Passage of the game layers of fear full version. Walkthrough: Layers of Fear

Episode 5: Stroke

Leave the room. Make your way through the hallway until the paintings appear in your path. You will also find a chest that is closed. Soon the light will go out. Keep going forward and enter a room where you can spot the shadow of a child on a wooden horse.

The light will go out. Turn on a lamp in a small room. Look at the clock - the pendulums will begin to move rapidly. Soon the clock will explode. Leave the room through any door. Find another place - in the new corridor.

Enter the first door on the left. In the desk drawer you will find a family memento.

Exit the room and go through the door on the left. At the end of the corridor you will see a ghost. After you approach the light, you will find another family memento on the floor. Take it quickly - shortly after that you will be attacked.

Enter through the door. On the ground you will notice a bunch of all sorts of objects. Among them there is a key that you must pick up. The key will open the first door on the right.

Get to the end of the corridor, move the door latch and open it. Continue walking through the narrow corridor. You will reach a room where the door will suddenly close. Unfortunately it will be closed. padlock.

There is a note on the table next to it, in which you will find three words and numbers assigned to the lines. As you follow each line, you will receive three animal codes. The cat code is 3-4-1, the rat code is 6-8-7, and the dog code is 2-5-9. Depending on which animal is on the note, a code will be needed to open the door. In this case, it's a dog.

Approach the castle, dial the number combination, pull and leave the room. After a while, you will notice the falling rays and the cry of a child. Choose a corridor without light - follow the rat.

Enter the room. In the bottom drawer of the cabinet with shelves you will find a drawing of a rat (in the lower right corner).

Unfortunately, in order to get all the collectibles, you need to restart the chapter. Reach the moment when you hear the baby cry and follow the light. Go through the door - on the table you will find a family memento.

Before you go through the door, on the right side in the hole in the wall you will find a drawing of a rat. Go through another door until you reach a corridor with a lot of self-opening doors.

In the next room, you will find a family memento between a pot and a withered plant.

Exit through the door on the right side. Open the chest and take the muzzle, which initiates the whisper word. Come to big picture, and then turn around. After a short sequence, you will end up in a new room.

Exit the room and enter the first door on the right. On the canvas you will find a drawing of a rat. Return to the corridor and turn right.

Go through the short corridor and enter another room. On the table you will find a whiskey bottle that will trigger the whisper word. Leave the room through another door. Better not look back.

Pull the chain in the middle of the next room a few times until the door opens. Walk along the corridor. You will find the brush on the floor near the abandoned furniture, in a scratched area. This will trigger the whisper word.

Enter another room with a fireplace. Open another door and after a short sequence, a fire will start. Next to the fireplace, you will find a destroyed palette of paint, initiating the whisper word. Exit the room and go to the elevator. Get inside and go up.

After stopping, look around until a ghost appears. Then click on all the bars on the left and look up - the elevator will fall on your head. You will enter a room with doors through which you can exit.

Approach the box and open it. Inside you will find a clock that will trigger a whisper word.

Exit the room after you find the clock. In the corridor you will find a small mirror on the windowsill. This will trigger the whisper word. Walk forward along the corridor and enter the room with the ghost. Enter this room two times.

Exit the room and go through another door. Enter the office. Pull the book on the shelf.

The picture will immediately change - you will find the number 363 on it. Use this number on the phone.

Look. In the place where the phone was, another door will appear. Go through it - you will find yourself at the top, on the edge. Be careful not to fall.

Walk left and then pick up the phone. After you take it, the number 853 will appear on the door that fell to the ground. Dial this number - another phone will be activated. Exit the room and go left. There you must pick up the phone, which falls to the ground.

Return to the previous location and turn your back to the room. You will see the child fall to the ground. Then you will see the number - 354.

Go back and dial the number on the phone. Walk along the platforms hanging on chains. Turn around and try to get back - you will fall.

Take the phone lying on the table and see what's left of it. From it you will get a finger. Exit the room and click on the painting - the finger will be used and you will complete the fifth episode.

Episode 6: Contemplation

Exit the room and go right. Reach the penultimate pillar and go around it - you will find a lever on it. Pull it out twice.

Enter the open corridor and open the chest with code 906. Inside you will find a family memento.

Return to the corridor you came through and go through the door. Go through the pantry and through the room with more apples. Then go through another room until you end up in a large room with a painting in the middle.

After you look at the painting, the easel will fall to the ground and a flock of rats will run out from under it. One of them will die on the carpet. Take it - you will summon the whisper word.

Exit the room and go down the corridor until you spot a ghost. When this happens, turn around and head back to the same room you came from. Now use the other door and then turn right. You will find yourself in a painted room.

Go to the end of the corridor and look at the painting. Then look under your feet - you will find the door. Open it - you will fall. Go through the other two doors. On the third door you will find a staple - move it and open another door.

Use the coil - turn it on until an image appears from the abyss.

Now you can jump down or go through the next door - you will find yourself in a room. Go through the corridor and enter the room with the bed on the right side. Take the bandage lying on the table - this is another whisper word.

Enter the room with the board. Enter the combination 363 853 354.

In the open chest of drawers you will find a family memento.

Go through the other two doors. In the corridor, you can find a necklace on the windowsill - this will trigger a whisper word.


Turn right. Behind the door on the right side of the corridor on the floor you will find a family memento.

Exit through the last door in the corridor and go through the hall with paintings. In the next corridor, on the right side, you will find the last drawing of a rat.

Go through another door until you reach the bathroom. Take a knife - that's another whisper word.

Dip your head in the water three times. Then click on the jar with the eye. It's another whisper word.

Enter the room with the painting - it will disappear. Now you must find the two missing pawns. One of them lies on the table under the destroyed picture...
Walk on the chessboard and watch the game. Go under the stairs. You will find another pawn on the table - take it.

Go up the stairs. At the top you will find another pawn. Return to the chessboard.

Now go to the kitchen. Take a pawn on the scales - it will quickly return to where you took it from.

You must replace it with something. Next to the boiler, in a box at the bottom on the left is a counterweight. Now remove the pawn from the scales - it will be automatically replaced with a counterweight.

Approach the chess board and then go to the stairs. The latter will collapse. Then go to the big picture, which will change. Then go to the chess board.

After leaving the room, you will reach a room with a canvas. Now you must press the canvas and the game will be completed!

Can't complete the final puzzle of the Layers Of Fear game? We will show you step by step how to launch each new room in sequence.

The final puzzle in Layers Of Fear leads to a bit of frustration with how the levers are placed. If you don't stand in the right places or look in the right part of the room, you won't be able to get to the final. You don't actually play checkers in this puzzle and you can't interact with them on the board. Instead, you need to find a series of game items scattered around the room that appear in different time. When crazy artist picks up each game item, it disappears and then reappears with a flicker on the board in the center.

How to solve the Layers Of Fear puzzle

When you first enter the room, find the wall opposite the checkers table, where you'll see a chest of drawers with all of its drawers hanging at odd angles. In the upper right part of the cabinet is the first checker. Just click on it as if you were interacting with the box to make it appear on the board.

Turn right and head to the other side of the room to find another broken chest of drawers to the left of the dilapidated closet.

This chest of drawers contains several books and a torn picture frame on top. The second piece of checkers is on the left side of the cabinet next to the cabinet. She can be hard to see as this segment of the game is very dark before the room starts to change.

When you go to look at the board, all the pieces will fly in the air and then return to normal. Walk around the room a few times looking at the moving objects, then return to the board to see how the pieces move on their own.

After moving the items in the corner, a new area will open up with a crib and a spinning light. Look at the rat in the crib, then turn right to pick up the new part in the chair.

Climb up the board again to see a new move, then turn around to see a new fancy doll sculpture on the wall. Turn around fully once more to find a new open door.


Get inside and look down directly at the player on the right to trigger a bunch of items that fly out of the wall. Now look at the bed on the ceiling, which will bring a new checker falling to the ground at your feet. You should just pick it up from the floor.

This part is very special - you have to look at the player and the bed in certain places or they won't fire, so move around a bit if nothing appears at first.

Go back to the board for another weird vision, then immediately go back again to see more details moving. After this scene, turn left to find a new staircase leading up.

The stairs don't go anywhere at all and end abruptly. Don't try to jump - instead find the fifth piece on a ledge.

Look at the board again, then turn around to find a new room open behind the stairs. There is a bathroom inside where you can find the next piece on the sink counter next to a cup, some glasses and glasses. You will know that this is the right place if you see a scratched painting to your right.

At this point, a side room with boards and chains will reveal a locked safe. The safe combination is 042 (turning the safe dial to 00 - 40 - 20 in the usual clockwise / counterclockwise / clockwise order) and inside is spinning.

Return to the checkers to find a room covered in black debris. Turn around and use the candles to turn on the light. Look at the board again to trigger another scene where items are flying around.

Then a kitchen will appear in the corner opposite the child's room, go inside and open the stove to find a bottle.

Turn around and set the bottle on the scale, on the counter in the center of the kitchen. Now look at the checkers board again to reveal a new room.

Look at the giant painting on the wall, then go back and look at the checkers. Turn around and look at the heartbeat on the wall to blur your vision and end the game.

Layers Of Fear is a first person adventure game inspired by 19th century paintings and architecture. The game is set in a sinister manor, while you take on the role of a mad painter seeking to finish his masterpiece at any cost. Gameplay is about searching as the player searches for the source of the hero's madness and the tools needed to complete the picture. During the game, you experience strange visions and fears born in the head of the protagonist, which makes the task much more difficult. The game has a dark, psychedelic atmosphere that is further deepened by tweaking the audiovisual material.

Well, the weather outside! It's the most to tickle the nerves. Once in the hallway, open doors in front of you and go deep into the house. To the left is a chest containing newspaper article. After reading it, come to the table, on it you can find letter from a pest control company.

To the left of the table is door on which is attached a note from the cleaner and the door itself is locked. Go right to the ajar door located near the fireplace. You will enter the kitchen. On the table with products lies a note. On the right there is another one - a shopping list. There is nothing more in the kitchen nothing interesting.



We leave the kitchen and go to inspect the next room - the bathroom. In it you can find a note about a prosthesis. After reading, exit the bathroom and search dresser on right. There is an apology note in the top drawer. Further, if desired, inspect the pantry and basement, in which you can find only an old report card.

After that, go up the stairs and go left through the open door. Here you are in the office. Come to the table, study the illustrations for the fairy tale "Little Red Riding Hood". take key and read notes. There is nothing else to do on the second floor, you can find only a few letters and newspaper clippings.



Having finished with inspection of the second floor, get down downward. It's time to look into the holy of holies. We go into the workshop, first of all - inspect dresser. In his top drawer is a note. The chests in the room are littered with all kinds of rubbish, so there is no point in examining them. Come to easel and read the note next to it, then tear off the rag from the picture and inspect the work of art.

Part 1. Canvas.

Move away from the easel and go to the exit from the workshop. Behind the door, you will find that the house outside the workshop has completely changed. Move straight down the corridor and enter the next room. In front of you you will see window. Go to it and get ready for the "boo-moment", because right in front of you the window will slam shut. Turn around and exit the room. The corridor outside the door changed again.



Go ahead, on the right you will see locker, behind its doors you will photo. After examining the picture, you will receive the first item from the category " Voices of the past". These include photographs and notes from the protagonist's past. All collected documents from this category will be placed in album, which you can find in the workshop.

Next you will be in the office. Come to the table, in the bottom drawer you will find invitation. To the right of the table stands locked with a combination lock. box. The code can be found in the same room, just light the candles in the corner. The numbers 4, 8 and 5 will appear on the pictures. But there is a little catch, the numbers are generated randomly and your combination may differ. Inside the box lies ring. This is the first thing and category " Souvenir from the past". Examine it and listen to the associated memory.



A new door will appear in the office, it will be located between two busts. You leave into the corridor, in the chest of drawers on the left you can find a note. Go past the rocking chair, open the door and go into a new room. There is nothing interesting in the room, so move to the painting at the far end of the room. Further, main character fall into the basement.

In the basement, move to the candles on the barrel. Carefully inspect the section of the wall near them and find drawing, depicting rat. This item is also collectible, from the category " Drawings of rats". Similar images that you collect during the game will be placed on one of the walls of the workshop. From the barrels, go left to the stairs. Turn on the light and look around the basement. You will immediately experience the screamer associated with the paintings, and on the table with the bust you will find note from the section " voices of the past».



Rise up, pull on lever arm, and you will return to the fireplace room again. The painting of the doll was replaced by a portrait that frightened you downstairs. Go to the door, behind it you will find a corridor hung with paintings. Having reached the penultimate one, you will notice how it will explode into the wall opposite. The picture will finally refuse to fall, so you will have to help her with this. Drop the painting and inspect sketch attached to it. It's another one souvenir».

Next, go through the door and find yourself in a large office. Turn right and examine the chest of drawers. In one of the boxes you will find another sketch with a rat. After that, go to the fireplace and the painting hanging above it will start to flow down. Turn around, a figure from the books will appear behind you. Go to the door and exit the office.



In the new room, inspect the far locker. In his bottom drawer a note. Next, go through the door on the right and move along the corridor to the window. On the windowsill will lie comb. You have picked another souvenir”, therefore, a recollection comes as a set. After that, continue along the corridor and turn left at the fork.

This way you will get into a strange pantry room, passing through which you will find yourself in the next corridor. The door will lead you to the kitchen. Look to the left first. Having found the left door of the locker with your eyes, go to it and open it. You will find glued rat drawing.



Next, you need to find next door. When you try to open it, a knife will stick into the door frame, and there will be no further passage. Turn around and look at the picture. Before your eyes, some metamorphoses will begin to occur with a work of art. When the image changes, approach it and pick up something resembling piece of skin and listen to another memory. After that, go to the door through which you entered the kitchen. Behind it will be a workshop.

There is a note on the pallet to the right, and a diary can be found on the chest of drawers to the left. It will contain photos and notes from the category " voices of the past". On the wall nearby you will see drawings of rats already found by you. Go to the painting and interact with it. It will change, and with it, the environment will change. The top door will open in the locker behind, inside you will find piece of skin.

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Keywords: Layers of Fear, walkthrough, guide, souvenirs from the past, voices of the past, drawings of rats, key, canvas

The incredibly ambitious horror game Layers of Fear, which amazed everyone with a variety of game situations and a great psychedelic atmosphere even at the early access stage, is finally released - not only on PC, but also on PlayStation 4. We tell you how to cope with all the difficulties that await crazy artist in this game.

Prologue

Familiarize yourself with the management - and good luck. To control here, the traditional navigation keys and two mouse buttons are used. Head to the first door ahead, aim at it and press the left mouse button to "grab" the door, then drag the mouse to open the door. You will find yourself on the first floor of the house: the door on the right leads to the kitchen, there, in turn, there is a door to the pantry. On the left, the door on the first floor, smeared with paint and with a note, is still locked. This is your workshop, in which you have to create beautiful ... or not.

Also near the workshop there is a door through which you can get into the basement. After going through the basement, you will come across another door - locked. Moreover, on the ground floor there is an entrance to the bathroom.

Exploring the house, inspect lockers, bedside tables and chests, look for various items and read the notes - they contain a lot of interesting and important things for understanding the plot of Layers of Fear.

So, go up the stairs - you will find yourself on the second floor. You can play the piano - however, it will close after you press the keys several times. You will also hear some noise coming from your office - you need to go check. Once in the study, take the note and the key from the table - the latter will be placed in your inventory.

On the second floor there are two more closed doors, a nursery and another room. After wandering around, go down: you need to open the door smeared with paint with the found key. Walk around the workshop, look around - you will find yourself here more than once. Finally, tear off the fabric from the easel in the center of the room - and don't be scared.

Episode 1


Exit the workshop and find yourself in an unfamiliar place. Go through the door - so you again find yourself in another incomprehensible room. In the window you can see the fence on which something is written. When you read the inscription, the window will close by itself. Go to the door through which you got here, go through it to find yourself in another corridor. Walk forward until you reach another door. After passing through it, you will find yourself in an office: in it on the left, not far from the table, you will find a chest on a cabinet - while it is closed with a combination lock. Go to the opposite wall, turn left and light three candles. The numbers 5, 4 and 8 will appear on the paintings, which, as you might guess, serve as a code for the lock on the chest.

Examine the chest lid and examine the ring found inside. A door will appear between the two sculptures - go through it. Move on, go into a room with armchairs and a fireplace. In the painting on the wall, you will see a boy doll - look at it and you will fall into the basement through the floor.

Go to the barrel with a candle, turn left and go further until you run into a wall. Use the switch - it will activate the light in the basement. Creepy pictures will appear behind. Go up the stairs and use the lever. Go back to the room from which you fell into the basement.

Go through the door on the left and down the corridor - one of the paintings on the walls will fall down. Turning it over, you will find a picture of your wife. After waiting a bit, go through the door located nearby. Go to the picture that hangs over the fireplace, wait until it undergoes metamorphosis, turn around, go through the same door. You will find yourself in a bright room.

Open the door on the right, step forward along the corridor, turn left and go through the door. Go through the back room into the kitchen. Examine the painting hanging on the wall. Now again go to the door that was locked - the light will go out, return to the picture. Grab a piece of leather, run through the door to get into the room with the easel. Interact with him.

Episode 2


Go through the door, then through the bars you go into the elevator. Close the grate and pull the lever to the right - the elevator will start moving up. Come out and inspect the two doors on the left, one on the right and one at the very end - they will all be locked. However, when you return to the first door, you will see that it is now possible to go through it. Take the key from the nightstand. Read the note. Leave this room and go to the room opposite. There will be a painting showing a woman at the piano. Check out the notes.

Go down the corridor again, turn left. There is a door ahead that needs to be opened with the found key. Go up the stairs to the attic. Turn around - you will see another door. Go through it into the corridor. Near the small table there will be a chest that needs to be examined. See the door on the right? Go through it. One more door - and you will find yourself in a well-lit hall.

Examine the two turns and go through the door in front to enter a room with a rocking chair and a fireplace. After passing through the door ahead, you will hear incomprehensible sounds. Turn around - the room will be destroyed. Returning back to the room, you can find a safe to the left of the door.

Go through a series of doors, turn right when you see a picture of dogs, go through two more doors - you will enter a long corridor. Open the door at the very end to find big picture. Turn around, go to the wall and look at another painting. Turn around - you will see another corridor.

Now you need to enter the room on the left. Go down the corridor - the door will close in front of you. However, passing near it, you will hear that it is open again. Return to the door, go into the room where you will see a table and a bed, next to which you will find the key. Grab the key, turn around and listen for someone knocking on the door. Light three candles and open the door.

Exit the room, go to the portrait on the left - a colorful trail will still lead to it. When the portrait changes, turn around - a cane will stick out of the portrait. Take her.

Go back and open the door with the key. Go to the bedroom - there will be a gramophone in the middle of it. On the right on the bedside table, take the plate - insert it into the music device and start it by turning the knob several times. Go to the door through which you entered the bedroom. If you did everything right with the gramophone, then this door will begin to change shape. If not, play around with the tool some more. On top of it there is a speed switch - on top speed play the first and second melodies, which can also be switched with the button under the pipe. At one of these moments, the door should begin to change if you approach it.

Now the whole room will change beyond recognition. Take the jar of blood behind the gramophone. Use the gramophone again - at medium speed, play one of the tunes in normal mode. Go to the door while the music is playing - the door will become a regular door again. Go through it, then through another. Once in the room with the easel, inspect the bottle located on the cabinet on the left. On the right there is a kind of cabinet with six sections - it will contain items found by the artist. Click on the easel to continue the walkthrough.

Episode 3


Go through the door, turn right and go through another door. The piano will move back when you approach it. There will be a bedside table near the piano, find a note in it and read it. Go back, you will find yourself in a different place - on the left in the cabinets, find the picture.

Go further, go through several doors - behind one of them you will see a wall with a chain. Turning around, you will find that one door has disappeared. Turn around and go through the passage. Opposite you will find a door - when you open it, a doll will fall, on the neck of which there will be the key you need.

Follow the corridor until you reach the glass through which you will see the room. Getting into it is as easy as shelling pears: just turn around. Find the calendar in the cabinet, go through the door on the left, go through several doors and find yourself in the already familiar hall.

Go through the door, look at the canvas located on the right. Take points. Return to the hall and go through the door on the right. There is a ladder on the left - go down it. Walk in circles, listen to the phone ring. On the right in the cabinet you will find a note. Then on the floor you will find broken phone. When he starts doing strange things, go further - you will find a bedside table on the right, on which the phone will suddenly appear.

Now you need to go back - then in the end the phone will fall and break. Pick up the phone. Keep walking until a door appears on the right, through which you need to go through and open another door. Upon entering the room, at the top you will see a table with a drawing.

Near open door there is a switch - turn on the light so that the room becomes the same again. Through the door, go further, observe the metamorphosis of the corridor. Turn to the door and press the switch. Walk down the corridor and enter the elevator. Get down on the elevator down.

There will be a chest at the bottom right - read the note from it. Go through a series of doors until you reach the bathroom. Look at the doll there, find the note. When you get back, look to your left. Lower the pallet down, go along the corridor, through the door you will go into another corridor.

To the right there will be closed doors, but the third door can be opened by moving the bolt. Turn on the light, go inside - move the drawer in the cabinet on the right. Take the drawing from there.

Now exit and go through the door on the right, which is visible at the end of the corridor. You need to open one of the four doors through which you came here. Go down the corridor, open the door and go down to the basement. Play the piano. In the basement, everything will start to fly, run until everything falls down. Finally, on the cabinet you will find a box - it will contain a bone that you need to pick up. After leaving the basement, you will see an easel. Use it.

We present you a walkthrough Layers of Fear- horror that will make you go to the toilet more than once right in front of the screen.

After the game loads, you will find yourself in the hallway of a huge mansion, which is also alive. First you need to find the key to the workshop, which is located on the second floor on a small table. Then go to the workshop (it is near the front door). After going inside, remove the canvas from the unfinished painting, and then leave the room.

Once in a new room, you will notice that the rooms begin to change every time you enter them. Follow the corridor to the new room. While in the room, go to the window, and after it is locked, leave the room. Again, go down the corridor to a new room. Pay attention to the small safe, which is locked with a combination lock. To find out the code, light the candles, after which the numbers will appear in the corner of the room, which must be entered to open the lock. It is noteworthy that the numbers are generated randomly, and therefore it is impossible to predict which code will be.

Open the safe and watch the hero spin the contents and say a few phrases. Follow the living room, and then go to the doll that hangs on the wall. Get ready that the hero will be in the basement, from which you must exit. Find a candle in the dark, then light it and go up the stairs. Once again in the living room, exit it. Go down the corridor to a new room. Please note that during your movement, a painting will fall from the wall. Approach it, and read what is written there, and then go into the room.

Pay attention to the fireplace, in which the rats run. Approach him, but be prepared for a screamer. Now leave the room and follow through the corridor and pantry to the forge. Find the garlic, then go to it, and then go to the picture. Examine the room, then head back to the picture. The hero will pick up a piece of skin, after which you must leave the room. You will enter the workshop where your unfinished painting is located. Approach her and perform an action. The picture should be updated.

Now go into the elevator and press the button to activate it - you need to turn the lever to the right. Climb up and go through the very first door. Find the key in the room, then exit from there. The room will change again, go to the door located near the elevator. Then go through several corridors until you reach a room with a globe and a mirror. Go through it and exit the room. Now follow the long corridor and after reaching a certain door open it. You should see the picture. Turn around 180 degrees, then turn back again. Open the door on the left, then go through the corridor and go into the room in which you will pick up the key. The door should close itself, and now you need to wait until it opens. Don't forget to light candles during this time. Pass two corridors, and go into the room with the gramophone. Raise the plate and insert it into the gramophone, then activate it. Wait until the music ends, then take the flask with blood. Now turn on the gramophone again, and when the room changes again, exit it. Once in the workshop, complete your painting with new colors.

Return to the corridor and enter the right door. Once at a dead end (the passage blocks the piano), go back, and then follow to the dark passage. Go straight to the dead end until you find a doll with a key, which you must take. Now again go to the dead end, and go into a small room with a chest. Open it, read the note and exit the room. Go through several corridors until you reach a closed space. Follow straight until you see a non-working phone. After he fixes it out of the blue, move on. Now you should be on the second floor - go in the opposite direction until you get out of the enclosed space. Once in the office, you will find yourself right on the ceiling of the room. Turn on the light and leave the room. After a few corridors and a room, you should reach the basement. Approach the piano and activate it. Return to the door again, press the button and find the tool. Take the box with the human bone, then go to the exit. And so, you are back in the workshop. Complete the picture with new strokes.

To be continued…


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