Fun relay races for kids.

Competitions are held for the purpose of:

  • strengthening the health of children, improving physical development, the formation of a healthy lifestyle among preschoolers;
  • promotion of physical education and sports;
  • improvement of motor skills and abilities in preschool children;
  • search for real and effective ways to involve adults and children in physical education and sports;
  • encourage children to actively participate in sports competitions.
  • improve motor skills and abilities, achieve physical beauty, strength, dexterity, endurance.
  • contribute to the development positive emotions, feelings of mutual assistance, friendship, empathy.

organizational conditions.

  • Venue: Gym.
  • The duration of the holiday is 50 minutes.
  • The number of participants is 25 children, 15 adults.

Equipment.

  • Gymnastic bench 2 pcs.
  • Tunnel 2 pcs.
  • Volleyballs 3 pcs.
  • Large hoops 8 pcs.
  • Hoops small 3 pcs.
  • Flags 4 pcs.
  • Large diameter balls 2 pcs.
  • Galoshes 3 pairs.
  • Jumping balls 3 pcs.
  • Small balls 45 pcs.
  • Mugs Ø=30 cm 18 pcs.

The course of the holiday

Sounds like a fun march.

Children and parents enter the hall in sportswear. Pass in a column one by one from two sides at the same time.

Leading. Sport is a guarantee Have a good mood and excellent health.

Physical education is useful, doubly fun physical education. After all, every minute of playing sports prolongs a person's life by one hour, and fun physical education - by two hours and even minutes.

Don't believe? Check it out yourself! So, good luck!

Today at our holiday we are glad to welcome the friendly teams "Smeshinki", "Master of Sports" and "Merry Rays".

Team greetings.

Leading. Words are not written on the flags, but adults and children know that five multi-colored rings are a symbol of the holiday of peace and friendship. They symbolize honest sporting struggle, urge athletes to fight each other only in stadiums and never meet on the battlefield.

Leading. Equal! Attention! Alignment to the middle! Bring in the sports flag!

The sports flag is brought in.

Leading. Our success will be judged by a fair and incorruptible jury.

And yet the main heroes of our day are the teams. Let's wish them victory! Let's start our competition.

Music Competition.

In this competition, children and parents show homework.

Children read poetry and show the musical and sports composition “Don't Yawn” music by L.Olias.

1st child.

If the way to the kindergarten lies,
Laughter runs around us.
If we go hiking
Laughter is not far behind us.

2nd child.

Laughter is with us!
Us life is better everyone!
Because with us - laughter!
We never part with him.
Wherever we are, we laugh.
Let's look out the window in the morning
The rain is pouring, but we are laughing.

3rd child.

Laughter is with us!
He is with us in any game:
On the river, in the forest and in the field,
On the rink and on football -
Everywhere with us our friend -
Laughter! Laugh-chuckle!

Parents perform sports ditties.

We are fun girls
And we won't get lost anywhere.
We are very friendly with sports,
Let's sing about him now.

And that's it! Like this!
You don't recognize.
If you want to be healthy
Do sports!

Although the grades are not very
Sasha is famous in sports
Because, by the way,
He moves his ears.

At the lesson Vitya with Borey
Talking about football
Scored a goal together
Received together.

We went camping yesterday
They drank from the puddle,
In the belly of our Lily
Three frogs started up.

Seryozha tells his friends:
“I am brave, agile and strong.” -
Suddenly a hedgehog came out
And the daredevil climbed onto the maple.

Our ditties are good,
And their melody is simple,
Let's stop singing for today
We put a semicolon.

Leading. Well done well prepared musical competition. The jury will appreciate this competition. An attention game is announced.

Game "Funny flags".

The host shows the flags different colors. And the children follow the commands.

Red - shout Hurray!
Yellow - clap your hands.
Green - stomp their feet.
Blue - silent.

The jury monitors the correct execution of the game.

Leading. And now let's move on to our fun relay races.

Relay race "Jumping over bumps".

In front of each team from the start line to the finish line, there are circles with a diameter of 40 cm (in a straight line). At the signal of the presenter, the first numbers, jumping from circle to circle, reach the end line, after which they return along the shortest path and pass the baton to the next player. Having handed over the baton to the next number, the player stands at the end of the column. The team that finishes the game first wins.

Leading. Hooray! Well done! Next relay.

Relay race “Cancer moves back”.

Teams are built, and the column one at a time. In front of each team at 10–15 m, they put a flag. On a signal, the first players turn around and go to the flags with their backs forward, bypassing them on the right, and in the same way - with their backs forward - returns to their place. As soon as they cross the start line, the second players set off, then the third players, and so on. The team that finishes the competition first wins.

You are not allowed to look back while driving.

Leading . Well done! They did a good job with this task. The jury is summing up.

Next relay.

Relay race “Cranky burden”.

Two players from the same team join hands, put a large ball on their shoulders so that everyone can hold it with their heads. In this form, they must go to the flag and return back.

Leading. Well done guys coped well with this difficult relay race. The next race is announced.

Relay "Naughty penguins".

Two teams line up in columns one at a time. In front of them, 10 steps away, they put a flag. The first numbers in the teams receive a volleyball. Clutching it between their knees and moving in jumps, they rush to the flag, go around it to the right and return. The balls are passed to the second players, then to the third, etc. The team that finishes the game first wins.

Leading. Hooray! Good penguins. The jury is summing up. And we move on to the next relay.

Relay "Grasshoppers".

The teams line up one by one. The first numbers get jumper balls. Standing on the start line and, on a signal, start jumping on the balls from the start line to the finish line and return back, passing the jumping balls to the second players, then to the third, etc.

Leading. Well done guys, they did a great job. The next competition is announced.

Relay "Merry Monkey".

The two teams line up one at a time. A flag is placed in front of them 15 steps away. The first numbers put on galoshes on their hands and start walking “ant” to the flag and back. Pass the galoshes to the next players.

Leading. Hooray! Did a great job! In the meantime, the jury is summing up the results of these two competitions, the children will show a musical and sports composition with a ball.

Leading. The final relay race is announced, but only children participate in this relay race, they will show us their skills.

Final relay.

Teams are built in a column one at a time. A gymnastic bench, a tunnel, hoops and a flag are placed in front of each team. On a signal, the first participant approaches the gymnastic bench from the side and jumps over it. They crawl into the tunnel. They jump from hoop to hoop, then run around the flag, run to the second participant and pass the baton.

Leading. Well done guys did a great job.

The jury sums up the results of the entire competition. And we will play a game with you.

Reverse Volleyball game.

Children and parents roll balls under the net. While the music is playing, you need to roll the balls under the net as quickly as possible. After the music has ended, stop rolling the balls. The team with the fewest balls on their side wins.

The jury announces the winners of the sports competition, awards cups, medals and prizes to the winners.

Leading. On this, our fun competitions have come to an end, we wish you new sports victories.

To cheerful music, the team leaves the hall in a good mood.

The players of each team take turns overcoming the distance, at any moment the leader can give a signal (whistle), the players must take the position of lying down, as in push-ups. When the signal is repeated, the relay continues.

Relay race "Difficult burden"


Participants are divided into teams of two. Each pair of players receives two sticks up to 50 centimeters long and a board 70-75 centimeters long, with a flag attached to it. Standing side by side, players hold their wands facing forward. A plank is placed at the ends of the sticks. In this form, by joint efforts, they must carry their burden to a conditional place and return back. If the plank falls, the players stop, pick it up and then continue on their way. Whoever completes the task faster, that pair of players is considered the winner.

The passage of the swamp


Each team is given 2 hoops. With their help it is necessary to overcome the "swamp". Groups from three people. On a signal, one of the participants in the first group throws the hoop to the ground, all three players jump into it. They throw the second hoop at such a distance from the first one that they can jump into it, and then, without leaving the space of the second hoop, reach out to the first with their hand. So, making jumps and throwing hoops, the group gets to the turning point. You can go back to the start line along the "bridge", that is, just roll the hoops on the ground. And at the start line, the hoops are passed to the next three. It is strictly forbidden to step foot outside the hoop - you can "drown".

Relay race "Challenge players"


The players are divided into 2 teams and stand in a column one at a time. Team players are calculated in numerical order. The manager calls the number. For example: 1, then 5 and so on. The called players run to the established place, they run around the rack (object) and come back. The team whose player returned first gets a point. The team that gets the most points wins.

Relay "Running in bags"


Children are built in two columns, the distance between the columns is 3 steps. Holding the bags with their hands near the belt, they jump to the designated place (flag, stick, or other object). Having run around it, the children return to their columns, get out of the bags, and pass them on to the next. This continues until all the children run in bags. The team whose players complete the task faster wins.

Relay race "Bring a piece of paper"


You need to prepare 2 sheets of paper (you can from a notebook) The players are divided into two teams, which are built in parallel to one another. The first player of each team is placed on the palm of a piece of paper. During the game, the sheet should lie in the palm of your hand by itself - it’s impossible to hold it. The first players from each team run to the flag. If a leaf suddenly falls to the ground, you need to pick it up, put it in your palm and continue on your way. Having reached his team, the player must quickly shift the leaf to right palm the next comrade in line, who immediately runs forward. Meanwhile, the first one stands at the end of the row. This continues until the turn reaches the first one. The team that completes the task the fastest wins.

Relay race "Stubborn egg"


Form teams of 6 people each. Break the teams into pairs. The task of the couple is to carry the egg between their foreheads to the indicated marker and back. After that, the egg is passed to the next pair. Competitors may only support the egg with their hands outside the starting line. The fall of the egg means the team is out of the fight. The team that completes this task the fastest wins.

Relay race "Running on clouds"


For this game you will need five representatives from each team. Line up the participants and tie two inflated balloons to the right and left legs of each participant (4 balloons per person). On command, the first participants set off - their task is to run to the marker for the end of the distance and return back, passing the baton to the next member of their team. Each bursting balloon brings the team one penalty point.

Relay "Jumpers"


Children are divided into two teams and lined up in columns one after the other. At the signal of the leader, the participants of each team perform a jump, pushing off with two legs from a place. The first jumps, the second stands on the place to which the first jumped, and jumps further. When all players have jumped, the leader measures the entire length of the jumps of the first and second teams. The team that jumps the farthest wins.

Relay "Pass the ball"


Children are divided into two teams. The players of each team are built one after the other in a column. The first participants hold the ball in their hands. At the signal of the leader, the first player in each team passes the ball to the one who is behind, over his head. The last in the team, having received the ball, runs to the beginning of the column, gets up first and passes the ball to the next one behind him, also over his head. And so on until the first one returns to its place. The team that finishes the game first wins.

Relay "Aerial kangaroos"


Divide the participants into teams and ask the participants to stand one behind the other. Give each team a balloon. The first participant holds the balloon between his knees and, like a kangaroo, jumps with it to the marker for the end of the distance. Returning in the same way back, he passes the ball to the next player and so on. The winner is the team whose players finish the relay first.

Relay race "Climb through the hoops"


All players are divided into two teams and lined up in columns one at a time. At a distance of 3 and 5 meters in front of each column, two hoops lie one after the other, and at a distance of 7 meters - a ball. At the leader’s signal, the first players of each team run to the first hoop, stop in front of it, take it with both hands, raise it above their heads, put the hoop on themselves, squat, put the hoop on the floor, run to the second hoop, stand in the center of it, take it with their hands , lifted above the head and lowered to the floor. After that, the players run around the ball and return to their place. The next child continues the game. The team that completes the task first wins.

Relay race "Through the ropes"


The players are divided into two teams, each of which is divided into pairs. Pairs of each team become columns 3-4 steps apart and hold short ropes by the ends at a distance of 50-60 centimeters from the floor. At the signal of the leader, the first pair quickly puts the rope on the ground and both players run (one to the left, the other to the right) to the end of their column, and then sequentially jump over the ropes of all the pairs standing in the column. Having reached their places, both players stop and again take their rope by the ends. As soon as the first rope is lifted from the ground, the second pair put down their rope, jump over the first rope, run past the column to its end and jump over the ropes to their place. Then the third pair comes into play and so on. The team whose players finish the relay first wins.

Baba Yaga


Relay game. A simple bucket is used as a mortar, a mop is used as a broom. The participant stands with one foot in the bucket, the other remains on the ground. With one hand he holds a bucket by the handle, and in the other hand he holds a mop. In this position, it is necessary to go the entire distance and pass the mortar and broom to the next participant.

Potato in a spoon


It is necessary to run a certain distance, holding a spoon with a large potato in an outstretched hand. They take turns running. Running time is recorded. If the potato falls, they put it back and continue running. You can't run without potatoes! Whoever shows wins best time. Team competition is even more exciting.

Go to cart


The participants are divided into two teams. Two baskets are placed at an equal distance from them. Each team is given a big ball. Participants in turn begin to throw the ball into the basket. The team with the most hits in the basket wins.

Cycling


The bicycle in this relay race will be replaced by a gymnastic stick. The stick must be saddled by two participants at once. They are cyclists. Each bike duo, holding a stick between their legs, will have to get to the turning point and back. The fastest win.

Changing places with gymnastic sticks


Players of 2 teams line up opposite each other at a distance of 2 meters. Each player supports a gymnastic stick with his hand (covering it from above with his palm), placed vertically on the floor behind the marked line. On a signal, the players of each pair (participants facing each other make up pairs) must change places. In this case, the player must pick up his partner's stick so that it does not fall (each leaves his stick in place). If any player's stick falls, his team receives a penalty point. The team with the fewest penalty points wins.

Relay race with sticks and jumps


The players are divided into 2 - 3 equal teams, which line up in columns one by one in 3 - 4 steps from each other. They stand parallel in front of the line, and in the hands of the player standing in front is a gymnastic stick. On a signal, the first numbers to the mace (stuffed ball) installed at 12-15 meters, run around it and, returning to their columns, pass one of the ends of the stick to the second numbers. Holding on to the ends of the stick, both players hold it under the feet of the players, moving towards the end of the column. Everyone jumps over a stick, pushing off with two legs. The first player remains at the end of his column, and the other runs to the counter, goes around it and carries the stick under the feet of those playing with number 3, and so on. The game ends when all participants run with a stick. When the starting player is again the first in the column and a stick is brought to him, he raises it up.

Race balls overhead and underfoot


The participants of the game are built in columns one at a time. The distance between players is 1 meter. Balls are distributed to the first numbers. On the leader's signal, the first player passes the ball back over his head. The player who received the ball passes it further, but between the legs, the third - again over the head, the fourth - between the legs and so on. The last player runs with the ball to the beginning of the column and serves it back over his head. So each of the players passes the ball once over the head, and once between the legs. The player standing first in the column always passes the ball over his head. The team whose first player returns to their place first wins.

Relay race "Running"


On a signal, the first participant runs to the turning flag and back, having reached the team, claps on the hand of the next participant - passes the baton.

Kruzhilka


This game is a relay race with a rope: before the turning point, the players jump over the rope from foot to foot, and when returning back, they take the rope folded in half in one hand and rotate it horizontally under their feet.

Siamese twins


Two participants stand with their backs to each other and tightly grapple with their hands. They run sideways. The backs of the players must be tightly pressed against each other.

Relay "Roll the ball"


Teams line up in columns one at a time. In front of the first player of each team lies a volleyball or stuffed ball. Players dribble the ball forward on the ground with their hands. In this case, the ball is allowed to be pushed at arm's length. Having rounded the turning point, the players also return to their teams and pass the ball to the next player. The team that completes the task wins.

Relay "Take the last"


The players of the two teams line up in a column one at a time. common line start. In front of the columns, at a distance of 20 meters, towns, maces, cubes, balls, and so on are arranged in a row. Items 1 less total number members of both teams. On a signal, the guides in the columns run to the objects and take one from the edge (one takes from the right, the other from the left), go back, run around their columns from behind and touch the next player of their column with their hand. Then he starts and does the same. The team whose player takes the last item wins.

bumpy running


The players are divided into teams, the players of which are built in columns one at a time. In front of each team from the start line to the finish line at a distance of 1 - 1.5 meters from each other, circles with a diameter of 30 - 40 centimeters are drawn in a straight or winding line. At the signal of the leader, the first numbers with a baton jump from circle to circle, after which they return back in the shortest way and pass the baton to the next player who performs the same task. The team whose players finish the relay first wins.

Getting ready for the trip


The team lines up in a row, in front of the first participant lies a backpack. Dishes are located 15-20 steps from both teams. Each player needs to run to the dishes, take one item, return, put it in a backpack and touch the next player with his hand - "pass" the baton. Then the next participant runs. Teams are given three points for quickness and neat packing of the backpack.

Pair relay


Purpose: Development of speed and dexterity of movements. Development of the ability to coordinate actions with the actions of a partner.

Material: Two identical mugs, four empty matchboxes.

Game progress: The players are divided into two teams, the players of each team line up in pairs in front of the line. For the game, they take two identical mugs, fill them with water and place them in front of the first couples. At 10-15 meters in front of the teams, one circle with a diameter of 1 meter is drawn, two matchboxes are placed in each circle.

At the command of the leader, the players of the first pair take one mug together (by any means) and run forward, trying not to spill the water. Having reached the circle, they just as carefully place the mug in the circle and take the boxes. The box is placed on the shoulder, the couple join hands, connecting them crosswise, and run to the starting mark, carrying the boxes on their shoulders. The second pair does everything in reverse order - and so on, until all participants have covered the distance.

Ball in the ring


The teams are lined up in one column one at a time in front of the backboards at a distance of 2 - 3 meters. At the signal, the first number throws the ball around the ring, then puts the ball in, and the second player also takes the ball and throws it into the ring, and so on. The team that gets into the ring the most wins.

Relay "Running with three balls"


On the start line, the first participant takes 3 balls in a convenient way (football, volleyball and basketball). On a signal, he runs with them to the turning flag and stacks the balls near it. It comes back empty. The next participant runs empty to the lying balls, picks them up, returns with them back to the team and, not reaching 1 meter, puts them on the ground.

Instead of large balls, you can take 6 tennis,

Instead of running, jumping.

Relay "Turnip"


There are two teams of 6 children. This is a grandfather, grandmother, Bug, granddaughter, cat and mouse. There are 2 chairs on the opposite wall of the hall. A turnip sits on each chair - a child in a hat with a picture of a turnip.

The grandfather starts the game. On a signal, he runs to the turnip, runs around it and returns, the grandmother clings to him (takes him by the waist), and they continue to run together, go around the turnip again and run back, then the granddaughter joins them and so on. At the end of the game, a turnip clings to the mouse. The team that pulls out the turnip the fastest wins.

Relay with hoops


Two lines are drawn on the track at a distance of 20 - 25 meters from one another. Each player must roll the hoop from the first to the second line, come back and pass the hoop to his friend. The team that finishes the relay first wins.

Relay with hoop and rope


Teams are built as if they were on a relay race. The guide of the first subgroup has a gymnastic hoop, and the guide of the second subgroup has a jump rope. On a signal, the player with the hoop rushes forward, jumping over the hoop (like a jump rope). As soon as the player with the hoop crosses the starting line of the opposing team, the player with the rope starts, who moves forward by jumping over the rope. Each participant, after completing the task, passes the inventory to the next player in the team. This continues until the participants complete the task and switch places in teams. Runs are prohibited.

Relay "Porters"


4 players (2 from each team) stand on the start line. Everyone gets 3 big balls. They must be carried to the final destination and returned back. It is very difficult to hold 3 balls in your hands, and it is also not easy to pick up a fallen ball without assistance. Therefore, porters have to move slowly and carefully (the distance should not be too large). The team that completes the task the fastest wins.

Relay "Race of balls underfoot"


Players are divided into 2 teams. The first player sends the ball back between the spread legs of the players. The last player of each team bends over, catches the ball and runs forward with it along the column, stands at the beginning of the column and again sends the ball between the legs apart, and so on. The team that finishes the relay the fastest wins.

Relay race "Three jumps"


The participants are divided into two teams. At a distance of 8-10 meters from the start line, put a rope and a hoop. After the signal, the first participant, having reached the rope, takes it in his hands, makes three jumps on the spot, puts it down and runs back. The second participant takes the hoop and makes three jumps through it. There is an alternation of a rope and a hoop. Whose team can do it faster, that one will win.

Relay "Race of balls"


The players are divided into two, three or four teams and stand in columns one at a time. Those in front have a volleyball. At the signal of the leader, the transfer of balls back begins. When the ball reaches the one standing behind, he runs with the ball to the head of the column (everyone takes a step back), becomes the first and starts passing the ball back and so on. The game continues until each player on the team is first. It is necessary to make sure that the ball is passed with straight arms with an inclination back, and the distance in the columns would be at least a step.

Relay "Handed - sit down!"


The players are divided into several teams, 7-8 people each, and line up behind the common starting line in a column one at a time. Captains stand in front of each column facing it at a distance of 5 - 6 meters. Captains receive a volleyball. On a signal, each captain passes the ball to the first player in his column. Having caught the ball, this player returns it to the captain and crouches. The captain throws the ball to the second, then the third and subsequent players. Each of them, returning the ball to the captain, crouches. Having received the ball from the last player of his column, the captain lifts it up, and all the players of his team jump up. The team with the fastest players to complete the task wins.

Snipers


Children stand in two columns. At a distance of 3 meters in front of each column, put a hoop. Children take turns throwing sandbags with their right and left hands, trying to hit the hoop. If the child hit, then his team counts 1 point. Outcome: whoever has more points, that team won.

Relay "Eye of the Needle"


There are 2 or 3 hoops on the ground along the relay line. Starting, the first one must run to the first hoop, pick it up and pass it through itself. Then with the next hoops also. And so on the way back.

relay race with rope


The players of each team are built behind the common starting line in a column one at a time. In front of each column at a distance of 10 - 12 meters, a turntable is placed. On a signal, the guide in the column runs out from behind the starting line and moves forward, jumping over the rope. At the turntable, he folds the rope in half and intercepts it in one hand. He moves back, jumping on two legs and rotating the rope horizontally under his feet. At the finish, the participant passes the rope to the next player of his team, and he himself stands at the end of his column. The team whose players finish the relay more accurately and earlier wins.

Counter relay with bars


Children are divided into teams of 6 - 8 people each. Participants are built in oncoming columns one by one at a distance of 8 - 10 meters from one another. The guides of the columns of the first group receive 3 wooden bars, the thickness and width of which are at least 10 centimeters, the length is 25 centimeters. Having put 2 bars (one on the start line, the other in front, a step away from the first), each of the managers stands on the bars with both feet, and holds the third bar in his hands. On a signal, the player, without leaving the bars, puts the third bar in front of him and transfers the leg that was behind him to it. He shifts the freed bar forward and transfers his leg to it. So the player moves to the opposite column. The guide of the opposite column, having received the bars behind the start line, does the same. The winner is the team whose players quickly change places in the columns.

Animal Relay


The players are divided into 2 - 4 equal teams and line up in columns one at a time. Players in teams take the names of animals. standing first are called "bears", the second - "wolves", the third - "foxes", the fourth - "hares". A starting line is drawn in front of those in front. At the command of the educator, team members must jump to a given place in the same way as real animals do. The team of "wolves" run like wolves, the team of "hares" - like hares, and so on.

unload the car


Children are invited to unload "cars" with "vegetables". Cars are placed against one wall, and two baskets are placed opposite them against the other wall. Near the baskets, one player stands up at a time and, on a signal, they run to the cars. You can carry vegetables one at a time. Vegetables should be the same in all machines, both in quantity and volume.

Other members can then "load" the machines. In this case, the players stand at the cars, run to the baskets on a signal and transfer the vegetables to the cars.

Cars can be boxes, chairs. Vegetables - skittles, cubes and the like.

sports children children children baton baton relay baton baton baton sports children children

The relay race for preschoolers should be fun and provocative. Music, contests and awarding the winners - all this should be in a sports festival.

The task of holding sports events in kindergarten is the development of physical qualities in a child and the formation of motor skills. In addition, the child develops moral and volitional qualities, courage, endurance, independence and purposefulness.

The purpose of these holidays- this is the introduction of children to sports and the development of their desire for a healthy lifestyle. Children from a young age learn to actively and organizedly spend their holidays.

Fun starts - finish!

Scenario sports holiday in kindergarten



First you need to decorate the hall: hang posters with slogans about healthy way life and the benefits of movement. The central wall should be bright and eye-catching.

Tip: In the corners of the hall, set up stands with children's drawings on the theme "We are friends with physical education." Kids, together with their parents, come up with the name of their teams and the motto.

The scenario of a sports festival in kindergarten begins with the sound of a march, and the teams come out to applause:

  • Leading hello with the participants and announces the beginning of the holiday:

Our fun marathon
We will start now.
If you want to be healthy
Come see us at the stadium!
Jump, run and play
Never be discouraged!
You will be dexterous, strong, courageous,
Fast and skillful!



  • The facilitator invites the teams to get to know each other and they take turns saying their name and reciting the motto
  • Before the start warm-up training, the body warms up, the muscles warm up - everything, like real athletes
  • Sounds like musical accompaniment, and the kids begin to perform rhythmic exercises
  • After the end of the workout presenter says:

Hockey is a great game!
We have a decent platform.
Now who is the bravest?
Come play quickly!



  • Relay races and competitions begin. After several competitions, the children need to rest
  • Everyone sat down and began to guess riddles about sports:

What is an ice dancer called? (Figure skater)
The beginning of the road to the finish line. (Start)
Flying ball in badminton. (Shuttlecock)
How often are Olympic Games? (Once every 4 years)
What is the name of the ball out of play? (Out)

  • After the rest, relay races continue. The result of sports competitions will be the awarding of winners

Leader's words:

Thank you all for your attention
Behind interesting victories and loud laughter.
For fun competition
And long-awaited success!

As a prize for the winner, parents can bake a big one.

Important: Children will be happy to eat such a treat after a fun physical education, drinking compote or tea.

Children's sports competitions for preschoolers



No one sports holiday not without fun competitions. They help develop in kids quick wits, quick thinking and quick reactions.

Baby sports competitions for preschoolers:

"Snowballs"

  • Everyone's favorite snowball game. Instead of snow, each team has sheets of paper of its own color.
  • Participants crumple sheets and throw them at rivals
  • After that, the participants begin to collect their team's snowballs in bags. Whoever collects faster wins

"Cinderella"

  • From each team of kids, one person is called
  • Two empty and one full containers are placed in front of the participants.
  • Any large items are completely mixed, for example, pasta of different colors
  • The task of the participants is to arrange pasta of the same color in boxes.
  • Whoever completes the task faster wins.

"Animals"

  • Two teams stand in two rows. At the end of the hall, two chairs opposite each of the teams
  • The task of each player is to reach the finish line in the form of an animal.
  • The facilitator says "Frog", and the players start jumping like a frog, running to the chair and back
  • In the middle of the competition, the host says “Bear, and the next participants run to the chair and back like a clumsy bear
  • The victory will be for the team that copes well with the task and its last member is the first to reach the finish line

Fun starts: sports relay race for children



The kids are looking forward to the sports day. They are happy to help decorate the hall and hang out their drawings. Both adults and children like fun starts.

Sports relay races for children:

"Sticks"

  • Two teams line up and are given hockey sticks
  • With their help, you need to bring the cube to the finish line and back.

"Horses"

  • Ride in a bag or on a stick to the finish line and back
  • The stick or bag is passed to the next participant - so on until the victory

"No Hands"

  • Two people from the team to carry the ball to the finish line without touching their hands. You can hold the ball with your stomachs, heads

"Crossing"

  • Captain inside the hoop - he's driving
  • Runs up, takes one participant to him, and they go to the finish line
  • So you need to "transport" each participant

Competition of sports games for kindergarten children

Children like funny Games and competitions, so the fun should be accompanied by music.

Important: In order to easily attract kids to the game, it is necessary to show by example how the relay race should be carried out.

Tip: Only run contests that you know are safe.

Children can be offered such contests of sports games for kindergarten children:

"Driver"

The kids are divided into two teams. Each team has one toy truck with a doll or soft toy. Participants must drive the truck by the rope along the designated path to the finish line. Which team will complete this task faster, that one will be the winner.

"Mummy"

Two teams of participants are given a roll of toilet paper. One "mummy" is selected, which must be wrapped with paper. Whichever team completes the task the fastest wins.

"Artist"

Children are given markers. There are two drawing papers hanging on the wall. Two children come out and start drawing one of the friends of their kindergarten group. The felt-tip pen is not held by the hands, but by the mouth. Which of the children will be the first to know whose portrait is drawn, then won. The next one is to draw the one who answered correctly.

Important: You can involve adults in children's competitions - dads, moms, grandparents.

"Hippodrome"

Dads help in this competition. Adult is a horse. The child sits on the father's back. It is necessary to "jump" to the finish line. Whoever gets there faster wins.

Fun contests for kids



Toddlers love fun games. They will be happy to throw the ball or run from start to finish. Therefore, in kindergarten they can be offered such fun competitions for children:

"Matryoshka"

Set up two chairs. Put on them a sundress and a scarf. Whoever puts on the costume faster wins.

"Firefighter"

Sleeves of two jackets turn inside out. Jackets are hung on the backs of chairs, which are installed back to back. Lay a rope two meters long under the chairs. At the signal of the facilitator, the participants run up to the chairs and begin to put on jackets, turning the sleeves inside out. After that, they run around the chairs, sit on them and pull the rope.

"Who is faster?"

Children stand in a line with jump ropes in their hands. A line is drawn 20 meters from them and a rope with flags is placed. On a signal, the kids begin to jump to the line. The winner will be the child who jumps to the edge first.



Important: Thanks to such holidays and competitions, adults direct the energy of children in the right direction.

These activities teach kids to be brave, help friends and be persistent in a playful way. Funny contests turn even an ordinary summer walk in kindergarten into an exciting and interesting event.

Video: Sports competitions for children and parents were held in kindergarten No. 40 Zvyozdochka

These competitions will help educators and parents to entertain children. They can be used in class holiday events, at home, on the street.

Firefighters

Turn the sleeves of two jackets inside out and hang them over the backs of chairs. Place the chairs at a distance of one meter with their backs to each other. Place two meters of string under the chairs. Both participants stand at their chairs. On a signal, they should take jackets, turn out sleeves, put on, fasten all buttons. Then run around the opponent's chair, sit on your chair and pull the rope.

Who is faster

Children with jump ropes in their hands stand in a line on one side of the playground so as not to interfere with each other. In 15 - 20 steps, a line is drawn or a cord with flags is laid down. After the agreed signal, all children simultaneously jump in the direction of the laid cord. The one who gets close to her first wins.

Hitting the ball on target

At a distance of 8-10 m, a skittle or a flag is set. Each team member gets the right to one throw, he must try to knock down the target. After each throw, the ball is returned to the team. If the target is knocked down, it is set to its original place. The team with the most accurate hits wins.
- the ball does not fly, but rolls on the ground, thrown by hand,
- players kick the ball with their feet,
- Players throw the ball with both hands over their heads.

Ball in the ring

The teams are lined up in one column one at a time in front of the backboards at a distance of 2-3 meters. At the signal, the first number throws the ball around the ring, then puts the ball down, and the second player also takes the ball and throws it into the ring, and so on. The team that gets into the ring the most wins.

Artists

In the center of the circle or stage are two easels with paper. The facilitator calls two groups of five people. At the leader’s signal, the first from the group take coal and draw the beginning of the drawing, at the signal they pass the coal to the next one. The task is for all five competitors to draw a given drawing faster than their opponents. Everyone should be involved in drawing.
The tasks are simple: draw a steam locomotive, a bicycle, a steamer, a truck, a tram, an airplane, etc.

Roll up the ball

The players are divided into groups of 2-5 people. Each of them receives a task: within a set time (8 - 10 minutes), roll up a snowball as large as possible. The group that rolls up the largest snowball by the specified time wins.

Running with three balls

On the start line, the first one takes 3 balls in a convenient way (football, volleyball and basketball). On a signal, he runs with them to the turning flag and stacks the balls near it. It comes back empty. The next participant runs empty to the lying balls, picks them up, returns with them back to the team and, not reaching 1 m, puts them on the floor.
- instead of large balls, you can take 6 tennis balls,
instead of running, jumping.

Chain

In the allotted time, make a chain using paper clips. Whose chain is longer wins the competition.

Inflate a balloon

For this contest you will need 8 balloons. 8 people are selected from the hall. They are given Balloons. At the command of the host, the participants begin to inflate the balloons, but so that the balloon does not burst when inflated. The one who completes the task first wins.

turnip

There are two teams of 6 children. This is a grandfather, grandmother, Bug, granddaughter, cat and mouse. There are 2 chairs on the opposite wall of the hall. A turnip sits on each chair - a child in a hat with the image of a turnip.
The grandfather starts the game. On a signal, he runs to the turnip, runs around it and returns, the grandmother clings to him (takes him by the waist), and they continue to run together, go around the turnip again and run back, then the granddaughter joins them, etc. At the end of the game for a turnip clings to a mouse. The team that pulls out the turnip the fastest wins.

Relay with hoops

Two lines are drawn on the track at a distance of 20 - 25 m from one another. Each player must roll the hoop from the first to the second line, come back and pass the hoop to his friend. The team that finishes the relay first wins.

Relay with hoop and rope

Teams are built as if they were in a relay race. The guide of the first subgroup has a gymnastic hoop, and the guide of the second subgroup has a jump rope. On a signal, the player with the hoop rushes forward, jumping over the hoop (like a jump rope). As soon as the player with the hoop crosses the start line of the opposite column, the player with the rope starts, who moves forward by jumping the rope. Each participant, after completing the task, passes the inventory to the next player in the column. This continues until the participants complete the task and change places in the columns. Runs are prohibited.

Porters

4 players (2 from each team) stand on the start line. Everyone gets 3 big balls. They must be carried to the final destination and returned back. It is very difficult to hold 3 balls in your hands, and it is also not easy to pick up a fallen ball without assistance. Therefore, porters have to move slowly and carefully (the distance should not be too large). The team that completes the task the fastest wins.

Ball race underfoot

Players are divided into 2 teams. The first player sends the ball back between the spread legs of the players. The last player of each team leans over, catches the ball and runs forward with it along the column, stands at the beginning of the column and again sends the ball between the legs apart, etc. The team that finishes the relay the fastest wins.

Three jumps

The participants are divided into two teams. At a distance of 8-10 m from the start line, put a rope and a hoop. After the signal, the 1st, having reached the rope, picks it up, makes three jumps on the spot, puts it down and runs back. The 2nd takes the hoop and makes three jumps through it and the rope and the hoop alternate. Whose team can do it faster, that one will win.

hoops race

The players are divided into equal teams and lined up along the sidelines of the court. On the right flank of each team is a captain; he is wearing 10 gymnastic hoops. On a signal, the captain takes off the first hoop and passes it through himself from top to bottom or vice versa and passes it to the next player. At the same time, the captain takes off the second hoop and passes it on to his neighbor, who, having completed the task, passes the hoop on. Thus, each player, having passed a hoop to a neighbor, immediately receives a new hoop. The trailing player in the line puts on all the hoops. The team whose players complete the task faster gets the winning point. The team whose players win twice wins.

Quick threes

Players stand in a circle in threes - one after the other. The first numbers of each three join hands and an inner circle is formed. The second and third numbers, holding hands, form a large outer circle. On a signal, the guys standing in the inner circle run to the right with side steps, and those standing in the outer circle - to the left. On the second signal, the players release their hands and stand in their triples. Each time the circles move in the other direction. The players of the trio who gather faster get the winning point. The game is played 4 - 5 minutes. The trio with the most points wins.

Forbidden movement

The players, together with the leader, stand in a circle. The leader takes a step forward to be more visible. If there are few players, then you can build them in a line, and stand in front of them yourself. The leader invites the guys to perform all the movements behind him, with the exception of the prohibited, pre-established by him. For example, it is forbidden to perform the “hands on the belt” movement. Head to the music starts to do different movements and all the players repeat them. Suddenly, the leader performs a forbidden movement. The participant of the game, repeating it, takes a step forward, and then continues to play.

Politeness check

This contest is a trick and is only held once. Before the start of the boys' competition, a girl passes in front of them and, as if by chance, drops her handkerchief. The winner is the boy who guessed to pick up the handkerchief and politely return it to the girl. After that, it is announced that this was the first competition.
Option: if the competition is between two teams, then the point is awarded to the one from which the most polite boy was.

Good fairy tale

A fairy tale with a sad ending is taken as a basis (for example, the Snow Maiden, the Little Mermaid, etc.). And the task is given to the children to think about how this fairy tale can be remade using characters from other fairy tales, so that it ends happily. The team that plays the fairy tale in the form of a mini-performance in the most funny and fun way wins.

Train

The participants of the game are divided into two equal groups. The players of each group hold on to each other and form one chain with their arms bent at the elbows.
Ahead of the chain are becoming stronger and more dexterous participants - "clockwork". Standing against each other, the “clockwork” also take each other by the arms bent at the elbows and pull each in their own direction, trying to either break the enemy’s chain or pull it over the intended line.
Rule: start pulling exactly at the signal.

Story competition folk tales

Children are divided into two teams. The host says the first words from the name of folk tales, the participants must say this name in full. The team with the most correct answers wins.
1. Ivan Tsarevich and gray ... (wolf)
2. Sister Alyonushka and brother ... (Ivan)
3. Finist - Clear ... (falcon)
4. Princess - ... (Toad)
5. Geese - ... (Swans)
6. By pike ... (by command)
7. Frost ... (Ivanovich)
8. Snow White and seven ... (gnomes)
9. Horse - ... (Humpbacked)

Speak without mistakes

Whoever speaks these proverbs better, he will win:
Sasha walked along the highway and sucked dry.
Carl stole the corals from Clara, and Clara stole the clarinet from Carl.
The ships tacked, tacked, but did not catch.
He reported, but under-reported, and began to report - he reported.

Night travel

The host says that the driver will have to drive at night without lighting, so the player is blindfolded. But first, the driver is introduced to the freeway made from sports skittles. Having handed the steering wheel to the driver, the leader offers to practice and drive so that not a single column is knocked down. The player is then blindfolded and led to the steering wheel. The host gives a command - a hint where to turn to the driver, warns about the danger. When the path is completed, the leader unties the driver's eyes. Then the next participants in the game “go”. The one who knocks down the pin the least wins.

Sharp arrows

A target is attached to the wall. You can use small balls or darts.
Each player has three tries.
After the game, the host rewards the winners and cheers up the losers.

keep your balance

With their arms outstretched to the sides, the players, like tightrope walkers, walk along the very edge of the carpet.
The winner is the one who last leaves the race.

Horror

The conditions are as follows - there are five eggs in the cassette. One of them is raw, warns the presenter. The rest are boiled. It is necessary to break the egg on the forehead. Whoever gets raw is the brave one. (But in fact, the eggs are all boiled, and the prize is just the last participant - he consciously risked becoming a laughingstock.)

Cheerful Orchestra game

An unlimited number of people participate in the game. A conductor is chosen, the rest of the participants are divided into balalaika players, harmonists, trumpeters, violinists, etc., depending on the number of participants. At the signal of the conductor, who points to a group of musicians, they begin to “play” to the motive of any well-known song: balalaika players - “Shake, shake”, violinists - “tili-tili”, trumpeters - “turu-ru”, harmonists - “tra- la-la." The complexity of the task lies in the fact that the pace of the change of musicians is constantly increasing, the conductor points to one or the other group, and if the conductor waves both hands, then the musicians must “play” all together. You can complicate the task, if the conductor waves his hand strongly, then the musicians should “play” loudly, and if he waves a little, then the musicians “play” quietly.

Game "Collect a bouquet"

There are 2 teams of 8 people each. 1 child in the team is a gardener, the rest are flowers. On the head of flower children are caps with the image of flowers. Flower children squat in a column one by one at a considerable distance from each other. At a signal, the gardeners run to the first flower, which grabs the gardener behind his back. The two of them are already running to the next flower, etc. The team that first ran to the finish line wins.

ringlet

You will need a long cord and a ring. Pass the cord through the ring and tie the ends. Children sit in a circle, put a cord with a ring on their knees. In the center of the circle is the driver. Children imperceptibly from the driver move the ring from one to another (not necessarily in one direction, you can move the ring in different directions). At the same time, music sounds, and the driver carefully monitors the movements of the ring. As soon as the music is stopped, the ring also stops. The driver must indicate who has the ring now. If you guessed correctly, it changes places with the one who had the ring.

And I!

Mindfulness game.
Rules of the game: the host tells a story about himself, preferably a fable. During the story, he pauses and raises his hand up. The rest should listen carefully and, when the leader raises his hand up, shout “and I” if the action referred to in the story can be performed by a person or remain silent if the action is not suitable. For example, the leader says:
“Once I went to the forest ...
All: "Me too!"
I see a squirrel sitting on a tree ...
-…?
Squirrel sits and gnaws nuts ...
— ….
- She saw me and let's throw nuts at me ...
-…?
I ran away from her...
-…?
I went the other way...
— ….
- I'm going through the forest, picking flowers ...
— …
- I sing songs ...
— ….
- I see a goat nibbling grass .... -…? - I'm whistling...
— ….
- The goat was frightened and galloped off ...
-…?
- And I went on ...
— …
There are no winners in this game - the main thing is a cheerful mood.

repeater

Children stand in one line. I choose the first participant by lot or counting. He becomes facing everyone and performs some movement, for example: clapping his hands, jumping on one leg, turning his head, raising his hands, etc. Then he stands in his place, and the next player takes his place. He repeats the movement of the first participant and adds his own.
The third player repeats the two previous gestures and adds his own, and the rest of the participants in the game do so in turn. When the whole team finishes the show, the game can go around the second round. The player who fails to repeat any gesture is out of the game. The last child left is the winner.

Sparrows and crows

You can play together with a child, but better company. Agree in advance what the sparrows will do and what the crows will do. For example, with the command "Sparrows" - the children will lie down on the floor. And with the command "Crows" - climb onto the bench. Now you can start the game. An adult slowly pronounces “In - ro - ... we!” Children must quickly complete the movement that was given to the crows. Who completed the last or mixed up - pays forfeit.

Pinch feathers

You will need clothespins. Several children will be catchers. They are given clothespins that they attach to their clothes. If the catcher catches one of the children, he attaches a clothespin to his clothes. The catcher who first frees himself from his clothespins wins.

Looking for a ball

Participants of the game stand in a circle and close their eyes. The leader takes a small ball or any other small object and throws it away to the side. Everyone listens carefully, trying to guess by the sound where the ball fell. At the command "Search!" children run in different directions, looking for the ball. The winner is the one who finds it, quietly runs up to a prearranged place and knocks with a stick with the words “The ball is mine!”. If other players have guessed who has the ball, then they try to catch up with him and knock him down. Then the ball goes to the player who caught up. Now he is running away from the others.

glomerulus

Children are divided into pairs. Each pair is given a ball of thread and a thick pencil. At the signal of the leader, the children begin to rewind the ball onto a pencil. One of the children holds a ball, the second winds the thread around a pencil. The pair that completes the job the fastest wins. The second prize can be awarded for the most accurate ball.

Two rams

This game can be played in pairs. Two children, legs wide apart, tilt their bodies forward, rest their foreheads against each other. Hands are clasped behind the back. The task is to confront each other without moving, as long as possible. You can make the sounds "Be-e-e."

Potato

Invite the children to check attentiveness, observation and speed of reaction. It's very easy to do. Let the guys answer any of your questions: “Potato”. Questions can be addressed to everyone, and sometimes it is better to ask one. For example: “What do you have in this place?” (pointing to his nose).
The reaction is easy to imagine. Whoever makes a mistake is out of the game. Do not forget to forgive the most inattentive after the first two questions, otherwise you will not have anyone to continue the game with. Here are some questions you can ask:
- What did you eat for lunch today?
- What would you like to eat for dinner?
— And who is late and now enters the hall?
What did your mother bring you as a present?
What do you dream about at night?
- What is the name of your favorite dog? … and so on.
At the end of the game, give the winners - the most attentive guys - a comic prize - a potato.

truckers

Plastic glasses or small buckets of water filled to the brim are placed on children's trucks. Ropes of the same length are tied to the cars (according to the height of the child). On command, you need to quickly “carry the load” from start to finish, trying not to spill the water. The winner is the one who reached the finish line the fastest and did not spill the water. You can make two prizes - for speed and for accuracy.

Crumple up the newspaper

You will need newspapers according to the number of participants. An unfolded newspaper is placed on the floor in front of the players. The task is to crumple the newspaper at the signal of the presenter, trying to collect the entire sheet into a fist.
Whoever can do it first is the winner.

dexterous janitor

To play, you need to prepare a broom, “leaves” (You can use small sheets of paper). A circle is drawn - this is the place of the "janitor." A janitor is selected. "Janitor" with a broom becomes a circle. At the signal of the presenter, the rest of the participants depict the “wind”, that is, they throw papers into the circle, the “janitor” sweeps the garbage. "Janitor" is considered the winner if after the agreed time (1-2 minutes) there is not a single piece of paper in the circle.

self-portrait

On a sheet of drawing paper or cardboard, two cuts are made for hands. Participants take each of their sheets, putting their hands through the slots, draw a portrait with a brush, without looking. Whoever's "masterpiece" turned out more successfully - takes the prize.

"Monkey"

Children are divided into two teams. After that, the players of the first team confer and think of a word to one of the players of the second team. His task is to show this word to the members of his team only with gestures, without using any sounds and words. When the word is guessed, the teams change places.
Depending on the age of the participants, the complexity of the hidden words may vary. Beginning with simple words and concepts, such as "car", "house", and ending with complex concepts, the names of films, cartoons, books.

Snowflake

Each child is given a "snowflake", i.e. by a small ball of cotton. Children loosen their snowflakes and, at your signal, launch them into the air and begin to blow on them from below so that they stay in the air as long as possible. The smartest one wins.

Land - water

Participants of the competition stand in one line. At the word of the leader "land" everyone jumps forward, at the word "water" - back. The competition is held in fast pace. The host has the right to pronounce other words instead of the word “water”, for example: sea, river, bay, ocean; instead of the word "land" - coast, land, island. Those jumping out of place are eliminated, the winner is the last player - the most attentive.

Draw a portrait

Participants try to draw a portrait of any of the people sitting opposite. Then the leaves are started in a circle. Everyone on reverse side will try to write who he recognized in this portrait. When the leaves, having passed in a circle, return to the author, he will count the number of votes of the participants who recognized the drawing. The best artist wins.

Lock

Players are given a bunch of keys, closed the padlock. It is necessary to pick up the key from the bunch as soon as possible and open the lock. You can hang the lock on the cabinet where the prize is hidden.

Sniper

All the players close their eyes and pull from a pile of matches one at a time. You cannot show your match to a neighbor. One of the matches is broken, and whoever takes it out becomes a sniper. Then everyone opens their eyes, the day begins. A sniper can kill a player by looking into his eyes and winking. "Killed" leaves the game and loses the right to vote.
If one of the players witnesses the “murder”, he has the right to say it out loud, at this moment the game stops (that is, the sniper cannot kill anyone), and the players find out if there are any more witnesses. If not, the game continues, and if there is, the angry players lynch the suspect, taking the match away from him and thus finding out if they made a mistake. The task of the sniper is to shoot everyone before he is exposed, the task of everyone else is to expose the sniper until he shoots everyone.

Chinese football

The players stand in a circle facing outward, with their feet shoulder-width apart, so that each foot stands close to the neighbor's symmetrical foot. Inside the circle there is a ball that the players try to score into each other's goal (that is, roll the ball between their legs with their hands). The one between whose legs the ball rolls removes one hand, after the second goal - the second, and after the third - leaves the game.

Aram-shim-shim

The players stand in a circle, alternating by gender (that is, a boy-girl-boy-girl, and so on), in the center is the leader. The players rhythmically clap their hands and say the following words in chorus: “Aram-shim-shim, aram-shim-shim, Arameya-Zufiya, show me! And once! And two! And three! ”, At this time, the leader, closing his eyes and pointing forward with his hands, rotates in place, when the text ends, he stops and opens his eyes. The representative of the opposite sex closest in the direction of rotation to the place shown by him also goes to the center, where they stand back to back. Then everyone else clap their hands again, saying in chorus: “And once! And two! And three!". On the count of three, those standing in the center turn their heads to the sides. If they looked in different directions, then the driver kisses (usually on the cheek), the one who left, if in one direction, they shake hands. After that, the driver stands in a circle, and the one who leaves becomes the driver.
There is also a version of the game in which for the representatives of the stronger sex, spinning in the center, the words “Aram-shim-shim, ...” are replaced by “Wider, wider, wider circle! He has seven hundred girlfriends! This one, this one, this one, this one, and this one’s beloved!”, although in general it doesn’t matter.
Playing the game on younger age, it makes sense to replace kisses with scary faces that the two in the center make each other.

And I'm going

The players stand in a circle facing inward. One of the seats remains free. The one who is standing to the right of the free space says loudly “And I'm going!” and goes to it. The next one (that is, the one who is now standing to the right of the empty seat) says loudly “Me too!” and goes to it, the next one says "And I'm a hare!" and also occupies a place on the right. The next one, passing, says “And I'm with ...”, and calls someone from those standing in a circle. The task of the one who was called to run across to an empty seat. In this game, you can add a driver who will wedge into an empty seat when someone thinks too long.

Game "Flashlights"

This game is played by 2 teams. Each team has 3 yellow balls. At the command of the presenter, the audience begins to pass the balls from hand to hand from the first row to the last. You need to pass the balls (fire) with your hands up and return them back in the same way without extinguishing the fire (i.e. without bursting the ball).

Contest "Who will collect coins faster"

The competition is attended by 2 people (more possible). Game coins made of thick paper are scattered on the site. The task of the participants is to raise money blindfolded. The winner is the one who collects more coins faster and more. This contest can be repeated 2-3 times.

Rain

Players are freely placed in the room. With the beginning of the text, everyone performs arbitrary movements. WITH last word“stopped” all movements stop, the participants in the game seem to freeze. The leader, passing by them, notices the one who has moved. He is out of the game. A wide variety of movements can be used, but always standing still. At the end of the game, the host also notes those who performed the most beautiful or complex movements.
Text:
Rain, rain, drop
water saber,
I cut a puddle, I cut a puddle,
Cut, cut, did not cut
And tired, and stopped!

Surprise

A rope is pulled across the room, to which are tied with strings
various small prizes. The children are blindfolded in turn,
scissors and they cut off their prize with their eyes closed. (be
Be careful not to leave children alone during this game!).

cockroach race

For this game, you will need 4 matchboxes and 2 threads (based on two participants). The thread is tied to the belt in front, a matchbox is tied to the other end of the thread so that it hangs between the legs. The second box is placed on the floor. Swinging, like a pendulum, the boxes between the legs, the participants must push the boxes lying on the floor. Whoever completes the predetermined distance faster is considered the winner.

Fishing

A deep plate is placed on the chair, the participants must take turns throwing a button or a cork from a bottle into it from a distance of 2-3 meters, trying to hit it so that the button remains in the plate.
This simple game very captivating and captivating children.

watchman

The guys sit on chairs so that a circle is formed. Behind each person seated on a chair there must be a player, and one chair must be free. The player standing behind him must wink discreetly at any of those sitting in a circle. All seated competitors must face the player with the free chair. The seated participant, seeing that he winked, must quickly take a free seat. The functions of the players standing behind the seated ones are not to let their players go to the empty seats. To do this, they only need to put their hand on the shoulder of the seated person. If the "watchman" did not release the "fugitive", they change places.

One - knee, two - knee

Everyone sits down on the chairs again in a tight circle. Then everyone should put their hand on the right knee of the neighbor on the left. Have you put it down? So, and now, starting with the leader, clockwise along all the knees, in turn, a light clap of the hand should pass. First - the right hand of the leader, then left hand his neighbor on the right, then the right hand of the neighbor on the left, then the left hand of the leader, and so on.
The first round is held so that the guys understand how to act. After that the game starts. The one who made a mistake during the game removes the hand that either delayed with its clap or produced it earlier. If the player removes both hands, he leaves the circle and the game continues. To complicate the task, the counselor, faster and faster, gives an invoice for which cotton should be produced. The last three players left win. and get a certificate for attestation?

Here you will find the most popular and widespread sports games for children, as well as their detailed description. To do this, go to the relevant pages:















A person must be developed not only spiritually, but also physically. And this development should be laid from childhood. Physical development not only allows you to keep the body in good shape, but also ensures the speed of reaction, accuracy of movements and concentration. It is important that for the physical development of the child it is not at all necessary to take him to training in sport sections and spend money.

Sports games for children will allow the child to get a lot of positive emotions, spend energy and train the body. The variety of such games is so great that children of all ages will find what they like. It is such active entertainment that will be an excellent start for developing a love of sports in a child. And most importantly, such entertainment will ensure good health for the child.

Sports games with sports equipment

Ball games are a favorite pastime for children of all ages. For such games, you only need a ball and the desire of the child to play. Entertainment with this sports equipment will suit and big company children and several children. These games are not dangerous. It is advisable to play with the ball outside in the warm season. And summer entertainment is completely impossible without a ball.

You can choose a variety of sports ball games:

1. Outdoor games. Probably no one can count the number of such games. famous representatives are the well-known "", "", "".

2. Sports games. In this case, the children can feel like a member of famous sports clubs. Such games, of course, include baseball, etc.

4. Games with hoops will be interesting for girls.

5. With a jump rope, you can come up with a lot interesting games for boys and girls.

Ladders, horizontal bars, slides, swings and other equipment will help develop even greater interest in sports in the child.

Sports games for children will become great entertainment and for adults. Such active family leisure will help to become closer to parents and children.

Parents can organize unforgettable holiday a child if a large number of sports games are included in the program. For this, you don’t need much money and the children will experience a lot of joy. Such a party can be arranged simply in the yard. And the time of the year does not matter, just entertainment needs to be selected according to the season.

Such competitions do not require special cash injections. They, as a rule, do not have clear age requirements; in a fun relay race, children different ages will find mutual language without the help of parents. And summer entertainment with such fun relay races will become much more interesting. And adults can find scripts for fun relay races in the list presented in "".

Such entertainment, in addition to being useful for physical training, also brings a tremendous experience for the baby in communicating with other guys. It is collective entertainment that allows the child to learn independence, teach the desire to be a leader, overcome difficulties, look for ways out of the situation and also easily survive defeats, because in this case it is just entertainment. These skills will be useful to the child when he gets older.

Entertainment with money investment

There are games that children will enjoy playing, but they require cash injections. Children love to play in the pool. Also, the child can feel like a hockey player, if there is a set for a young hockey player. You can buy a set for croquet, etc. Well, what could be more fun for a child than rollerblading.

And if parents can buy a Swedish wall at home, then children will be able to participate in sports games all year round. If the baby likes different kinds martial arts, then you can offer him to box a special children's pear. Now the market of goods for children is replete with all kinds of sports equipment for children.

But it is important that most often, for a child, first of all, the mood plays a role, and not how much money the toy costs. After all, you can collect inventory for playing "" from improvised means, or you can buy a special set in the store, but the essence of the game will not change. You can also buy a kite, or you can make it yourself, and experience the result of your work is much more pleasant.

And if the child does not like leisure, or parents want to calm the child, you should pay attention to the calmer games that are presented in the "" section of the site.

Parents who care about both the physical and intellectual development of the child, it is important to be able to combine active and passive games for children. You can learn how to develop intelligence and abilities with fun on the site page "".

A wide range of games for children and adults that do not involve a computer is presented on home page site "".

You can easily find any game or page on our resource. To do this, you need to use it - it is very convenient and understandable.


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