pictures"

Didactic tasks: to consolidate knowledge about the means of expression used in various crafts, to exercise in compiling a whole picture from separate parts, to develop attention, concentration, the desire to achieve results, observation, creativity, to arouse interest in decorative art.Material : two identical planar images of various objects, one of which is cut into pieces. Game rules: quickly compose a product from separate parts in accordance with the sample. Game progress: one child or a group can take part in the game. The teacher shows samples, gives the opportunity to carefully examine them. At the signal of an adult, the players assemble an image of a product from parts. The one who completes the task first wins.

Didactic game "Make a Khokhloma pattern"

Didactic tasks: to consolidate the ability of children to make Khokhloma patterns using the application method. Fix the names of the mural elements:

"sedges", "blades of grass", "trefoils", "droplets", "kriul". Maintain interest in the Khokhloma craft. Material : stencils of dishes of Khokhloma artists from paper of yellow, red, black colors, a set of elements of Khokhloma painting.

Game rules: children are offered a set of elements of Khokhloma painting, from which they must lay out a pattern on a stencil of dishes using the applique method.

Didactic game "Gorodets patterns"

Didactic tasks: to consolidate the ability of children to make Gorodets patterns, to recognize the elements of painting, to remember the order in which the pattern is made, to independently select the color and shade for it. Develop imagination, the ability to use the knowledge gained to compose a composition.Material : stencils for Gorodets yellow paper products (chopping boards, dishes, etc.), a set of elements for Gorodets painting (paper stencils).Game rules: children are offered a set of plant elements and figures of a horse and a bird. They must lay out the pattern on the stencil using the applique method.

Didactic game "Artistic clock"

Didactic tasks: to consolidate children's knowledge of folk art crafts, the ability to find the right craft among others and justify their choice.Material : a tablet in the form of a clock (instead of numbers, pictures depicting various crafts are pasted). Cubes and chips. Game rules: the player rolls the die and counts how many points he has. Counts the required amount with an arrow (the countdown starts from the top, in the picture instead of the number 12). You need to tell about the fishery pointed to by the arrow. For the correct answer - a chip. The one with the most chips wins.

Didactic game "Decorate the Tray"

Didactic tasks : to consolidate knowledge about the Zhostovo painting - its color, constituent elements; learn to arrange the pattern; develop a sense of rhythm, composition; to form an aesthetic attitude to folk art. Material: stencils of trays of various shapes, cut out of cardboard , various flowers, molding in size, shape, color. Game rule: take one element at a time. Game action: by choosing a tray of a certain shape, arrange a pattern.

Didactic game "From what painting is the bird"

Material: images of birds of Gorodets, Khokhloma, Dymkovo, Gzhel crafts.

Game action: name the type of applied art, find birds of unknown types of painting and not related to arts and crafts.

Didactic game "Help Dunno"

Didactic tasks: consolidation of knowledge about the arts and crafts of the Russian people.

Material: images of various types of arts and crafts.

Game action: determine what type of folk craft the image belongs to, prove by naming the features of a particular painting.

Didactic game "Collect the Gzhel rose"

Purpose: To consolidate the ability of children to make a Gzhel rose using the application method based on the Gzhel painting, to maintain interest in the Gzhel craft.

Material and equipment. Elements of the Gzhel rose.

Game rule. Children must collect a Gzhel rose using these elements using the application method. The one who first folded the Gzhel rose wins.

Board game "Domino"

Purpose: To consolidate the knowledge of children about arts and crafts - a toy; the ability to find the right toy and justify your choice. To consolidate knowledge about the manufacture of folk toys and the features of each. Cultivate love for beauty.

Material and equipment: Cards divided in half. On each side of the card there is a picture with a fishery.

Game rule. Finding the right pictures, following the order. The winner is the one who first completes the selection of pictures, puts them according to the rule: Filimonovo toy to Filimonov toy, Kargopol toy to Kargopol, etc.

Didactic games "Assemble the matryoshka".

Material and equipment. Nesting dolls, divided into several parts.

Game rule. Assemble a whole nesting doll from separate parts. The winner is the one who collected the most nesting dolls.

"Find a Matryoshka House"

Purpose: To consolidate children's knowledge about the folk toy - matryoshka; the ability to assemble a nested doll from parts according to the mosaic method. Highlight decoration items. To cultivate respect and love for folk art.

Material and equipment. A card with silhouettes of nesting dolls - their houses, nesting dolls are different in size.

Game rule. Correctly "settle" nesting dolls in their houses.

Genres of painting

Didactic game "Artists-restorers".

Option 1.

Children from separate pieces to the music (“Song of the Pictures”, lyrics by A. Kushner, music by G. Gladkov) restore the picture. At the end of the work, its genre is called. The colored cards earned by each child are counted and the number of points scored is recorded on a blank sheet with the child's name. (The points earned by the child will help the educator in diagnosing knowledge and skills in visual activity.)

Option 2.

Paintings must be carefully stored, so museums always maintain a certain temperature and humidity, and close the windows from bright sunlight. But over time, cracks may appear in the paintings, pieces may even break off from them. Help restore this still life. Find the right pieces. What is still life? What do you see in this still life?

Didactic game "Choose a word"

Purpose: to develop the ability to select the right words for the picture
Material: a reproduction of a painting.
Game description: It often happens that you really like a picture, but it's hard to tell about it, it's hard to find the right words. The teacher calls 2-3 words, and the children choose one of them that is most suitable for this picture, and explain their choice. For example, the painting by I. Mashkov “Moscow food. Bread. Loud - loud - quiet.

Sonorous. There are very bright, sonorous colors. Their voice is not sonorous, though loud. Rather, it is thick, like the aroma of all these breads.
Spacious - cramped
Close. There are so many things here. Of course they are tight.
Joyful - sad
Joyful. There is abundance here! And all this food is so beautiful,

elegant, as if on a holiday, as if the rolls and loaves are showing off to each other, which of them is better.
Light - heavy.
Heavy. There are a lot of things here. The loaves are big and heavy. And around - lush buns, pies. Everything together looks like something dense, heavy. How does the table hold up?


Didactic game "Define or find a genre (portrait, landscape, still life)"

Purpose: to clarify children's ideas about different genres of painting: landscape, portrait, still life.
Material: art reproductions.
Description of the game: 1 option. The teacher suggests looking carefully at the pictures and putting pictures depicting only a still life (or only a portrait, landscape) in the center of the table, putting the others aside.
Option 2. Each child has a reproduction of a painting, who depicts a landscape, who has a portrait or still life. The teacher makes riddles, and the children must show answers using reproductions of paintings.
If you see in the picture
The river is drawn
Or spruce and white frost,
Or a garden and clouds
Or a snowfield
Or a field and a hut,
Be sure to picture
It is called ... (landscape)
If you see in the picture
A cup of coffee on the table
Or juice in a large decanter,
Or a rose in crystal
Or a bronze vase
Or a pear, or a cake,
Or all items at once,

Know what it is ... (still life)

If you see what's in the picture

Someone looks at us -

Or a prince in an old cloak,

Or a climber in a robe,
Pilot, or ballerina,
Or Kolya, your neighbor,
Be sure to picture
It is called ... (portrait).

Didactic game "Compose a still life"
Purpose: to consolidate knowledge about the genre of still life, to teach how to compose a composition according to one’s own plan, according to a given plot (festive, with fruits and flowers, with dishes and vegetables, etc.)
Material: a variety of pictures depicting flowers, dishes, vegetables, fruits, berries, mushrooms or real objects (dishes, fabrics, flowers, models of fruits, vegetables, decorative items)
Description of the game: the teacher invites the children to compose a composition from the proposed pictures, or compose a composition on the table from real objects, using various fabrics for the background.

Didactic game "Fix the mistake"
Purpose: to teach children to listen and look carefully, detect and correct mistakes.
Material: painting reproductions.
Description of the game: the teacher in the art history story describes the content of the work and the means of expression used by the artist, explains what mood the artist wanted to convey in his work, but at the same time deliberately makes a mistake in describing the picture. Before the start of the game, the children are given the installation - to watch and listen carefully, as a mistake will be made in the story.
Rules. Listen and look carefully, detect and correct mistakes. The winner is the one who found the most errors and corrected them correctly. He also receives

the right to be the leader in the game - to compose an art history story based on another work.
An exemplary art history story of the educator (with deliberately made mistakes) based on the painting “Haymaking” by A.A. Plastova:
“In front of you is a reproduction of A.A. Plastov "Summer" (error in the title). She talks about how on a hot, clear day on a meadow covered with green, emerald grass (there is no description of flowers), mowers came out - old men and women (there is no image of a teenager in the description). The most important and beautiful thing in this picture is the white-trunk birches, they are painted in the center of the picture (an erroneous description of the compositional center). The work conveys peace and quiet joy. For this, the artist uses bright, rich colors: yellow, green, blue, red.

Didactic game "Guess the picture" (word game)
Purpose: to teach children to find a picture according to a verbal description.
Material: painting reproduction.
Game description:
1 option. The teacher describes a picture of an artist without naming it
and without telling what colors the artist used. For example: “There is a girl sitting at the table in the room. She has a dreamy face. There are fruits on the table. It's a summer day outside." Children tell what colors and shades depict everything that the teacher told about. Then the teacher shows a reproduction of the picture to the children. The one whose answer is closest to the truth wins.
Option 2. To the music, the teacher describes in detail any landscape. Then he shows the children reproductions of paintings of different landscapes, among which is the one he described. Children must recognize the landscape from the description and explain their choice.


Didactic game "What the landscape consists of"
Purpose: to consolidate knowledge about the landscape genre, its distinctive and integral features and parts.
Material: a variety of pictures depicting elements of animate and inanimate nature, subject, etc.
Description of the game: the teacher offers the children a variety of pictures. Children should select only those pictures that depict elements inherent in the landscape genre, justifying their choice.

Didactic game "Find a flaw in the portrait"
Purpose: To consolidate knowledge about the constituent parts of the face: forehead, hair, eyebrows, eyelids, eyelashes, eyes, pupil, nose, nostrils, cheeks, cheekbones, mouth, lips, chin, ears.
Material: 10 cards with the image of one person with different shortcomings.
Description of the game: the teacher invites the children to look at the picture and identify the missing parts of the face in the picture and tell what function they perform.

Didactic game "Assemble the landscape"
Purpose: To consolidate knowledge about the constituent elements of the landscape, about the signs of the seasons, to teach how to compose a composition according to one's own plan, according to a given plot (autumn, summer, spring, winter).
Material: Colored images of trees, flowers, herbs, mushrooms, etc., reflecting the seasonal changes in nature.
Game description: children need to use color images to compose
landscape according to their own design or according to the plot given by the educator.

Didactic game "Perspective"

Purpose: to give children knowledge about perspective, horizon line, distance and approach of objects in the foreground and background of the picture.
Material: a picture plane with the image of the sky and the earth and a clear horizon line. Silhouettes of trees, houses, clouds, mountains of different sizes (small, medium, large)
Description of the game: children are invited to decompose the silhouettes into

picture plane with perspective.

Didactic game "What does a still life consist of"
Purpose: To consolidate knowledge about the genre of still life, features of the image, constituent elements. To consolidate knowledge about the objective world, its purpose and classification.
Material: a variety of pictures depicting objects, flowers, berries, mushrooms, animals, nature, clothes, etc.
Description of the game: among the various pictures, children need to select only those that depict elements that are unique to the still life genre.

Didactic game "Make a portrait"
Purpose: to consolidate knowledge of the portrait genre. Learn to correctly navigate the location of different parts of the face in color and shape.
Material: various modifications of parts of the face in color and shape.
Description of the game: children are invited to make a portrait of a boy or a girl from different parts of the face.

You can use riddles in the game:

Between two lights

I am alone in the middle. (Nose)

Don't sow, don't plant

They grow up on their own. (Hair)

Red doors in my cave

White animals sit at the door.
And meat, and bread - all my booty -
I gladly give to the white beasts. (lips, teeth)

One speaks, two look,

Two are listening. (tongue, eyes, ears)



My brother lives behind the mountain
Can't meet me. (Eyes)

Didactic game "Seasons"
Purpose: to consolidate children's knowledge about the seasonal changes in nature, about the colors inherent in a particular season.
Material: Reproductions of paintings with landscapes, audio recording by P.I. Tchaikovsky "The Seasons"
Description of the game: various reproductions of paintings are hung on the wall, the teacher invites the children to select those that tell about one season.
You can use in the game the audio recording of P.I. Tchaikovsky "The Seasons", literary texts about the seasons.



Age: children from 3 to 6 years old.
Factory "Rainbow".
The year of publication is unknown. The game is old maybe 1990. or 1991
Purpose: development of attention, visual perception and thinking.

The kit includes:

1. color cards - 10 pcs.
2. contour cards black and white - 10 pcs.
Cut out colored cards. Along the lines.
The game will be interesting for both girls and boys.

Rules of the game "Funny portrait"

In order to start the game, you need to carefully cut the colored cards along straight black lines and shuffle them on the table.
1. Try to assemble portraits of fairy-tale heroes from separate parts. Contour maps will help with this.
2.Without using cards and showing your own imagination, you can collect your own funny portraits.
3. Having distributed the contour cards to the players, the presenter takes one part from the cut colored cards. Having shown it to the players, he gives it to the player who recognized part of the image of his contour map.

The player who is the first to collect the portrait on his contour card wins.

Julia Zagainova

A game- the leading activity for preschoolers. It is in the game that the basic rules are learned. gender role behavior, therefore, in our group, much attention is paid to game material and paraphernalia to reflect socially approved patterns of gender behavior in the game.

One of my developments was a game"Make up a portrait". It is made of a wonderful material for Foamin's creativity and printed illustrations, pre-laminated.


Didactic game"Collect portrait»

Target: learn children distinguish their individual characteristics (appearance, face, gender, age) secure at children's idea of that all people are not alike. Learn to name the distinguishing features of a male and female face. Pick up and make portraits: mothers, fathers, grandmothers, grandfathers, sisters, brothers. Activate dialogical speech, develop attention, creative thinking, imagination, fantasy.

Equipment: split pictures depicting parts of a person's face, additional details: wigs, butterfly, jewelry, mustaches, beards, hats.

Game progress: children offer look at pictures and compose on them the face of a man. If children find it difficult, then their ask: "What do you see in the pictures?", What parts of the face? Name them". All people are different, there are men, there are women. Look at each other carefully, how do people differ from each other? How are they similar? Come up with a face for a man, and now for a woman on your own. What is on the head? What are the mouth, nose, eyes, ears for?

Another version of this games: "What is missing in portrait»

Target: consolidate knowledge children about the constituent parts of the face(hair, eyes, mouth, eyebrows, ears, nose)

Game progress: caregiver or other child makes a portrait, but does not report something, forgets, and the other child must find and report the missing part of the face, for example, a nose, or one eye, hair. And then tell what function they perform.

Another version of the game: "human emotions"

Target: teach children distinguish emotions of fear, joy, surprise, sadness, anger, sadness.

Game progress: children offered collect this or that emotion, tell about it, why the man or woman he has collected such a mood. What happened to him, why is he so cheerful or sad? How to help him change sadness to joy, sadness to surprise? Then the child simply shifts the pictures and tells a new story about a person.

And another one a game with the same pictures: « word game»

Target: form a long word, activate vocabulary children.

Game progress: children constitute face of their own free will, and then the teacher asks who turned out who. Start to consider portraits and discuss. For example: “The boy Petya has a round face. What kind of petya? (chubby, Tanya's girl has blond hair, what kind of girl? (fair-haired, Vanya's boy, on the contrary, has dark hair, what Vanya? (dark-haired) etc

Related publications:

Working in a group of children with general underdevelopment of speech, I pay much attention to the formation of ideas about geometric shapes didactic.

Board game "Make up a story from a picture" (This game can be used as an additional material for development classes.

Tasks: The didactic game "Cape for a deer" is aimed at summarizing the ideas of children of senior preschool age about geometric.

Didactic game on the formation of elementary mathematical concepts for children of the second younger group Didactic game on the formation of elementary mathematical representations for children of the 2nd junior group "Three triangles" Purpose: to teach.

The number of cars and their speed on the streets and roads in our country is growing every year and will continue to progress. All this leads to an increase.

Didactic games
by genre of portrait

Make a portrait of a fairy-tale hero


Target: Consolidate children's knowledge about the constituent parts of the face and their spatial location, encourage them to use words in speech: above, above, below, below, between, under.

Note: The nose is between the eyes. The eyebrows are on top of the eyes.

Material: Portrait of a fairy-tale hero, cut into 8 parts (face in half and into 4 parts - forehead, eyes, nose, mouth and chin).

Family portrait


Purpose: To consolidate the knowledge of children about the gender and age characteristics of people. Name the distinguishing features of a male and female face, young and old. Pick up and compose portraits: mothers, fathers, grandmothers, grandfathers, sisters and brothers.

Material: 6 portraits, cut into 4 parts (forehead, eyes, nose, lips and chin), and separate wigs and overhead parts (mustache, beards, glasses).



Find a flaw in the portrait


Purpose: to consolidate knowledge about the constituent parts of the face: forehead, hair, eyebrows, eyelids, eyelashes, eyes, pupils, nose, nostrils, cheeks, cheekbones, mouth, lips, chin, ears.
Identify the missing parts of the face in the drawing and tell what function they perform.

Material. 10 CARDS SHOWING THE SAME PERSON WITH DIFFERENT FAULTS.



Facial expression


As you know, a person has a different mood: joy, surprise, laughter, crying, irritation, anger, calmness.
A different facial expression of a person is called facial expressions.



Study carefully the mood diagram and try to sketch them..

Design and build a portrait


Purpose: To consolidate knowledge about the portrait genre, to compose a portrait from different parts of the face of your own choice and imagination. Learn to correctly navigate the location of different parts of the face and its proportions.

Material: Various modifications of parts of the face in color and shape. Additional details: wigs, mustaches, beards, hats, etc.



Good and Evil Heroes


Purpose: To teach to classify fairy-tale characters according to the principles: good and evil; stupid and smart; funny and scary. Find heroes on a given topic, justify your choice.

Material: Pictures depicting various fairy-tale characters with pronounced character traits (Emelya, Baba Yaga, Serpent Gorynych, Fox, Elena the Beautiful, etc.)



Find out the portrait from the description and draw it


1. This is what she looked like: sea-colored hairforgings were braided into two tight pigtails, sticking outsew in different directions; nose was tinypotato, and besides, still speckled - fromfreckles; whites sparkled in a big wide mouthbare teeth. She was wearing a blue dress, but sinceshe obviously didn’t have enough blue fabric, she sewedthere are some red patches in it. For very thinand thin legs she pulled on long stockings of differentcolors: one is brown and the other is black.
And the huge black shoes seemed to be just about are pouring.


Astrid Lindgren. Pippi Longstocking

2. There was a long pole near the fence, on ita straw effigy stuck out - to drive away the birds. Gothe effigy was made from a bag stuffed withstraw, with eyes and mouth painted on it,so it turned out a funny human face.The scarecrow was dressed in a worn blue caftan;here and there straw stuck out of the holes in the caftan. On his head was an old shabby hat, from which the bells were cut off, on his feet were old blue over the knee boots.

A. Volkov. Wizard of the Emerald City (Scarecrow)

3. The girl took a broom and sat on the floor -so scared before. Someone was under the broom! Notbig, shaggy, in a red shirt, shining eyeszami and is silent. The girl is also silent and thinks:"Maybe it's a hedgehog? Why is he dressed and shod likeboy? Maybe a toy hedgehog? They got himkey and left. But factory toys are notable to cough and sneeze so loudly
Here Natasha slowly began to laugh. The man turned out to be very funny. In a red shirt with a belt, bast shoes on his feet, a snub-nosed nose, and his mouth to his ears, especially when he laughs.

Tatyana Aleksandrova. Kuzka (Domovyonok Kuzka)

Game exercises "Stick men"


Target:
To teach children to see the similarity of human poses in a realistic and schematic image; exercise in the transfer of poses of people in a schematic image.

Material:
The teacher has a felt-tip pen and sticks (strips of thin cardboard glued with flannel) for laying out little men, schematic images of little men in different poses. Children have cards divided into two cells, one has a sketchy little man, the other is free, simple pencils.

Stroke:
Show the children three or four little men depicted in different ways. Ask who can repeat the movements of one of the little men. The child takes the pose of one of the little men, and the children find on the card a little man with the same movements of the arms and legs. Describe his posture with words. For example: “The arms at the elbows are bent and raised up, one leg is strongly bent at the knee, the other is straightened. Show on the flannelgraph how you can lay out differently depicted little men (3-4 poses).
Then give the children one card at a time, offer to find a little man with the same movements of the arms and legs as a stick man, and put him on a free cage.



Manual "Moving Man"
(on flannelgraph)


Purpose: To teach how to make a human figure in a static state, as well as in motion on a flannelograph from components corresponding to parts of the human body.
Offer to lay out the parts of a human figure in a certain position and transfer the resulting image to paper.

Material and necessary equipment: For each child - a table flannelgraph and a set of parts of a human figure glued to the flannel: 2 parts of the head in profile and in full face, 2 parts of the torso in two positions: front and side, 2 arms divided at the elbow (4 parts ) and 4 parts of legs separated at the knee.

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