Games with the audience (chants, chants). "fun games with the hall"

We offer you a series of interesting and fun games with the audience. You can use these games in extracurricular school activities or summer camp.

Variant of five-minute games. They help to fill in the pauses that occur before the start of concert programs, and to pass the time in case of forced delays between individual numbers.

Dolphinarium

Moderator: “Game for attention. Imagine that my left hand- this is the sea (makes a wave-like movement), and the right one is a fish (with the right palm it depicts a fish that swims, wriggling). When a fish jumps out of the sea (i.e., the right hand rises over the left hand), you clap. So let's get started."

The host initially does slow movements. Then he introduces deceptive movements, then speeds up the pace, arranging a standing ovation.

Rain

Host: “Now we will learn our signature applause. Repeat after me. It started to rain - we clap one finger on the palm. The rain began to intensify - we clap two fingers on the palm. Has become even stronger - clap three fingers on the palm. It's raining heavily - four fingers clapping on the palm of your hand. It began to rain - with the whole palm. After losing once, the host may offer to learn the ending of the game. When he waves his hand, the whole room should say: "Yes", and the rain stops, silence is established.

Firework

The host proposes to arrange a festive salute in the hall. The most daring spectators will help in this. Two people are invited to the stage. One gets the role of a matchbox, which stands at the right backstage close to the edge of the stage, the second - the role of a match. Standing in the middle of the stage, the match will have to proudly walk to the box and, striking the box with its head, will catch fire. The host invites the viewer in bright red clothes, who will play the role of a spark. The next four spectators become the wick. Lined up in a line, they stand in the middle of the stage. Next, the viewer is invited to play the role of a gun. Placed at the left wings, the gun should loudly say “Bang!”. And, finally, 5-8 spectators in bright clothes are invited from the audience. They squat in front of the stage in a circle and, after the signal of the cannon, they will have to stand up with the words “tili-tili”, and the audience applauds loudly.

After the rehearsal, a salute is arranged, the presenter comments on what is happening: A proud match steps towards the box, striking its head on the box, lights up, a light appears. A match with a twinkle steps towards the wick. The light runs along the wick to the cannon. The gun fires. Fireworks are lit to the applause of the audience.

Titanic

The presenter proposes to put on a new film "Titanic". Moderator: "Let's go to cruise on the Titanic. But do not be afraid, because we will build this ship ourselves. For this, I need your help." The host invites two people to the stage. They will be the sides of the Titanic. Then another actor is invited. He gets the role of the boat. The sides join hands, the boat hangs in their arms. The prow of the ship should decorate female figure, the girl comes out. Then two tall people are invited, they will be the pipes on the ship. “The ship is built, but not equipped. It is very important not to forget to take a flare.” A little girl who can make a loud, piercing cry is invited to this role. Two actors in white are invited to play the role of the iceberg. He gets in the way of the ship.

Presenter: “The ship crashes into an iceberg and splits in half (the sides unhook their hands, the boat falls into the water). There is panic on the ship (spectators scream). Rats run away from the ship (spectators stamp their feet). A flare takes off." A flare jumps off a chair and yells, “Help! Help!"

Hippodrome

Moderator: “Get your hands ready, please. Palms are a horse, and she will run on her knees. Let's learn what a horse can do: run at a gallop (voiced clapping of the hands on the knees); run on the sand (rubbing the palms on the knees); jump on pebbles (knocking fists on the knees); take barriers (hands are raised up and down, clapping on the knees, down). So, we are at the hippodrome. The jumps begin. Let's see whose horse comes first. On your marks! Attention! March!" The host gives various combinations of commands from the learned ones, changes the pace. Host: “Ten meters to the finish line, five, finish! Well, whose horse came first? Children: "Mine!" Host: "Wow! Friendship won!"

Goal - over

The hall is divided into two halves. The leader alternately raises his left, then his right hand. Children alternately (according to their raised hands) shout:

Right hand - "Goal!";

Left - "By!".

If the leader raises both hands up, the children shout: "Barbell"

locomotive

The hall is divided into two halves. With a wave of the leader's hand, one half usually clap their hands. The second part of the children claps their hands, folding them into a boat. The presenter alternately waves either his left or his right hand - in response to a wave of his hand, the audience alternately claps, depicting the sound of train wheels, gradually speeding up the pace. If the leader raises both hands above his head, the children shout: “Tu-tu!!!”

“Games with the hall” is a symbol for games that are held with a large number of children during mass holidays and programs (in halls, on playgrounds and stadiums). However, these games can be successfully played in a small group.

As a rule, games with the audience are used in order to fill in the pause before the start of the program or to avoid awkward hitches during the program.

Game technicians working with a large number of children face difficult tasks - to arouse interest, hold attention, and cheer up. In a word, the game technician is called upon to control the mood of those present, to regulate it. To do this, he must not only know the content of the games well, but also be able to correctly intonate them, possess ear for music and well-trained voice. It is very important for a game technician to feel the hall, to distinguish the shades of its mood, to be able to motivate children to play. The success of the entire program depends on how the game engineer was able to “get” the children.

Thus, the main purpose of games with the audience is to create an upbeat, festive atmosphere, to tune in to the perception of the subsequent action.

In addition, such games relieve muscle stiffness, develop the ability to concentrate.

All possible forms games with the hall can be divided into several main groups:

Shout games

tongue twister games

Movement games

Games for attention

singing games

Games-poems.

It should be noted that most games are characterized by a mixture various forms, i.e., the game can simultaneously be a shouting game and an attention game, or a tongue twister game and a game with movements, etc.

This section contains games that are played in schools, children's health camps, on campaigns, etc. It must be remembered that when transferring gaming experience from person to person, from generation to generation, some transformation of the content of games (words, expressions, intonations, etc.) occurs. We believe that this is a normal, inevitable phenomenon, although it leads to distortion, and sometimes to the loss of the original meaning of games.

In our opinion, there is a need to bring all variants of the same game to a single model. Undoubtedly, this issue requires further study and discussion.

One flower, two flowers

The text and movements are repeated by the children immediately with the leader; words must be learned beforehand. The main task is to shout the last words as loudly as possible:

Once a flower (rotational movements with the right hand at face level),

Two flowers (rotational movements of the left hand at face level),

Hedgehogs, hedgehogs (with their hands show the balls into which hedgehogs curl up).

Anvil, hammers (hitting the left fist on top of the right and vice versa),

Scissors, scissors (cross the straightened arms in front of them according to the “scissors” principle).

Run in place, run in place (run in place)

Bunnies, bunnies (show with straight palms on their heads the ears of bunnies, rhythmically bending their palms).

Come on together, come on together!

Girls (only girls repeat)!

Boys (only boys repeat)]

Two stomps, two slams

It is played in the same way as the previous game, but with different words:

Two floods, two swoops,

Balls, balls.

We play, we dance

Mittens, boots.

Two floods, two swoops,

Fingers, bunnies.

Come on, together, come on, together!

Girls! Boys!

Remarks. The words of the game can be like this:

They ran, they ran

Hedgehogs, hedgehogs.

Sharpened, sharpened

Knives, knives.

Take care, take care

Fingers, fingers.

Come on together, come on together!

Girls! Boys!

One cell phone, two cell phones

This game is a kind of parody of the above games. At the same time, it is also a parody of some of the realities of our modern life:

One mobile phone, two mobile phones,

Pagers, pagers.

fancy cars,

Girls, girls.

Showdown here, showdown there

Fingers, fingers.

Come on together, come on together!

Girls! Boys!

The movements of the game can be invented by the children themselves.

"Tyr-tyr" - machine gun

The pre-learned text is repeated immediately with the audience. The leader pronounces the words and shows the movements. All together repeat both words and movements. With each repetition, the pace accelerates:

"Tyr-tyr" - a machine gun (hands depict shooting from a machine gun),

Higher, higher the plane (arms to the sides, depicting a plane),

"Bach" - artillery (hit with one hand on the other),

The cavalry is galloping (with one hand swing over your head, depicting a checker)!

good mood rocket

The leader pronounces a remark, accompanying it with a movement, and the audience answers by repeating the same movement:

- Get ready for the launch of a rocket of good mood! (gives thumbs up).

- Get ready!

- Put on spacesuits! (pretends to put a helmet on his head)

- There are spacesuits to put on!

- Fasten belts! (claps hands)

- Fasten your seat belts!

— Enable contact! (touches the index finger of the left hand to the index finger of the right)

— There is a contact!

- Start key! (raises right hand up)

— There is a key to start!

- Turn on the motors!

- There are turn on the motors!

- One, two, three, whack! (makes rotational movements of the arms near the chest)

- Whack, whack, whack.

— Start the countdown! (all count together: "10, 9, 8, 7, 6, 5, 4, 3, 2, 1")

- Hooray! (stormy applause)

How an elephant sneezes

The hall is divided into three teams. Each team has its own sign by which it must say its words:

The first team, with a wave of the left hand, shouts: “Boxes!”;

The second team, with a wave of the right hand, shouts: “Cartilage!”;

The third team nods its head and shouts: “Dragged!”.

After a short rehearsal, which is held separately with each team, the host shows the signs in turn for each. At the end of the game, he shows all three signs (a wave of two hands and a nod of his head) at the same time, and all teams shout out their words.

Leading:“Now you all know how an elephant sneezes!”

Param - parerum

A chants game with which you can cheer up a room or a group of children in a matter of seconds. The host pronounces the first part of the slogan, for example: “Param - parerum”, and the audience responds with the second part of the slogan: “Hey!” etc.:

Param - parerum - Hey!

Param - parerum - Hey!

Param - parerum - Hey! Hey! Hey!

Oh-ole!

This game can be played in a circle, in a detachment place, in the hall, etc. The leader shouts out a line, and the hall repeats:

O-salasa-bimba!

O-kikilis-bamba!

Oten-doten-biten-beaten!

Cabinet! Politen-beaten!

Oh, I eat bananas!

And I eat oranges!

And eat tangerines!

And I drink tea!

Then the facilitator asks a question, to which the children answer:

What is the mood? — In!

Is everyone of this opinion? - All without exception!

Maybe you are already tired? We didn't take these with us!

Well done? - This is us!

This is us? - Well done!

Flying, flying through the sky balloon

Flying, flying through the sky ball

The balloon flies across the sky.

And we know that this ball

Will reach the sky!

Gradually, words are replaced by hand movements: first the word “ball” is replaced, then the words “sky”, “flies”, “we”. Thus, there are almost no words left, but only movements are shown.

At the end of the game, when almost all words are replaced by gestures, only the words “by”, “and we know”, “what is this”, “before” remain. According to the replaced words, hand movements are selected:

. "ball" - a circle of hands in the air,

. "sky" - thumbs up,

. "flies" - arms to the sides,

. “we” - they point to themselves with their palm, pressing it to their chest.

My triangular hat

It is played in the same way as the previous game, but with different words and movements:

My triangular hat

My triangular cap

And if not triangular,

That is not my hat!

Gradually, the words "cap", "mine", "triangular", are replaced by movements:

. "cap" - right palm is brought to the crown,

. "my" - the left hand is brought to the chest,

. "triangular" - the hands depict a triangle.

Teapot with lid

In this game, as you repeat, the words “teapot”, “lid”, “knob” and “hole” disappear from the game:

Teapot with lid

lid with knob,

Bump with a hole

Steam comes out of the hole.

Steam comes out of the hole

hole in the stump,

knob on the lid,

Lid on a teapot.

Remarks. The movements are invented by the children themselves.

Aunt Moti has four sons

The text is repeated along with the audience. First you need to learn the words:

Aunt Moti has four sons,

Aunt Moti has four sons.

They didn't drink, they didn't eat,

And only sang one verse - ...

When the verse is spoken for the first time, “right hand” is added in the last line, then the children repeat the verse, continuously shaking their right hand. Thus, after each repetition, a new movement is added. At the end it turns out: "right hand, left hand, right foot, left foot, head, tongue ..."

This game can be played in a circle. All participants (together with the leader) pronounce the words in chorus, simultaneously showing the movements.

Uncle Abram's

The rules are the same as in the game "At Moti's", but with different words:

They didn't drink or eat

Everyone looked at the uncle.

Right hand...

(By the end of the game, all parts of the body are in motion)

Uncle Abram has forty sons,

Forty sons and forty daughters.

They didn't drink or eat

Everyone looked at the uncle.

Right hand, left hand,

right leg, left leg,

right shoulder, left shoulder,

right eye, left eye, head!

Hand up, finger in your mouth

The leader from the stage says the words, while showing the movements, in accordance with the words. The hall repeats only the movements:

Hand up (one hand up)

Finger in the mouth (finger of the other hand in the mouth).

And now vice versa (changed hands).

Raise your hair on end (hands raise your hair on end),

You press ear to ear (neighbor to neighbor is pressed by ear),

Hold hands (join hands with a neighbor).

Hug tightly (hugs with a neighbor).

Rub nose to nose together (rub nose to nose with a neighbor).

— Why do you need it?

Because it's friendship! (Children answer in chorus).

winder

The host pronounces the lines, showing the movements, and the children in the hall repeat after him (standing):

Are we going to party for the holidays?

So let's have fun spinning with us (spinning).

If necessary, we will clap (clap).

And we will stomp our feet (stomp).

If necessary - drink heavily (la-la-la).

If necessary, let's go to the dance (they dance).

If necessary, we will scream (shout).

If necessary, we will shut up (shut up).

Remarks. This game can be used to establish silence in the hall.

star Rain

The game is excellent remedy establish silence in the hall and draw the children's attention to what is happening on the stage. The host says something like this: Dear guys! Look at the sky (you can also look at the ceiling)! Do you see the clouds hanging over us?! Now it's going to rain! It's already fallen...

One drop (everyone claps their palms with one finger).

Two drops (everyone clap their palms with two fingers).

Three drops (everyone clap their palms with three fingers).

Four drops (everyone clap their hands with four fingers).

A torrential downpour has begun (everyone clap their hands).

And the "starry rain" began to fall (stormy standing ovation).

Then everything is repeated in reverse order and there is silence (the rain stops).

The deer has a big house

The text is repeated along with the audience, you must first learn the words. The host says the words and shows the movements. All together repeat after each line both words and movements. With each repetition, the verse is spoken faster:

The deer has a big house (hands over the head with a house).

He looks into his window (show the window with his hands).

Bunny runs through the forest (running in place),

There is a knock on the door to him (depict a knock on the door with your hand):

Knock knock, open the door

There's an evil hunter in the forest!

- Bunny, bunny, run,

Give me a paw (shake the neighbor's hand).

Milan sleeps

The game is played with varying volume. The words: "Milan is sleeping" are pronounced in a whisper, "Milan woke up" - loudly, "Milan is tired by the evening" - tiredly.

Grandma bought a chicken

The text is repeated along with the audience. First you need to learn the words. The leader pronounces them and shows the movements. All together repeat after each line the words and movements:

My grandmother bought a chicken for herself (repeated twice; children depict a chicken on a perch).

Hen grain by grain: “kudah-tah-tah” (children show with their hands how the chicken pecks).

Grandma bought a duck for herself (repeated twice; children depict how a duck swims).

Duck: “tyurukh-tyukh-tyukh-tyukh”, grain-wise chicken: “kudah-tah-tah” (the words are accompanied by the same movements).

My grandmother bought herself a turkey (repeated twice).

Turkey: “tails-balds” (for the word “folds” - hand to the right, for the word “balds” - to the left).

Duck: "shu-tyuh-tyuh-tyuh", grain-by-grain chicken: "kudah-tah-tah."

Grandma bought herself a kitty.

And kisunya: “meow-meow” (children show how a cat washes itself).

Turkey chick: “tails-bastards”, duck: “turyukh-tyukh-tyukh”,

Hen grain by grain: "kudah-tah-tah."

Grandma bought a dog for herself.

My grandmother bought a pig for herself.

Piglet: "grunts-grunts" (show the piglet's piglet with their hand).

The little dog: “woof-woof”, and the kisunya: “meow-meow”, the turkey: “tails-bastards”, the duck: “turyukh-tyukh-tyukh-tyukh”, the chicken grain by grain: “kudah-tah-tah”.

Grandma bought herself a cow.

Cow: "torment-torment" (show the cow's horns with their hands).

Piglet: “grunts-grunts”, dog: “bow-wow”, and kisunya: “meow-meow”, turkey: “tails-baldy”, duck: “turyuh-gyuh-tyuh-tyukh”, chicken by grain: “ kudah-tah-tah"

Remarks. Possible additional options: horse: "skoki-koki"; TV: "time-facts"; announcer: "la-la-la-la"; dinosaur: "quack-boars"; excavator: "breaks-breaks", etc.

funny monkeys

The host says the words and shows the movements. All together repeat the movements:

We are funny monkeys!

We play too loud

We clap our hands

We stomp our feet

We puff out cheeks

We jump on toes.

Let's show each other tongues

We will point to the sky with our hands

Together we jump to the ceiling,

Raise a finger to the temple

Let's stick out our ears,

Let's take the crown

Let's open our mouth wide

We'll make all the grimaces.

How do I say the number "Three!" —

All freeze with grimaces,

One two Three!

Remarks. After the children have memorized their grimaces and faces, you can hold a competition for the best face. It probably shouldn't be reminded that the winners of the funny faces competition should be awarded with small prizes.

Hula Hup

The text is repeated by the presenter together with the audience. First you need to learn the words. The facilitator says the words and shows the movements corresponding to the words from the text. All together repeat both words and movements:

Fans for girls,

irons for boys,

chinese bobbleheads,

fashion sneakers,

Hula hoop for girls (boys).

Those who were named by the host (boys or girls), and perform all the movements.

Meet friends

The text is repeated along with the audience. First you need to learn the words. The host says the words and shows the movements. All together repeat both words and movements:

Let's wave our hands!

Like this (waving with one hand, greeting each other).

Let's wave another!

Like this (waving with the other hand, greeting each other).

Both together, friendly (waving with both hands, greeting each other).

Let's hug a neighbor -

Like this (they hug a neighbor on one side).

Let's hug another

Like this (they hug the neighbor on the other side).

Let's hug together, be friendly (they hug the neighbor on the left and right) -

This is how we welcome guests and friends!

Let's jump in place -

Like this (jump in place).

Let's jump again -

Like this (jump in place).

Let's all jump together, friendlier (jump in place) -

This is how we welcome guests and friends!

One-two-islands!

The host says the words and shows the movements. All children repeat after him both words and movements. At the expense of one-two, three-four, etc. - claps, for the rest of the words - the corresponding movements:

One-two - the islands! (hand circles)

Three-four - we sailed! (hands swimming movements)

Five or six - let's go here! (stomp)

Seven or eight - how many pines! (shake hands)

Nine-ten - we're on our way! (walking in place)

Count to ten!

One, two, three, four, five, six, seven, eight, nine, ten!

We are here again, we are together again!

I'm riding a tank

The text is pronounced immediately with the audience, you must first learn the words. The host says the words and shows the movements. All together repeat both words and movements:

I'm driving a tank (to steer with my hands)

I see a cow (show the binoculars with your hands, then show the horns on your head with your index fingers)

In a hat with earflaps (show the "ears" of the hat)

With a healthy horn (show the big horn with the movement of the bent palm from the forehead up)

- Hello cow! (forward hand for a handshake)

How are you doing? (raise hands as if in surprise)

Do you speak English? (threaten with index finger)

What are you calling! (show fist)

Train with gifts

The facilitator teaches the following dialogue with the children:

- A steam locomotive has arrived!

What did he bring with him?

- He is tired, he is deaf and dumb, he brought a trailer ...

The host of the game announces what the locomotive has arrived with, and the children must demonstrate this with gestures and sounds. For example:

With stompers (stomping),

With crackers (clapping),

With flashing lights (flashing)

With hugs (hugs)

With chants (shouting)

With kissers (kissing)

With smiles (smile), etc.

At the end of the game, the host says that the locomotive brought the trailer with silence.

good day

The leader pronounces the words and shows the movements. The children all repeat after him. The last words are pronounced especially loudly. With each repetition, the pace accelerates:

Come with us

Let's stomp our feet.

Come with us

Let's clap our hands.

Today is a good day!

I-I-I

There are several presenters on the stage who show the movements and say the words. All participants in the game put their hands on each other's shoulders and, pronouncing the first, second and fourth lines of the verse, sway to the right and left. When performing the third line - forward bends. The game can be played at different paces (fast, slow, etc.):

I-i-i, i-i-i, i-i-i-o.

I-i-i, i-i-i, o-i-o.

I-i-i, i-i-i, o-i-o.

John Brown Boy

The hosts pronounce the verse in full for the first time, then with each repetition the last word in each line are replaced with claps, with the last line remaining unchanged:

John Brown Boy oiled the skis once.

John Brown Boy oiled the skis once.

And went to the Caucasus!

John Brown Boy smeared skis alone ... (cotton).

John Brown Boy smeared skis alone ... (cotton).

Once upon a time, my grandmother had a gray goat ...

The verse of the famous song “Once upon a time with my grandmother ...” is sung, replacing all the vowels in the words with “u” (or “u”, etc.):

Zhul-bul at the grandmother's kuzluk,

Zhul-bul at the grandmother's kuzluk.

Wut kuk, wut kuk - turn the kuzluk.

If it's fun, do it!

The host says the words and shows the movements. Everyone repeats them together.

The first line is repeated twice. After repeating each line, one of four movements must be performed:

Clap your hands;

snap your fingers;

Pat your knees;

Stomp your feet.

The verse is repeated four times with a change in movement. Performing the verse for the fifth time, the players change the words "do this" to "do everything!" and repeat all four movements one after another:

If it's fun, do it!

If it's fun, we'll smile at each other.

If it's fun, do it!

Remarks. There can be more repetitions and movements - it all depends on the leader's imagination.

The time is coming

The hosts pronounce the line, and the audience - the end of the line, accompanying it with the appropriate movements:

The time comes - tick-tock (shake your head to the side),

Birds fly from the south - “kar-kar” (with hands to depict the flight of a bird),

The snowy mountains are melting - "boo-boo."

And not before sleep - "xrr" (closed eyes).

The time comes - "tick-tock" (shake your head to the side),

People are losing their heads - “smack-smack” (grab your head with your hands, holding it),

And this time is called spring! - "kap-kap" (clapping hands)!

poisonous bug

The host asks the audience to repeat just one line “Moth, mole, mole”, and then he finishes the line himself:

Moth, moth, moth - a poisonous insect,

Moth, moth, moth is a small bug,

Moth, moth, moth - a poisonous cockroach,

Which eats everything up and down.

Moth, moth, moth - ate daddy's panties,

Moth, moth, moth - ate my mother's coat,

Moth, moth, moth - ate a teddy bear,

And then I got dressed and stomped to the cinema.

Concert wow!

Five people come on stage and say: “This is our concert - wow! Do, re, mi, fa, salt! The hall answers them: “La-la-la!” (cotton).

Playing instruments is depicted by the corresponding movements:

This is our concert - wow! Do, re, mi, fa, salt, la-la-la! (cotton).

This is our concert - wow! Do, re, mi, fa, salt, la-la-la! (cotton).

This is our concert - wow! Do, re, mi, fa, salt, la-la-la! (cotton).

The first instrument is the piano: “pum-pum-pum”.

This is our concert - wow! Do, re, mi, fa, salt, la-la-la! (cotton).

This is our concert - wow! Do, re, mi, fa, salt, la-la-la! (cotton).

The first instrument is the piano: “pum-pum-pum”.

The second instrument is the guitar: “bring-bring-bring”.

This is our concert - wow! Do, re, mi, fa, salt, la-la-la! (cotton).

This is our concert - wow! Do, re, mi, fa, salt, la-la-la! (cotton).

The first instrument is the piano: “pum-pum-pum”.

The second instrument is the guitar: “bring-bring-bring”.

The third instrument is the violin: “zu-zu-zu”.

The fourth instrument is the harp: “for-for-for”, etc.

I you he she

The facilitator pronounces the words and shows the movements. The hall repeats both words and movements:

In this hall - all friends!

Look at yourself, at the neighbor on the right, at the neighbor on the left.

Everyone in this room is friends!

I, you, he, she - together a friendly family!

Pinch the neighbor on the right, pinch the neighbor on the left.

In this hall - all friends!

I, you, he, she - together a friendly family!

Hug the neighbor on the right, hug the neighbor on the left.

In this hall - all friends!

I, you, he, she are a close-knit family together.

Kiss the neighbor on the right, kiss the neighbor on the left.

In this hall - all friends!

I, you, he, she - together a friendly family!

Smile to the neighbor on the right, smile to the neighbor on the left!

In this hall - all friends!

I, you, he, she - together a friendly family!

Look at yourself - together we are a hundred thousand "I"!

Georgian choir

Dzyumba-kveli-kamitoli-kamikaze;

Wee-wee-dance-navel;

Kva-kva-kvavaradze.

The host conducts several rehearsals. First, all voices pronounce their words in turn, then the first voice begins, then the second one joins, while the first continues to sing, after the second the third joins, the first and second also sing. Suddenly, the host (aka the conductor) waves his arms, and the choir falls silent.

After two or three rehearsals, the presenter announces the number concert program, and everyone plays their part in the rehearsed order. At the most crucial moment, when the conductor gives a sign and the choir falls silent, the soloist boy gets up and sings: “Where are you, my Suliko?”.

On the bank of a big river

This is how the recitative begins before the song "They wrapped the earth." Children repeat each line after the leader, after which the song is sung:

On the bank of a big river

bee stung

Bear right in the nose

Oh - oh - hey!

The bear screamed

And he began to sing.

The first verse of the song "Wrapped the Earth" begins.

Head, hips, knees, fingers

The text is repeated along with the audience, the words must be previously learned. The leader pronounces them and shows the movements, all the children repeat after him together.

Words are repeated several times in a row, gradually increasing the pace. You can make a competition for the most the best option execution or at the fastest pace:

Knees, fingers (with both hands point to your knees and snap your fingers).

Knees, fingers (with both hands point to your knees and snap your fingers),

Knees, fingers (repeat these movements).

Head, ramen (with both hands point to the head and shoulders),

Knees, fingers (point to knees and snap fingers), Ears, eyes, mouth, nose (with both hands point to ears, eyes, mouth, nose).

Chicky boom

The leader pronounces the first two lines, then the third and fourth lines are spoken together with the audience. The fifth and sixth lines are again spoken only by the presenter. The pace increases each time:

Chicky boom is a cool song

Let's do it all together!

Chiki-boom-chikaraka, chikaraka-chiki-boom

Chikaraka-chikaraka-chikaraka-chiki-boom.

Chicky boom is a cool song

Hurry up and let's eat together!

Grandma lived and beat

The pre-learned text is repeated together with the audience. The leader says the words and shows the movements invented by him, all together repeat after him. Each time the pace accelerates:

Once upon a time there was a grandmother

At the very river

Grandma wanted

Swim in the river.

Grandma was nimble -

Bought a washcloth

Our song is good

Start over.

Salami

The host says the words and shows the movements that everyone repeats. Gradually the pace increases:

Tram-pum-pum (palms to pat on the knees of the neighbor on the right).

Guli-guli-guli-guli (one hand above the head, the other under the chin, fingers tickle the head and chin).

Tram-pum-pum (pat your knees with your palms)

Tram-pum-pum (pat your knees with your palms)

Tram-pum-pum (palms to pat on the knees of a neighbor on the left).

Salami, salami (alternately raise the right and left hands up).

Ghoul-ghoul-ghoul-ghoul (repeat).

Tram-pum-pum (pat your knees with your palms).

nyemon powder

Everyone gets up, first moves to the right, pronouncing the first line, takes four steps, stamping their left foot; then move to the left, pronouncing the second line, take four steps, raise the right leg. On the third line, you need to tilt the body forward, backward and, bending your arm at the elbow, say: “Yes!” Words are repeated several times in a row, gradually accelerating the pace.

The game can be played both in the hall and in the detachment. You can stand in a circle or “wall to wall”:

Nyemon, Nyemon, Nyemon powder.

Nyemon, Nyemon, Nyemon papasan!

Oh-oh-oh-oh, oh-oh-oh - yes!

Luli-lai

The verse is performed to any music with any movements - you can clap your hands, knees, shoulders, etc. You can do two movements.

The pace of the game gradually accelerates, to the sound "ah!" take a deep breath:

Lay luli, lay luli

Luli, luli-lai,

Luli, luli, luli-lai - ah!

Verzine!

The host pronounces the words, everyone repeats after him after each line:

Verzine! Op-la viburnum, op-la ku-ku,

Op-la viburnum, op-la ku-ku,

Rumba, rumba, cha-cha-cha, oh-oh-oh, ah-ah!

Bang-bang, whack-whack, yes!

turnip

The host divides all participants in the game into seven teams: the first team is “Turnip”, the second is “Grandfather”, the third is “Grandma”, the fourth is “Granddaughter”, the fifth is “Bug”, the sixth is “Cat”, the seventh is “Mouse” ". Having distributed the roles, the presenter tells the tale "Turnip". When he names one of the heroes, the team that was named must quickly stand up and sit down. The facilitator's task is to tell the story in the most interesting and confusing way possible.

Kolobok

The game is very similar to the previous one. It can be carried out with the audience, in a circle, as well as on stage; only the number of players will be different.

When the roles are assigned (grandfather, grandmother, bun, hare, wolf, bear, fox, stump), the host begins to tell a fairy tale. As certain characters are called, they either stand up (if they are sitting in the hall) or take a step forward and bow (if they are on stage or in a circle). Only the “kolobok” was unlucky - for each word “kolobok” it must rotate around its axis (it is absolutely round, after all)!

seven days of the week

The following dialogue takes place between the presenter and the audience:

- How many days are there in a week?

- List it!

- Monday, Tuesday, Wednesday, Thursday, Friday, Saturday, Sunday.

Name the working days of the week!

- Monday, Tuesday, Wednesday, Thursday, Friday.

And now the weekends of the week!

- Saturday Sunday.

The leader then lists the days of the week, and the audience should only clap when the working days are called. Gradually the pace of the game increases.

Remarks. It should be noted that attention weakens as the pace accelerates.

Air travel

The entire hall is divided into four teams: India, Russia, Chukotka, Japan.

Each country corresponds to certain exclamations and movements.

India - "Jimmy, Jimmy, acha-acha!" (while pronouncing these words, raise your hands, imitating the movements of Indian dance);

Russia - “U-uh, you, fir-trees!” (you need to scratch the back of your head);

Chukotka - "Haya-haya-haya-ho!" (you need to raise your arms bent at the elbows with open palms and make swaying movements left and right - like a dance from the cartoon "Chunga-changa");

Japan - "Kanichiwa!" (you need to fold your palms at your chest and make a half-bow, similar to what the Japanese do when greeting).

The task of the teams is to shout out their phrase in chorus when the name of “their” country is pronounced.

Example:

We are flying in a plane over Russia (“Whoa, ooh, ooh!”). Russia (“Whoa, fir-trees!”) is a big country; we are flying over Chukotka (“Haya-haya-haya-ho!”). Chukotka (“Khaya-haya-haya-ho!”) is a large and beautiful land. And we turn south, fly further and see Japan ("Kanitiva!"). There are a lot of Japanese people in Japan ("Kanichiwa!"). Japan ("Kanitiwa!") is called the Country rising sun. And now we have noticed India on the horizon (“Jimmy, Jimmy, acha-acha!”). In India (“Jimmy, Jimmy, acha-acha!”) there are a lot of elephants and monkeys. A sacred animal in India ("Jimmy, Jimmy, acha-acha!") Consider a cow. We are already running out of fuel and decide to refuel in Japan ("Kanichiwa!"). We fill up our tanks and take off from Japan (“Kanitiva!”) and return home (flying through the countries in reverse or any arbitrary order). Before landing, we climbed high, high into the sky and saw all the countries together.

In fact, you can fly much longer - it all depends on the host's imagination and what situations he can come up with.

Fishing

The leader's left hand depicts the sea (holding at chest level, bent at the elbow), the right hand - a fish, which, swimming in the sea, periodically jumps out, and the audience "catches" it with claps - clapping as soon as the "fish" appeared above the surface of the sea. The pace depends on the frequency of the appearance of the "fish". When the "fish" swims "under water" (below the level of the hand), the hall is silent. As soon as she appears on the surface of the water (above the level of the hand) or jumps “out of the water”, the audience clap. If the "fish" lingered in the air, then applause is heard.

Hippodrome

Host: “Let's imagine that we are all at the hippodrome. You will be the left stand (left half) and you will be the right stand (right half). Come on, let's check how you can whistle. Fine! Your task is to depict the running of horses in accordance with my command.

Each word has its own movement:

Horses are brought to the start (tsok-tsok-tsok).

Get ready! On your marks! Attention! March!

The horses are running! (stomp their feet).

The fans of the left tribune made a noise (the left half of the hall whistles).

And now the right tribune (the right half of the hall whistles).

Barrier! (clap hands).

Horses run faster! (stomp feet harder).

Another barrier! (clap hands).

Horses run along the pavement (stomp their feet).

On gravel, on the pavement. A lingering barrier! (several quick hand claps).

Here is the finish line!

The right tribune rustled, the left one, now both whistled! Finish!

Goal - bar - past

The hall is divided into two teams: the team of the right hand and the team of the left hand. One team yells "Goal!" when the host points with his right hand in her direction. The other team yells "Barbell!" when the leader points with his left hand in her direction. Everyone shouts “Miss!” when the leader points with both hands to both teams.

Remarks. You can deceive teams (test their vigilance and attention) by showing, for example, with your right hand in the wrong direction in which the desired team is sitting.

Petka and Vaska

The hall is divided into two groups - "Petka" and "Vaska". The host says:

Standing in a small clearing beautiful house,

And a cheerful gnome lives in a beautiful house.

Gnome, gnome! What is your name?

If he points to Petek, they say:

I have polka dot pants

I came here from a fairy tale

Because I'm good!

If he points to "Vasek", they say:

I have a plaid shirt

I came here from a fairy tale

And he brought candy!

Remarks. The facilitator points to the groups in random order, can point to them at the same time.

Gnome and house

The host reads poetry, and the children themselves finish every second line:

Once upon a time there was a cheerful dwarf.

He built in the forest ... (house).

A smaller dwarf lived nearby.

He built in the forest ... (house).

Old little gnome.

Folded under the mushroom ... (house).

He was old and he was gray.

And he was big ... (homebody).

And behind the stove, behind the pipe,

He lived with a gnome ... (brownie).

Very strict, businesslike,

Neat, ... (homey).

Moss, viburnum, St. John's wort,

He carried everything from the forest ... (home).

He loved yesterday's soup,

He drank only kvass ... (homemade).

Used to meet in the evening

Gnome with his beloved ... (household).

Watch a movie together

Play with him in ... (dominoes).

Every day the gnome's neighbors

Visited grandfather ... (at home).

Everyone was greeted warmly by the dwarf.

Everyone loved this ... (house).

Her Majesty's Letters of Courtesy

The host reads the poems, and the children add the necessary words:

Participate in the exchange of kind words

And speak more often ... (hello).

Need to know how two and two

All the magic words

A day, perhaps, up to a hundred times

Talk... (please).

Bear, five or six years old

Learned how to behave

You can not be rude and swagger,

Friends need to ... (bow).

Papa broke the precious vase

Grandmother and mother were upset immediately.

But dad was found, looked into their eyes

And quietly and timidly he said this:

"Please don't look at me like that.

Please, if possible, me... (sorry)."

You will be known as educated, for

You tell everyone - big ... (thank you).

If you respect your friends

At the meeting, ask: "How ... (are you doing)."

Don't forget goodbye

We need to tell everyone ... (goodbye).

Mysterious gamma

The principle of the game is the same - the host reads poetry, and the children help him:

Ahead of all is a note ... (to).

And behind her on the mountain

Waves a note ... (re).

Third note of seven

Of course, a note ... (mi).

graph drawn,

And under it is a note ... (fa).

There are beans in the garden

Here, in the notes, only ... (salt).

Quickly moving a finger

I lost a note ... (la).

Ask all the guys

Who will finish the scale? .. (si).

Gamma all from to to to -

(si, la, salt, fa, mi, re, do)!

Who knows - well done!

The host starts the line - the audience ends:

The tractor drives ... (tractor driver),

Electric train ... (driver),

Painted the walls ... (painter),

Planed the board ... (carpenter),

He spent the light in the house ... (fitter),

Works in the mine ... (miner),

In a hot forge ... (blacksmith),

Who knows everything - (well done)!

Newkawteneje

(teenagers hike in the woods)

The game is held after the presenters have learned the words and movements with the guys. While pronouncing the word “Nyukavtenage”, the leaders and children make movements as if looking out for something in the grass (putting their open palm just above the eyes). To the words "Wow!" - stretch their arms forward and down, opening them a little (as when meeting with someone). To the words "Oh-oh!" - raise their hands up, also opening them a little (giving praise). To the words "A lot of russula, strawberries, pineapples ..." - point with the index finger at the guys sitting in the hall. To the words "But how so?" - shrug. "And all because ..." - instructively raise forefinger up.

A lot of russula, a lot of russula, a lot of russula, wow!

A lot of russula, a lot of russula, a lot of russula, let's collect

But how is it?!

And all because...

Newkavteneja, Newkavteneja, Newkavteneja, wow!

Newkawteneje, Newkawteneje, Newkawteneje, Oh!

Lots of strawberries, lots of strawberries, lots of strawberries, wow!

A lot of strawberries, a lot of strawberries, a lot of strawberries, let's collect a BUCKET!

We were surprised for a long time, we were surprised for a long time, WE were surprised for a long time!

Long wondered, long wondered, long wondered,

But how is it?!

And all because...

Newkavteneja, Newkavteneja, Newkavteneja, wow!

Newkavteneje, Newkavteneje, Newkavteneje, Zyu!

Lots of pineapples, lots of pineapples, lots of pineapples, wow!

Lots of pineapples, lots of pineapples, lots of pineapples, let's collect a BUCKET!

We were surprised for a long time, we were surprised for a long time, WE were surprised for a long time!

Long wondered, long wondered, long wondered,

But how is it?!

And all because...

Yes, because we do not grow pineapples in the forest!!!

such

All those in the hall, including the presenters, are divided into pairs. Before starting the game, everyone needs to bend their arms at chest level (as for clapping their hands). Actually, the game is played like a game of clapping, but only accompanied by words. To the words "I-i-iskauskas!" - the guys hug on the one hand, to the words “And-and-out of the way!” - with another.

We do it once, we do it twice and we do it, we do it, we do it.

Takaem three, takoy four and such, such, such.

Takuem on the right

Takuem on the left

And-and-iskauskas!

And-and-outrageous!

And so, so, so!

And for those who like this, WE do like this (only the hosts of this game say this phrase):

We do it once, we do it twice and we do it, we do it, we do it...

gobble

Shouting game. It can be held both in the hall and in a circle. The host starts with the children. At the words "I" - points to himself, "you" - to someone in the hall, "we" - to all the children.

I rattle, you rumble, and WE rumble!

And maybe, maybe WE are gibbering? (only one presenter says this phrase)

No-o-o! WE rumble! We rumble while standing, we rumble while sitting,

Chattering dancing, clattering in a dream!

Rumble, Rumble, Rumble to FIVE.

One two three four five! We are rambling again!

If desired, this game can be combined with the previous game "So". Thus, it will turn out: One, two, three, four, FIVE! Let's start doing it!

Fun animals

beavers

We built a hut, gathered brushwood in an armful,

We gnawed a log and we dived to the bottom!

But the beavers do not get tired, they beat themselves in the tummy!

We are kind, we are kind, because we are beavers!!!

If there are beavers in the hall, repeat everything, like us!

Puppies

We patted our ears, we rubbed our noses,

We hugged each other, wagged our tails,

We took a toy in our paw! We lay down to sleep on a pillow.

Ah, we are not beavers! We are puppies!!!

If there are puppies in the gym, repeat like we do!

R-r-r-r-r-r! (snarl, baring teeth)

Squirrels

They jumped on the branches, cracked nuts,

Mushrooms were carried on a small cart,

We played tag with the girl Natasha.

Ah, we are not puppies! We are whites!!!

If there are squirrels in the hall, then it's time to eat nuts !!!

Hares

In a small clearing they played hide and seek,

They ran away from the wolf through the forest without looking back,

We gnawed a carrot to make it more sense.

Ah, we are not squirrels! We are rabbits!

If the hares are in the hall with us, then move your ears!

Khrum-khrum-khrum-khrum (imitate the movement of hare ears)

kittens

Gently pulled the back, played with claws,

We lapped milk, and fell asleep on the couch,

We purred a little with a neighbor - an adult cat.

Ah, we are not hares! We are kittens!!!

If there are kittens in the gym, repeat guys!!!

That's what with you, brothers, we immediately became friends,

And now, if it's not difficult, repeat everything after us:

U-u-u-u-u! (pat their belly)

R-r-r-r-r-r! (snarl, baring teeth)

(They tap their front teeth and imitate a squirrel)

Khrum-khrum-khrum-khrum (imitate the movement of bunny ears)

Mur-mur-mur-mur (imitate washing a kitten).

applause school

The game is played with the audience before the start of any program. The host of the program announces to the children that they are all enrolled in the school of applause.

Moderator: This school is not quite ordinary, because it has only five classes and learning in it is quite fast. But on the other hand, after its completion, all the guys can give their applause to everyone who performs on stage in a completely qualified manner. But first, let me explain to you the simple rules of conduct in our school. Firstly, in our school it is strictly forbidden to whistle during and after the performance of artists. Secondly, in our school it is forbidden to kick with your feet during and after the performance of the artists. And finally, thirdly, in our school it is strictly forbidden to show disrespect to everyone who performs on stage and sits in our hall.

So, the first class of the school of applause is moderate applause. They are short, without much noise. Let's try. Well done! Congratulations on finishing first grade.

The second class of the school of applause is thunderous applause. They are noisy and long. Let's rehearse. Well done guys, you did a great job!

The third class of the school of applause is stormy, prolonged applause, turning into ovations. Show them please. It's amazing how talented students are! Congratulations on graduating from the third grade of our school. Let's move on to the fourth.

The fourth grade of the school of applause is a stormy long applause turning into a standing ovation with shouts of “Bravo!” and "Bis!" They are quite difficult, but doable, let's try! How well you did a difficult task! And you deserve to go to the graduating class!

The fifth grade of the school of applause is a stormy long applause, turning into a standing ovation with shouts of “Bravo!” and "Bis!", accompanied by general rising and jubilation. What good fellows you are, that you have passed all five classes of our school.

Now it's time for the final exams. So, I call the class, and you applaud according to it.

Then you can repeat all the exercises from the first class to the fifth, in a spread, from the fifth to the first. You can arrange an exam for each detachment or selectively, etc. And at the end of the "exam" it is necessary to praise all the children and start the program with a storm of prolonged applause, turning into a standing ovation with shouts of "Bravo!" and "Bis!" with general rising and rejoicing.

The text and movements are repeated by the children immediately with the leader; words must be learned beforehand. The main task is to shout the last words as loudly as possible:
Two stomp (take turns stamping their feet),
Two claps (clap hands),
Hedgehogs, hedgehogs (with their hands show the balls into which hedgehogs curl up).
Forged, forged (they tap the left fist on top of the right and vice versa),
Scissors, scissors (cross the straightened arms in front of them according to the principle of "scissors").
Run in place, run in place (run in place)
Bunnies, bunnies (show with straight palms on their heads the ears of bunnies, rhythmically bending their palms).
Come on together, come on together!
Girls (only girls repeat)]
Boys (only boys repeat)]

ONCE MOBILE, TWO MOBILE

This game is a kind of parody of the above games. At the same time, it is also a parody of some of the realities of our modern life: One mobile phone, two mobile phones, Pagers, pagers. Fancy cars, Girls, girls. Showdown here, showdown there, Fingers, fingers. Come on together, come on together! Girls! Boys! The movements of the game can be invented by the children themselves.

ROCKET OF GOOD MOOD

The leader pronounces a remark, accompanying it with a movement, and the audience answers by repeating the same movement:
- Prepare for the launch of a rocket of good mood! (gives thumbs up).
- Got ready!
- Put on space suits! (pretends to put a helmet on his head)
- Have to put on spacesuits!
- Fasten belts! (claps hands)
- Gotta fasten your seat belts!
- Enable contact! (touches the index finger of the left hand to the index finger of the right)
- There is a contact!
- Key to start! (raises right hand up)
- There is a key to start!
- Turn on the motors!
- Got to turn on the motors!
- One, two, three, whack! (makes rotational movements of the arms near the chest)
- Whack, whack, whack.
- Start the countdown! (all count together: "10, 9, 8, 7, 6, 5, 4, 3, 2, 1")
- Start!
- Hooray! (stormy applause)

PARAM - PARERUM

A chants game with which you can cheer up a room or a group of children in a matter of seconds. The host pronounces the first part of the slogan, for example: "Param - parerum", and the audience responds with the second part of the slogan: "Hey!" etc.:
Param - parerum - Hey!
Param - parerum - Hey!
Param - parerum - Hey! Hey! Hey!

O-OLE!

This game can be played in a circle, in a detachment place, in the hall, etc. The leader shouts out a line, and the hall repeats:
Oh-ole!
O-salasa-bimba!
O-kikilis-bamba!
Oten-doten-biten-beaten!
Cabinet! Politen-beaten!
Oh, I eat bananas!
And I eat oranges!
And eat tangerines!
And I drink tea!
Oh-oh-oh-oh!
Sh-sh-sh-sh...

Then the facilitator asks a question, to which the children answer:
What is the mood? - In!
Is everyone of this opinion? - All without exception!
Maybe you are already tired? We didn't take these with us!
Well done? - This is us!
This is us? - Well done!

MY TRIANGULAR CAP

It is played in the same way as the previous game, but with different words and movements:
My triangular hat
My triangular cap
And if not triangular,
That is not my hat!

Gradually, the words "cap", "my", "triangular", are replaced by movements:
o "cap" - the right palm is brought to the crown,
o "my" - * - the left hand is brought to the chest,
o "triangular" - hands depict a triangle.

TEAPOT WITH LID

In this game, as you repeat, the words "teapot", "lid", "knob" and "hole" disappear from the game:
Teapot with lid
lid with knob,
Bump with a hole
Steam comes out of the hole.
Steam comes out of the hole
hole in the stump,
knob on the lid,
Lid on a teapot.

AUNT ADOTHA HAS FOUR SONS

The text is repeated along with the audience. First you need to learn the words:

Aunt Moti has four sons,
Aunt Moti has four sons.
They didn't drink, they didn't eat,
And they only sang one verse - ...

When the verse is spoken for the first time, "right hand" is added in the last line, then the children repeat the verse, continuously shaking their right hand. Thus, after each repetition, a new movement is added. At the end it turns out: "right arm, left arm, right leg, left leg, head, tongue ..."

This game can be played in a circle. All participants (together with the leader) pronounce the words in chorus, simultaneously showing the movements.

AT UNCLE ABRAM

The rules are the same as in the game "At Moti's", but with different words:

Uncle Abram has forty sons,
Forty sons and forty daughters.
They didn't drink or eat
Everyone looked at the uncle.
Right hand...

(By the end of the game, all parts of the body are in motion)

STAR RAIN

The game is a great way to establish silence in the hall and draw the attention of children to what is happening on stage. The host says something like this: Dear guys! Look at the sky (you can also look at the ceiling)! Do you see the clouds hanging over us?! Now it's going to rain! It's already fallen...
One drop (everyone claps their palms with one finger).
Two drops (everyone clap their palms with two fingers).
Three drops (everyone clap their palms with three fingers).
Four drops (everyone clap their hands with four fingers).
A torrential downpour has begun (everyone clap their hands).
And the "star rain" fell down (stormy standing ovation).
Then everything is repeated in reverse order and there is silence (the rain stops).

GRANNY BOUGHT A HEN

The text is repeated along with the audience. First you need to learn the words. The leader pronounces them and shows the movements. All together repeat after each line the words and movements:

My grandmother bought a chicken for herself (repeated twice; children depict a chicken on a perch).
Hen grain by grain: "kudah-tah-tah" (children show with their hands how the chicken pecks).
Grandma bought herself a duck (repeated twice)
Duck: "tyurukh-tyukh-tyukh-tyukh", (children depict how a duck swims)
Hen grain by grain: "kudah-tah-tah" (the words are accompanied by the same movements).
My grandmother bought herself a turkey (repeated twice).
Turkey chick: "tails-balds" (on the word "tails" - hand to the right, on the word "balds" - to the left).
Duck: "tyurukh-tyukh-tyukh-tyukh", grain-by-grain chicken: "where-tah-tah."
My grandmother bought herself a kitty. (repeated twice)
And kisunya: "meow-meow" (children show how a cat washes itself).
Turkey chick: “tails-balds”, duck: “turyukh-tyukh-tyukh”, grain-by-grain chicken: “where-tah-tah”.
Grandma bought a dog for herself.
Dog: "woof-woof", (children raise their hands to the sides at shoulder level, showing with their fingers how the dog bites)
And the kisunya: “meow-meow”, the turkey: “tails-bastards”, the duck: “turyukh-tyukh-tyukh-tyukh”, the chicken grain by grain: “kudah-tah-tah”.
My grandmother bought herself a pig. (repeated twice)
Piglet: "grunts-grunts" (show the piglet's piglet with their hand).
The little dog: “woof-woof”, and the kisunya: “meow-meow”, the turkey: “tails-bastards”, the duck: “turyuh-tyukh-tyukh-tyukh”, the chicken grain by grain: “kudah-tah-tah”.
My grandmother bought herself a cow. (repeated twice)
Cow: "torment-torment" (show the cow's horns with their hands).
Piglet: "grunts-grunts", dog: "woof-woof", and kisunya: "meow-meow", turkey: "tails-baldy", duck: "turyuh-tyukh-tyukh-tyukh", grain-by-grain chicken: " kudah-tah-tah"
etc.
Remarks. Possible additional options: horse: "skoki-koki"; TV: "time-facts"; announcer: "la-la-la-la"; dinosaur: "quack-boars"; excavator: "breaks-breaks", etc.

I, YOU. HE SHE

The facilitator pronounces the words and shows the movements. The hall repeats both words and movements:

In this hall - all friends!
Look at yourself, at the neighbor on the right, at the neighbor on the left.
Everyone in this room is friends!
I, you, he, she - together a friendly family!
Pinch the neighbor on the right, pinch the neighbor on the left.
In this hall - all friends!
I, you, he, she - together a friendly family!
Hug the neighbor on the right, hug the neighbor on the left.
In this hall - all friends!
I, you, he, she are together a close-knit family.
Kiss the neighbor on the right, kiss the neighbor on the left.
In this hall - all friends!
I, you, he, she - together a friendly family!
Smile to the neighbor on the right, smile to the neighbor on the left!
In this hall - all friends!
I, you, he, she - together a friendly family!
Look at you - together we are a hundred thousand "I"!

ON THE BANK OF THE GREAT RIVER

This is how the recitative begins before the song "Wrapped the Earth". Children repeat each line after the leader, after which the song is sung:

On the bank of a big river
bee stung
Bear right in the nose
Oh - oh - she - she!
The bear screamed
And he began to sing.

The first verse of the song "Wrapped the Earth" begins.

CHAPTER. RAMEN, KNEE. FINGERS

The text is repeated along with the audience, the words must be previously learned. The leader pronounces them and shows the movements, all the children repeat after him together.

Words are repeated several times in a row, gradually increasing the pace. You can make a competition for the best performance or for the fastest pace:


Knees, fingers (with both hands point to your knees and snap your fingers).
Knees, fingers (with both hands point to your knees and snap your fingers),
Knees, fingers (repeat these movements).
Head, ramen (with both hands point to the head and shoulders),
Knees, fingers (point to knees and snap fingers),
Ears, eyes, mouth, nose (with both hands show on the ears, eyes, mouth, nose).

CHICKY BOOM

The leader pronounces the first two lines, then the third and fourth lines are spoken together with the audience. The fifth and sixth lines are again spoken only by the presenter. The pace increases each time:

Chicky-boom is a cool song Let's repeat it all together!
Chiki-boom-chikaraka, chikaraka-chiki-boom
Chikaraka-chikaraka-chikaraka-chiki-boom.
Chicky-boom is a cool song, Let's sing together quickly!

THERE LIVED IS A GRANDMA

The pre-learned text is repeated together with the audience. The leader says the words and shows the movements invented by him, all together repeat after him. Each time the pace accelerates:

Once upon a time there was a grandmother near the river,
Grandma wanted to swim in the river.
The grandmother was nimble - I bought a washcloth,
Our song is good - Start over.

SALAMI

The host says the words and shows the movements that everyone repeats. Gradually the pace increases:


Tram-pum-pum (palms to pat on the knees of the neighbor on the right).
Guli-guli-guli-guli (one hand above the head, the other under the chin, fingers tickle the head and chin).
Tram-pum-pum (pat your knees with your palms)
Tram-pum-pum (pat your knees with your palms)
Tram-pum-pum (palms to pat on the knees of a neighbor on the left).

Tram-pum-pum (pat your knees with your palms).
Salami, salami (alternately raise the right and left hands up).
Ghoul-ghoul-ghoul-ghoul (repeat).
Tram-pum-pum (pat your knees with your palms).

TURNIP

The host divides all participants in the game into seven teams: the first team is "Turnip", the second is "Grandfather", the third is "Grandma", the fourth is "Granddaughter", the fifth is "Bug", the sixth is "Cat", the seventh is "Mouse" ".

Having distributed the roles, the presenter tells the tale "Turnip". When he names one of the heroes, the team that was named must quickly stand up and sit down. The facilitator's task is to tell the tale as interesting and confusing as possible.

KOLOBOK

The game is very similar to the previous one. It can be carried out with the audience, in a circle, as well as on stage; only the number of players will be different.

When the roles are assigned (grandfather, grandmother, bun, hare, wolf, bear, fox, stump), the host begins to tell a fairy tale. As certain characters are called, they either stand up (if they are sitting in the hall) or take a step forward and bow (if they are on stage or in a circle). Only the "kolobok" was unlucky - it must rotate around its axis for each word "kolobok" (it is absolutely round)!

SEVEN DAYS OF THE WEEK

The following dialogue takes place between the presenter and the audience:

  • - How many days are there in a week?
  • - Seven!
  • - List it!
  • - Monday, Tuesday, Wednesday, Thursday, Friday, Saturday, Sunday.
  • - Name the working days of the week!
  • - Monday, Tuesday, Wednesday, Thursday, Friday.
  • - And now the days off of the week!
  • - Saturday Sunday.

The leader then lists the days of the week, and the audience should only clap when the working days are called. Gradually the pace of the game increases.

Remarks. It should be noted that attention weakens as the pace accelerates.

FISHING

The leader's left hand depicts the sea (holding at chest level, bent at the elbow), the right hand - a fish, which, swimming in the sea, periodically jumps out, and the audience "catches" it with claps - clapping as soon as the "fish" appeared above the surface of the sea. The pace depends on the frequency of the appearance of the "fish". When the "fish" swims "under water" (below the level of the hand), the hall is silent. As soon as she appears on the surface of the water (above the level of the hand) or jumps "out of the water", the hall clap. If the "fish" lingered in the air, then applause is heard.

Hippodrome

Presenter: "Let's imagine that we are all at the hippodrome. You will be the left podium (left half), and you will be the right (right half). Well, let's check how you can whistle. Good! Your task is to depict horses running in accordance with my team."

Each word has its own movement:

Horses are brought to the start (tsok-tsok-tsok).
Get ready! On your marks! Attention! March!
The horses are running! (stomp their feet).
The fans of the left tribune made a noise (the left half of the hall whistles).
And now the right tribune (the right half of the hall whistles).
Barrier! (cotton hands).
Horses run faster! (stomp feet harder).
Another barrier! (cotton hands).
Horses run along the pavement (stomp their feet).
Barrier! (cotton hands). They run further (stomp their feet).
On gravel, on the pavement. A lingering barrier! (several quick hand claps).
Here is the finish line!
The right tribune rustled, the left one, now both whistled! Finish!

GOAL - BAR - PAST

The hall is divided into two teams: the team of the right hand and the team of the left hand. One team yells "Goal!" when the host points with the right hand in their direction. The other team yells "Barbell!" when the leader points with his left hand in her direction. Everyone shouts "Miss!" when the leader points with both hands to both teams.

Remarks. You can deceive teams (test their vigilance and attention) by showing, for example, with your right hand in the wrong direction in which the desired team is sitting.

Petka and Vaska

The hall is divided into two groups - "Petka" and "Vaska".

The host says: There is a beautiful house in a small clearing, And a cheerful gnome lives in a beautiful house. Gnome, gnome! What is your name?

If he points to "Petek", they say: I have polka-dot pants, I came here from a fairy tale, Because I'm good!

If he points to "Vasek", they say: I have a checkered shirt, I came here from a fairy tale And brought candy!

Remarks. The facilitator points to the groups in random order, can point to them at the same time.

NEWCAVTENEGE
(teenagers hike in the woods)

The game is held after the presenters have learned the words and movements with the guys.

Saying the word "Nyokavteneidzhe", the leaders and children make movements as if looking out for something in the grass (putting their open palm just above the eyes).
To the words "Wow!" - stretch their arms forward and down, opening them a little (as when meeting with someone).
To the words "Oh!" - raise their hands up, also opening them a little (giving praise).
To the words "A lot of russula, strawberries, pineapples ..." - point with the index finger at the guys sitting in the hall.
To the words "How so?" - shrug. "And all because ..." - instructively raise the index finger up.



A lot of russula, a lot of russula, a lot of russula, wow!
A lot of russula, a lot of russula, a lot of russula, let's collect a BUCKET!


Newkavteneja, Newkavteneja, Newkavteneja, wow!
Newkawteneje, Newkawteneje, Newkawteneje, Oh!
Lots of strawberries, lots of strawberries, lots of strawberries, wow!
A lot of strawberries, a lot of strawberries, a lot of strawberries, let's collect a BUCKET!
We were surprised for a long time, we were surprised for a long time, WE were surprised for a long time!
They were surprised for a long time, they were surprised for a long time, they were surprised for a long time, But how is it ?! And all because...
Newkavteneja, Newkavteneja, Newkavteneja, wow!
Newkavteneje, Newkavteneje, Newkavteneje, Zyu!
Lots of pineapples, lots of pineapples, lots of pineapples, wow!
Lots of pineapples, lots of pineapples, lots of pineapples, let's collect a BUCKET!
We were surprised for a long time, we were surprised for a long time, WE were surprised for a long time!
They were surprised for a long time, they were surprised for a long time, they were surprised for a long time, But how is it ?! And all because...
Yes, because we do not grow pineapples in the forest!!!

SCHOOL OF APPLAUSE

The game is played with the audience before the start of any program. The host of the program announces to the children that they are all enrolled in the school of applause.

Moderator: This school is not quite ordinary, because it has only five classes and learning in it is quite fast. But on the other hand, after its completion, all the guys can give their applause to everyone who performs on stage in a completely qualified manner. But first, let me explain to you the simple rules of conduct in our school. Firstly, in our school it is strictly forbidden to whistle during and after the performance of artists. Secondly, in our school it is forbidden to stomp your feet during and after the performance of the artists. And finally, thirdly, in our school it is strictly forbidden to show disrespect to everyone who performs on stage and sits in our hall.

So, the first class of applause school is moderate applause. They are short, without much noise. Let's try. Well done! Congratulations on finishing first grade.

The second class of the school of applause - thunderous applause. They are noisy and long. Let's rehearse. Well done guys, you did a great job!

The third class of the school of applause - stormy prolonged applause, turning into a standing ovation. Show them please. It's amazing how talented students are! Congratulations on graduating from the third grade of our school. Let's move on to the fourth.

The fourth grade of the school of applause is a stormy prolonged applause, turning into a standing ovation with shouts of "Bravo!" and "Bis!" They are quite difficult, but doable, let's try! How well you did a difficult task! And you deserve to go to the graduating class!

The fifth grade of the school of applause is a stormy long applause turning into a standing ovation with shouts of "Bravo!" and "Bis!", accompanied by general rising and jubilation. What good fellows you are, that you have passed all five classes of our school.

Now it's time for the final exams. So, I call the class, and you applaud according to it.

Then you can repeat all the exercises from the first class to the fifth, in a spread, from the fifth to the first. You can arrange an exam for each detachment or selectively, etc. And at the end of the "exam" it is necessary to praise all the children and begin the program with a storm of prolonged applause, turning into a standing ovation with shouts of "Bravo!" and "Bis!" with general rising and rejoicing.

Very often, when organizing at a school, children's camp or entertainment center holidays or competitions for children, fun games with the audience are required. Usually they are used as a preparation of the hall for the main action, or in pauses in order to cheer up the attention of the guys who are tired of sitting. Such games are subject to several requirements at once, sometimes even somewhat opposite to each other. They should be:

  • mobile, to give the audience a chance to warm up, because children need movement;
  • not requiring significant movement of participants, most often they remain in their place;
  • simple rules that do not require prior training from the participants;
  • interesting, capable of immediately captivating a large number of those present in the hall.

To a greater extent, the quality of the leader affects the success of the game. It is his mastery of the hall, energy that make a simple game truly incendiary. The organizer must have a well-trained voice and ear for music, know the content of the game and its movements, and be able to set up the hall for the game.

This game requires preliminary preparation from the leader, and for the guys from the audience it is very simple. The host from the stage invites everyone to play a fairy tale known to everyone - “Gingerbread Man” or “Pockmarked Hen”, etc. Then he divides the hall into several teams according to the number of characters. For example, for the fairy tale "Rocked Hen" there will be commands "grandmother", "grandfather", "egg" and "mouse". Then the facilitator tells a fairy tale, deliberately confusing the plot, and the teams at the moment of pronouncing their hero must perform a simple action that does not require moving from their place - stand up, sit down, clap their hands, stomp, etc.

gold fish

Very simple game which is held to any cheerful music. It must be selected and downloaded in advance. The leader with one hand indicates sea level, and the second will depict a fish. When the “fish” emerges from the “sea”, the audience should clap their hands, when it just “floats” again, then no. The task of the children is not to miss the moment of emerging and clap their hands in time. Gradually the pace of the game increases. The game is also available for children up to school age, and for those who are much older.

Let's add sound

A very simple chant game that is accessible to any age and allows you to effectively cheer up tired viewers. The host invites the children to portray the radio, and he plays the role of a button that increases or decreases the volume of sound. He raises his hand - the hall is noisy, uttering, for example, A-A-A sound, lowers his hand - the sound subsides. In order for the audience to be interested, the “switching” of the sound can occur either smoothly or abruptly.

Music games

Feast of Disobedience

From the hall it is required to fulfill the requests-tasks of the presenter on the contrary. For example, when the host says “turn left”, everyone should turn right, etc. Usually this game does not last long, but creates a fun mood.

Traffic light

This game requires the presenters to prepare large green, yellow and red cards in advance. It will be more fun if there is an energetic song that is easy to download from the Internet. According to the signal card, the hall must perform certain actions:

  • green: stomp your feet
  • yellow: clap your hands
  • red: sit quietly.

To make the game more fun, the assistant presenter in the role negative character intentionally confuses the room.

Soku – Bachi – Vira

This is a fun song game that came to us from hot Brazil. To understand it well, it is better to watch a video with this song and download a cheerful melody. In this song, movements alternate, corresponding to each specific word: a fist strike - a clap of hands - hands are placed crosswise on the shoulders.

Here is another version of the movements for this song. It is a little simpler, it is easier for children to master it for the first time.

  • Soku-soku: everyone knocks twice with their fists on their knees, or the table, or the floor.
  • Bachi-bachi: knock twice with open palms down.
  • Soku-soku: again knock twice with fists on the knees, or the table, or the floor.
  • Vira-vira: twice knock on the knees or the table with open palms up.
  • Soku: knocking fist once
  • Bachi: Knock once with open palms down.

Hen by grain

This Russian folk song and the game based on it are more suitable for children of preschool and primary school age. The host sings the first line, the children repeat it the second time. Together with the words, the children repeat movements depicting the named characters. Video and melody can be downloaded from the Internet. Below is the text.

“Grandma and grandpa bought…”

Grandma and grandpa bought a duck for themselves.

Duck ta-ta-ta-ta,

Chicken by grain ku-dah-tah-tah.

Grandma and grandpa bought a turkey.

Turkey shaldy-bastard,

Duck ta-ta-ta-ta,

Chicken by grain ku-dah-tah-tah.

Grandma and grandpa bought a piglet.

Piglet grunts-grunts.

Turkey shaldy-bastard,

Duck ta-ta-ta-ta,

Chicken by grain ku-dah-tah-tah.

Grandma and grandpa bought a cow.

A cow of flour-flour,

Piglet grunts-grunts.

Turkey shaldy-bastard,

Duck ta-ta-ta-ta,

Chicken by grain ku-dah-tah-tah.

Grandma and grandpa bought a horse.

Horse yoke-go-ki,

A cow of flour-flour,

Piglet grunts-grunts.

Turkey shaldy-bastard,

Duck ta-ta-ta-ta,

Chicken by grain ku-dah-tah-tah.

FIXIES: Dryts-tyts, Helper

Today, all children know the Russian animated series "Fixies", about tiny little men living inside household appliances and monitoring their serviceability. This series is not only interesting and informative, but also accompanied by very cheerful energetic songs. One of them, "Dryts-tyts, helper" can become the basis for a fun music game. Both the melody and the cartoon video can be downloaded from the Web. Children accompany the words of the song with movements, repeating them after the leader on stage.

  • Dryts-tyts - claps
  • Two fixes inside - raise your hands above your head with two fingers showing
  • Refrigerator - we wrap our arms around ourselves, depicting cold
  • Coffee grinder - twist the hands around each other, depicting a motor
  • Fan - actively twist the hands
  • Calculator - one hand depicts a calculator, on which the second hand seems to be typing something
  • Transformer - we box in front of us with clenched fists
  • Synthesizer - depicting playing a keyboard instrument
  • Excavator - as if we are raking us with our hands
  • At the word No! You have to shrug your shoulders and shake your head.
  • Helper - children shake hands with a neighbor
  • With tools inside - hugging

Cloud game. Rhythm for kids

One hundred pioneers

Game description: Everyone learns the words: “We have 100 pioneers in the detachment, 100 pioneers in our detachment. They play and sing and live happily together.”

Then the leader alternately names the parts of the body that need to be actively moved or shaken (right and left arms, legs, shoulders, head, torso). Thus, after a few repetitions of the words, the players become like "cockroaches", which causes a surge of positive emotions among the participants.

Aunt Motya

Game description: The conditions are the same as in the game "100 Pioneers", the words: "Aunt Moti has 4 sons, aunt Moti has 4 sons, they play and sing and live happily together"

Hippodrome

Game description: The host says: “Show me your hands and your knees. Does everyone have two knees? Then go ahead! We will now participate in the races at the hippodrome. Repeat after me". Participants repeat the movements after the leader. “The horses went to the start (clap-clap-clap randomly on the knees).

We stopped at the start. Crushed (quietly clapping). Reade set Go! The race has begun (slap quickly on the knees). Barrier (we raise our hands, as if hovering over the barrier and say “Op!”), Double barrier (the same thing, but twice in a row). Stone road (knocking with fists on the chest). Through the swamp (clap hands with crossed fingers). Sand (three palm on palm). Tribune of girls (girls squeal). Tribune of boys (boys scream). Finishing line (very fast). Hooray!"

Hee hee, ha ha

Game description: Participants pronounce the count “1,2,3,4,5”, making movements with their hands (as if knocking on the door, first with the right, then with the left hand, first at the level above the head with the left hand, then with the right, then at the level below the waist with the same left and right hand). Then they lean forward and say “hee” five times, then back and “ha” five times. Accelerating the pace, gradually reducing the number of knocks and bends 4, 3, 2 and 1.

Football

Game description: Meet at the "stadium". Offer the children a little football warm-up. The host divides the hall into two parts and assigns the name of the team to each (Dynamo and Spartak). The host says: “A flag is swaying over the football field, teams are playing ...” One part of the hall chants in chorus: “Dynamo”, the other echoes it: “Spartak”.

The host rotates his hand clockwise, for each turn the hall should chant: “Goal, goal, goal!” The host accelerates the rotation with his hand and suddenly stops the rotation, at this time both teams should be silent, the team from which “Goal!” sounded at that moment! scores a goal. The game continues until 3-5 points.

Volume control

Game description: The host invites the audience to make a little noise (shout or clap), and the volume of the noise should correspond to the level of the host’s hand placed horizontally - when the hand is lowered all the way down, it should be quiet, when at the very top, on the contrary, the hall should make noise with all its might .

By driving a wave of noise up and down and jerking your hand back and forth, you can divide the hall into two parts, each of which will be regulated by one of the host's hands. Then experiment with the joint volume, and then “put out” the noise, calming the audience.

beauty hearts

Game description: The host invites everyone to remember the words of the verse of the song: “The heart of a beauty is prone to treason and change, like the wind of May” and sing the song to the whole audience. Words are replaced in turn by movements, each word is replaced by a gesture. After the introduction of each gesture, the entire song is sung until all words have been replaced by gestures. Here's what happens: touching the hands on the left side of the chest - "heart".

We circle the contour of our face with our hands - “beauties”. We make an inclination with the body - “inclined”. We depict horns above the head - "to treason." Everyone sits leg by leg and changes legs, lowers one, throwing the other - "and to change." They blow like the wind. Stretch out a palm with five fingers - "May".

lion hunting

Game description: The host invites the audience to hunt a lion. To do this, everyone just needs to repeat the words and some movements after him.

We are hunting a lion! - We beat ourselves with a fist in the chest.

We are not afraid of him! - we shake our heads.

We have a huge gun! - Show something big with your hands.

And a long sword! Wow! - to "Wow!" we pretend to cut something with a sword.

— Oh, what is it?! - put your hand with a visor to your eyes.

After the audience asks: “What is this ?!”, the presenter answers the audience:

- Swamp! Don't fly over it! (Shows a detour on top with his hands.) It cannot be bypassed! (Shows a walk around with his hands.) Do not crawl under it! (Shows crawling under it.) The road is straight! (Pointing forward.)

Then the whole hall, together with the presenter, goes through the swamp, repeating: “Chap-chap-chap!” and clapping their hands. Then we repeat everything from the beginning, but on the way we meet a forest (we say “Crunch-crunch-crunch!” And we push the branches apart with our hands), the sea (we say “Bul-Bul-Bul!” And we pretend to be swimming), a desert (we say “ Shhhhhhhhh!” and we pretend to be walking in the desert).

And finally, the lion himself: the host suddenly shouts “Rrrrr!!!”, everyone gets scared and in the reverse order quickly, quickly runs away through the desert, sea, forest, swamp. Then everyone wipes the sweat from their foreheads: they hunted nicely.

turnip

Game description:

Option 1.

Seven volunteers from the audience are invited to the stage. Their task is to portray a fairy tale about a turnip under the guidance of the presenter. Roles are distributed among the seven, each character receives a phrase and movement characteristic of him.

- And here I am! - shows tops with his hands above his head.

“Tex-tex-tex!” - rubs his hands.

- I would have left! - shaking his fist.

- I'm ready! - coy.

- Lay-lay-lay! barks at the cat.

- Well, bark at me, bark ... - purring.

Option 2.

Instead of words, participants need to squat every time their character is mentioned. Then the leader begins to tell a fairy tale for a long and colorful time, generously using repetitions. Of course, instead of "Turnip" you can tell some other fairy tale, the main thing is that there are many characters and they are often mentioned.

Kolobok

Game description: The conditions are the same as in the game "Turnip". Old man:

- No problem! - confidently. Old woman:

- It's not meant to be! - sighing and throwing up his hands. Barn:

- Tighten up! - straining. Suseki:

- Sure sure! - squirming and giggling. Kolobok:

Tea, coffee, let's dance! - pretending to be a waiter. Hare:

- What time is it now? - confused. Wolf:

- I'm going home ... - depicting a guitar. Bear:

— What are you doing here? - with a stupid face. Fox:

- I am not like that! - again, cutesy.

Tyr-tyr

Game description: All participants pronounce the words, accompanying them with movements:

“Tyr-tyr, machine gun” (hold the handles of the “machine gun” with both hands).

"Above the roof of the plane" (the hand moves from the bottom up obliquely).

“Bam! - artillery "(cotton).

“Cavalry galloping” (with one hand they wave an imaginary saber over their heads).

The game continues, but each time you need to speed up the pace, try to keep up and speak, and show the movements correctly.

Hole at the bottom of the sea

Game description: The leader pronounces the words and shows the movements. The hall must be repeated:

- A hole in the bottom of the sea! A hole in the bottom of the sea! Hole, hole, hole in the bottom of the sea! (The hand, open palm down, moves to the pace of the words.)

- A log in a hole at the bottom of the sea ... (With two hands we depict as if we are holding a tree trunk in our hands, but in the words "in a hole at the bottom of the sea" we depict the first movement.)

- A hollow in a log in a hole at the bottom of the sea ... (The hollow is depicted by connecting the fingers of the hand with the thumb, forming a circle.)

- A worm in a hollow in a log in a hole at the bottom of the sea ... (The worm is depicted with a bent finger.)

The result is: “A worm in a hollow in a log in a hole at the bottom of the sea. A worm in a hollow in a log in a hole at the bottom of the sea. Worm, worm, worm in a hollow in a log in a hole at the bottom of the sea. I will look for him everywhere, I will look for him everywhere, and he will show me his tongue. Everything repeats at an accelerated pace. It turns out a collective tongue twister.

Patter

Game description: The facilitator divides the room into three groups:

Group 1 says "Tell me about the purchases",

2nd group: "About what purchases?"

3rd group: "About such purchases." All "About purchases (3 times) mine."

And so we begin to gradually increase the pace.

Ball

Game description: Say words and show hand movements:

Flying, flying through the sky ball

The balloon flies across the sky

But we know, up to the sky a ball

It won't fly at all.

(Gradually remove the words and replace them with hand movements.)

Knees-ramine

Game description: Participants pronounce the words, accompanying them with movements: “Head, ramina, knees, fingers, knees, fingers, knees, fingers, head, ramina, knees, fingers, ears, eyes, mouth, nose.” Movements: "head" - put your hands on your head, "ramine" - put your hands on your shoulders, "knees" - put your hands on your knees, "fingers" - snap your fingers in the air, "ears" - touch your ears with your hands, "eyes" - close your eyes with your hands, "mouth" - close your mouth with your hands, "nose" - close your nose with your hands. Gradually, the pace accelerates to "cosmic" speed.

macarachka bird

Game description: The hall repeats the words and movements after the leader:

- This is a macarachka bird (palms are folded in a bucket, the right hand is on top, the left is on the bottom, as if holding a bird in your hands).

- She has such feathers (arms straighten at the elbows diagonally, while the palms open, left hand up, right hand down, showing how big the feathers are).

- Itself is so small (hands return to their original position with ladles).

- Taka is small (the position of the hands changes - right on top, left on the bottom).

- Such feathers (hands open again, but already the right hand is up, and the left is down).

- This is a macarachka bird (hands return to their original position with ladles).

- I like her (the position of the hands changes, right below, left above).

After the audience has learned the words and movements, the speed of execution increases.

penny

Game description: The presenter tosses a coin, the audience screams while it is in the air, while the higher the coin, the louder, the lower, the quieter.

Rain

Game description: The host offers to listen to the sound of rain. The leader speaks and shows, and everyone repeats the movements after him. Before the rain usually everything calms down, let's hear this silence. The hall is silent.

Leading: And suddenly the first droplets began to fall from the sky (with the finger of the right hand we hit the palm of the left hand), and now a fine rain has already begun (we hit the palm with two fingers). It gradually intensifies (hit with three fingers), it intensifies (with four fingers) and turns into a downpour (hit with five fingers). It pours and pours (beat your hands as hard as possible), and then the rain starts to subside (4 fingers) and it gets quieter (3 fingers) and quieter (2 fingers), but some droplets stubbornly fall, hear (1 finger), and the rain stops pouring. The sun came out, a rainbow smiles at everyone and everyone good mood. The hall became quiet.


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