Card file of didactic games in music in the second junior group. Musical games for the younger group of the kindergarten Subject musical games for the 2nd younger group

Elena Prikhodko
Musical games for junior and middle groups

Music games

Junior and middle preschool age

"Sparrows and a cat"

Purpose: To develop the expressiveness of movements, attention, the ability to perform movements in accordance with the music and lyrics of the song.

Game progress: The teacher sings a song, the children sing along, performing movements:

1. Sparrows live in the nest and everyone gets up in the morning.

Enough to sit in the nests, it's time to fly into the sun.

Sparrow children hide behind chairs. "Wake up" and "fly".

Chirp-chik-chik, chirp-chik-chik to fly into the sun.

Chirik-chik-chik, chirp-chik-chik and warm the wings.

2. Fly, little birds, take a walk, fly to peck grains.

Such a delicious grain, it will help you grow.

They squat down and "peck" their fingers on the floor.

Chirp-chik-chik, chirp-chik-chik, useful grain.

Chirp-chik-chik, chirp-chik-chik, it will help us.

3. Be careful, sparrow, the cat is sneaking at the door.

In order not to fall into her clutches, fly from a cat to a sparrow.

They run away from the cat, the cat catches up with a cry.

"Rain"

Purpose: To develop the expressiveness of movements, enrich the motor experience of children, the ability to coordinate movements with the text of the song and music.

Game progress: The teacher and children sing:

Rain, rain, more fun, drip, drip, don't be sorry.

Sprinkle more in the field, the grass will become thicker.

Just don’t soak us, don’t knock on the window in vain.

Children approach the “rain”, “catch” droplets with their palms.

At the end of the song, the children scatter from the rain, which sultan

trying to touch the guys.

"Sleepy bear"

Purpose: To develop coordination of movements, a sense of rhythm, the ability to expressively perform gestures in accordance with the text of the song.

Game progress: Children come up to the bear, sing:

Hey you, couch potato (they threaten the bear with a finger)

You slept long and deep (put your hands under your cheek)

To wake up the bear (stretch)

We will clap our hands (show palms).

Any dance tune sounds. Children clap their hands - the bear does not wake up.

We will not let the bear sleep, we will knock with our legs.

The dance sounds again, the children get up and stamp their feet - the bear does not wake up.

Nothing works - our bear does not wake up!

And let's stomp and clap our hands together.

Children stomp and clap to the music. Bear wakes up, growls:

Who here prevents the bear from sleeping? Who is dancing here, who is playing? Rrr…

Children run away from the bear.

"Hares and Fox"

Option 1.

Purpose: To develop emotions, expressiveness of movements, the ability to coordinate movements with music and text.

Game progress: Children sing:

1. Bunnies scattered across the forest lawn. (Children easily run scatter)

Here are some bunnies, runaway bunnies!

2. The bunnies sat in a circle, digging a root with their paw. (squat down and

Here are some bunnies, runaway bunnies! "dig" the ground)

Suddenly a fox runs, red-haired sisters! ("chanterelle" runs between hares)

Looking for where the bunnies, runaway bunnies! ("bunnies" scatter, their fox

catches up)

Option 2.

Game progress: The fox sits on a stump and pretends to be asleep. Bunnies become around the Fox

We are funny rabbits, we love to jump and jump.

Come on, red fox, you try to catch up with us!

Hares scatter, Fox catches them. At the end of the music, the hares sit down

on your haunches. The fox addresses the hares:

Oh, funny rabbits, I won't scare you!

Come out quickly, we'll dance together!

The fox and the hare dance together to cheerful music.

"Forest Orchestra"

Purpose: To develop a sense of rhythm, the ability to play music in children's musical instruments.

Game progress: We have an orchestra in the forest with us, it will play for you now.

Do not spare your palms and hit your palms louder.

Bears in a tambourine beat loudly, boom-boom, boom-boom.

The animals are not allowed to sleep - boom-boom, boom-boom.

Children play the tambourines, pronouncing the text.

And the fox in a triangle - jin-la-la, jin-la-la.

Gently, gently strikes - ding-la-la, ding-la-la!

Children beat off a strong beat on a triangle.

Bunnies are playing merrily, maracas are shaking.

Cha-cha-cha, cha-cha-cha, the dance will be hot.

Children play maracas.

"Turnip"

Purpose: To develop coordination of movements, a sense of rhythm, the ability to expressively perform movements in accordance with the text of the song.

Game progress: Children stand in a circle, holding hands. In the center of the circle sits a "turnip". Behind the circle - "mouse". Children, singing a song in a round dance, go in a circle. "Turnip" is growing; The "mouse" follows the circle.

Turnip-reponka, grow strong,

Neither small nor large, to the mouse tail. Yes!

With the end of singing, the "mouse" catches the "turnip". If the "mouse" catches the "turnip", both dance to any folk dance, the children clap their hands.

"Baby Bunny"

Purpose: To develop emotions, attention, expressiveness of movements, the ability to coordinate movements with music and text.

Game progress: Children stand in a circle, holding hands. In the center of the circle sits a child depicting a sleeping bunny. Children walk in a circle and sing:

Bunny, bunny, you are a baby, everyone is walking, and you are sleeping.

Try to guess who is calling you to dance.

The children stop, the teacher invites the child to call Bunny. Bunny "wakes up" and guesses who called him. If you guessed correctly, then the child with the Bunny dance, the children clap their hands. Then the children change places, the game continues.

"Sweet Cap"

Purpose: To form the skills of independent performance of the learned songs and dances.

Play material: caps different colors by the number of musical numbers and one more for sweets, task cards (sing a familiar song, perform a dance, round dance, read poetry). On the cards - drawings on the plot of the work or text that an adult reads. Sweets - for each child.

Game progress: Children sit in a semicircle. Caps are placed throughout the hall. Sad Parsley arrives (adult or bi-ba-bo doll). He prepared a sweet treat for the children, put it under a cap, but forgot under which one. I need to find this cap! The teacher invites Petrushka to go to any cap (except where the surprise lies, and the children complete the task found under it. Under the last cap is a treat. A cap with a treat can be not only in the children's field of vision, but also be hidden somewhere. This game can be played on the days after the festive matinees using musical numbers these mornings.

"Birthday"

Purpose: To develop the ability of children to distinguish between the register sound and the nature of musical works.

Game material: soft small toys (hare, bird, dog, horse, cat, chickens, etc.). A small doll table with chairs, tea utensils, small bright gift boxes for the Bunny.

Game progress. Teacher: Look, guys, what an unusual Bunny today, even tied a festive bow. (The bunny is busy with the housework, putting toy dishes on the table). I guessed that Bunny has a birthday today, and he invited guests. Here's someone coming! Listen to the music, guess who will come first?

The teacher turns on the music or sings the melody of a song familiar to the children, the children will recognize musical image comment on the nature of the music. After that, a toy appears - a guest with a gift and gives it to the Bunny. Then the toy is put at the table. Thus, all works and songs are sequentially performed. At the end of the game, the teacher invites the Bunny to give a song or dance. Bunny treats all children with sweets.

Musical repertoire: “Tyaf-tyaf” by M. V. Gerchik, “What do you want, kitty?” M. G. Singer, “Bear” by M. T. Byrchenko, “Horse” by M. E. Tilicheeva, “Sparrow” by M. V. Gerchik, “Chickens” by M. A. Filippenko.

"Butterflies"

Purpose: To develop emotional responsiveness to music, to cultivate interest in it, to encourage children to convey the nature of the musical image in movements.

Game progress: The teacher invites the "butterflies" to learn how to easily "fly" around the clearing and whirl in place, waving their wings. He says that the sounds on the metallophone will sound either fast or slow. For fast music, “butterflies” need to “fly”, and for slow music, they need to spin (shows how to do this). First, the exercise is performed with a successive change in the sound of fast and slow music. Then the teacher says that he will always make musical riddles to the butterflies: either he will play quickly several times, then slowly several times. "Butterflies" will have to unravel these musical riddles. At the end, butterfly children are invited to dance in the clearing to P. I. Tchaikovsky's Waltz.

"Bouquets"

Purpose: To develop in children the ability to hear and distinguish between long and short sounds.

Game material: a tambourine or a triangle, small flowers: daisies and cornflowers (two for each child).

Game progress: Children with daisies in their hands stand at one end of the clearing, children with cornflowers at the other.

Teacher: Now our flowers will first nod their heads, and then walk and run around the lawn. If the sounds are long, like this (it strikes on a tambourine or a triangle, then modest daisies nod their heads, and if the sounds are short, like this (shows, then the heads of cornflowers will sway.

In a different sequence, he performs long and short blows to a tambourine or a triangle. Children, according to the sound, shake the flowers sometimes rarely, sometimes often. Then the teacher invites the "daisies" to walk around the clearing, when long sounds sound, then stop. And the "cornflowers" run all over the clearing (and between the daisies too) to the sound of short sounds. At the end of the game, the teacher offers the children, who will quickly return to their place, raise the flowers up, forming a large bouquet.

"Cats and Mice"

Purpose: To develop dynamic hearing in children, the ability to act in a team.

Game material: metallophone, any Russian folk melody, hats of "cats", "mice" according to the number of children, two planar houses of different colors.

Game progress: In different places of the room there are two houses: one for cats, the other for mice.

Teacher: Mice and mice live in a blue house. Mother cats and kittens live in a yellow house. They sleep at night and love to walk during the day. But mice are terribly afraid of cats, and therefore, when they go outside, they move quietly. Therefore, the sounds calling the mice for a walk will be quiet. Like this (plays). And cats are not afraid of anyone, so they are called to walk loud sounds. Like this (plays). Listen carefully to what sounds will sound: if they are loud, cats will “walk”, if they are quiet, mice. Moms, mice, help mice, don’t let go far from you, as soon as you hear the music of cats, sit down, cover the mouse with your hands so that the cats don’t see or hear you. And you, cats, when the music of the mice will sound, stay where you are, look at the mice, but do not touch anyone. I will play music many times - sometimes loudly, sometimes quietly. And when I stop playing completely and say: “Catch!”, - the “mice” should rather run away from the “cats” to their house.

"Playing with handkerchiefs"

Purpose: To develop in children a reaction to changing dynamic changes in music.

Game progress: Children sit or stand at a short distance from each other, they have colored handkerchiefs in their hands. To the loud sound of music, the children wave their handkerchiefs over their heads, to the quiet sound they hide the handkerchiefs behind their backs.

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1 "Musical and didactic games" For the second junior group Hares. Goal: Development of auditory perception and musical memory. Tasks: Exercise children to listen to music. Distinguish the nature of music: cheerful, dancing and calm, lullaby. Game rules: Listen to the end of the melody, do not interfere with others. Game actions: Guessing the nature of the music, choosing the corresponding image or showing the corresponding actions. Game progress: The teacher tells the kids that there were hares in one house. They were very cheerful and loved to dance (shows the picture “Hares are dancing”). And when they got tired, they went to bed, and their mother sang to them lullaby(picture "Hares are sleeping"). Next, the teacher invites the children to guess from the picture what the hares are doing? And portray it with your actions (the children are “sleeping”, the children are dancing), to the music of the appropriate nature.

2 Who lives in the house. Goal: Development of visual and auditory perception. Tasks: To be able to distinguish between high and low sounds. Recognize familiar melodies. Game rules: Listen to a piece of music, do not prompt others. Game actions: Guess the melody, choose the image corresponding to it. Game progress: The teacher introduces children to the sound of the same melody in different registers (low register and high register), for example, Alexandrov's "Cat". When the children learn to distinguish between high and low sounds, conveying the images of the cub and the mother, respectively, they are invited to play. At the same time, the teacher says that big house mothers live on the first floor, their children live on the second. Once everyone went for a walk in the forest, and when they returned, they confused who lives where. Let's help everyone find their rooms. After that, the teacher plays Levkodimov's “Bear” melodies in different registers and asks the children to guess who it is: a bear or a cub.


3 "Musical and didactic games" for the middle group Musical locomotive. Goal: Development of visual and auditory perception. Objective: Learn to identify the nature of music. Game rules: Listen to a piece of music. Game actions: guess the melody, choose the appropriate image. Game progress: The manual includes a steam locomotive with a trailer depicted on a piece of cardboard. Instead of windows in the car, there are pockets where cards with symbols depicting the nature of the music are inserted. The teacher shows the children a manual, reports that this is not an ordinary, but a musical engine. Music "rides" in it. And each cat has its own music, cheerful, calm, scary (shows cards). After that, the children are invited to listen to the music of each window and determine its character, put in the appropriate card.


4 "WHO DID THE KOLOBOK MEET?" Goal: Development of auditory perception. Task: To develop in children ideas about registers (High, medium, low). Game rules: Listen to a piece of music. Game progress: The teacher invites the children to remember the fairy tale "Gingerbread Man" and its characters (wolf, hare, bear), while he performs the appropriate melodies, for example: "At the bear in the forest" in lower register, "Bunny" in high register, etc. d. When children learn the sound of which register corresponds artistic image each animal, they are invited to play and determine by ear which character is depicted in the music and select the appropriate picture


5 "Musical and didactic games" for the senior group. Quiet loud. Goal: Development of musical memory for the dynamic perception of music. Task: To consolidate the ability of children to distinguish between dynamic shades of music: soft (p), loud (F), not too loud (mf). Game actions: Guess the strength of the sound of music, choose the appropriate color tone. Game progress: Children are given playing canvases with cards of the same color, but of different tone saturation, explaining that blue corresponds to quiet music, dark blue is loud, blue is not too loud. Next, the teacher performs a song with alternating dynamic shades. Children are invited to cover the card with a chip. Corresponding in color to the dynamic tone of the music. Recommended color combinations: Blue blue dark blue. Music can sound different. Learn to distinguish its shades. Loud and soft I will hum, Listen carefully to guess.


6 Find and show. Purpose: Development through auditory perception of pitch hearing. Tasks: Distinguish the sound by pitch (re la) Game rules: Listen to a musical question, answer it with a chant that is opposite in pitch. Game actions: Guess who is called, sing the appropriate onomatopoeia. Game progress: The teacher introduces children to high and low sounds, using onomatopoeia familiar to children. Draws attention to the fact that mothers sing in low voices, and children in high, thin ones; to do this, he tells the children that a duck lived in the same yard with ducklings (shows pictures), a goose with goslings, a chicken with chickens, and a bird with chicks on a tree, etc. One day, blew strong wind It started to rain and everyone hid. Mother birds began to look for their children. The mother duck was the first to call her children: Where are my ducklings, dear guys? Quack quack! And the ducklings answer her: Quack-quack, we are here! The duck was delighted that she had found her ducklings. The mother chicken came out, etc.


7 "Musical and didactic games" for the preparatory group. Quiet loud. Goal: Development of musical memory for the dynamic perception of music. Task: To consolidate the ability of children to distinguish between dynamic shades of music: soft (p), loud (F), not too loud (mf). Game actions: Guess the strength of the sound of music, choose the appropriate color tone. Game progress: Children are given playing canvases with cards of the same color, but of different tone saturation, explaining that blue corresponds to quiet music, dark blue is loud, blue is not too loud. Next, the teacher performs a song with alternating dynamic shades. Children are invited to cover the card with a chip. Corresponding in color to the dynamic tone of the music. Recommended color combinations: Blue blue dark blue. Music can sound different. Learn to distinguish its shades.


8 Three little pigs. Purpose: The ability to distinguish the sounds of a major triad by pitch. Tasks: To develop musical memory and pitch hearing. Be able to distinguish auditory perception high, low and medium sounds within the major triad: do-la-fa. Game progress: The teacher invites the children to remember the fairy tale "Three Little Pigs" and its characters. He says that the piglets now live in the same house and love to sing very much, only they all have different names and they sing different voices. Nif-nif has the highest voice, Nuf-nuf has the lowest, and Naf-naf has a medium one. The pigs hid in the house and will appear only when the children guess which of them sings with such voices and repeats his song. When these conditions are met, the children are shown a picture of a pig.



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Methodical development. Music games for younger preschoolers

Author: Zemlyomerova Nadezhda Veniaminovna, musical director of the MBDOU "Kindergarten No. 6" Malachite "of the city of Cheboksary, Chuvash Republic.

This development will be useful for music directors and kindergarten teachers. It can be used both in music lessons and in leisure activities with younger preschool age.
Target: Formation of motivation for musical activity;
- development of musicality of children of primary preschool age.
Tasks:
- educating the child's interest in the world of music and non-musical sounds, elementary music making;
- development in children of perception of musical and non-musical sounds;
- Enriching children's musical experience;
- activation of children's emotional reactions to music;
- development of musical and game improvisations, performing skills and creative abilities in children.

Junior group

"Guess the Tool"
(A screen is installed, behind it are musical instruments: bells, a drum, a rattle, a tambourine. The teacher reads the quatrain, naming the name of any child from the group, the Katya doll plays any musical instrument, the children guess)
We play with the guys
Let's find out what sounds now
Doll Katya play!
Quickly, Olya, call!

"Quiet and Loud Hands"
(Depending on the sound of the music, the children clap their hands either loudly or softly)
We will play with our hands
Loudly, loudly we strike,
One, two, three, don't yawn
Loud, loud blow!

We will play with our hands
Quiet, quiet, hit.
One, two, three, don't yawn
Quietly, quietly strike.
"Rhythmic Legs"
(Children step to the rhythm of the music, sometimes slowly, sometimes quickly; at the same time, along with the steps, they knock with sticks)
We walk slowly
We raise our legs
We play sticks
We strike together.

We're walking fast
We raise our legs
We play with sticks.
We strike together.

"Children and Bear"
(Children walk around the hall, play rattles to cheerful music; when the bear appears, the music changes to marching, the bear plays the drum; all the children hide from him - squat)
The children went out for a walk
play rattles,
That's how fun we walk
We play rattles.

A bear came out with a drum,
Boom-boom-boom, tram - there-there,
All the guys hid
Here and there, here and there.

"Musical Mosaic"
(Children are shown a picture with an image, a verse is told, the child chooses an instrument and depicts the one who is drawn in the picture.)
Here is a frog in the swamp
Very fun life
You guys listen
Kwa-kva-kva she sings!

The bear came out of the den,
Take your feet faster
How did he start crying
That's so bear-bear!

Rain dripping on the roof
Knock-knock-knock, knock-knock-knock
Barely audible, barely audible
Knock-knock-knock, knock-knock-knock!

The sparrows rejoiced
The grains began to peck,
Do not lag behind others
Everything is pecking, pecking, pecking.

Here is a stream flowing
It looks like his way is long.
So murmuring, splashing,
Trying to run away!

"Funny balls"
(To determine the contrast in music. On the first part of the music, the “balls” roll one after another or loosely, on the second part they bounce in place.)
Rolled, rolled
ball on the track,
We run like balls
Here are the legs!

Suddenly our ball jumped
Fun so jumping
We are like balls now
Let's all jump together!

"Little Musicians"
(For the first, fast part of the music, children play on spoons, for the second, slow part they play on tambourines).

"Hen and Fox"
(Chickens come out, peck grains, clean feathers. Then a fox runs out, catches chickens: whoever it hits, he squats)
Key-key-key-key
This is how I peck the grains.
Key-key-key-key
This is how I peck the grains.

Yes Yes Yes Yes,
I'll clean the feathers.
Yes Yes Yes Yes,
I'll clean the feathers.
(fox runs out)

To develop a sense of rhythm

2 junior group

"How Animals Run"

Target : Tapping slow, medium, and fast rhythmic patterns with cams.

Game progress : The teacher taps the rhythm at a different pace, associating with the images of animals (bear-, hare-, mouse-)

"Rhythm Songs"

Target : Clap the rhythm pattern specified by the text

Game progress : The teacher pronounces the text of the poem, the children clap.

Horse.

Here is a horse - thin-legged (children clap tsok-tsok-tsok)

Rides, rides along the track tsok-tsok-tsok

Hooves clatter loudly tsok-tsok-tsok

They invite you to ride tsok-tsok-tsok.

sparrows

The sun began to warm, pichuga build nests,

Sparrows love to sing songs

Chik-chik, chik-chirp, chik, chik, chik.

Tumblers

How good are roly-poly babies,

They bend low, ringing are poured.

(lost) Dili-day, dili-day

Can bow all day

Bow to you and bow to us

(challenge) Dili-dong, Dili-dong.

MUSICAL-Didactic games

for the development of pitch hearing

2 junior group

"Ladder" (3 steps)

Target: the same as in the game "Bird and Chicks"

"Bird and chicks"

Game progress: Giving children the concept of low and high sounds, the educator orients the children by associating sounds with images of animals and birds.

1 step ladder 3 step ladder

Bear Birds

Bird Chicks

goat kids

"Merry Cube"

Target: Learn to imitate the sound of animal voices, using the possibilities of the forces and timbre of your voice.

Game progress: The teacher and children stand or sit in a circle. Any cheerful melody sounds, and the children pass the cube to each other. The teacher and children pronounce the text:

Pass the cube to the children

Guess who came to us!

The child who has a cube throws it on the floor in a circle. The teacher asks who is depicted on the cube. The children answer. If a cat is drawn there, the teacher offers the child who threw the dice to show in his voice how the cat greets (“Meow, meow”), etc. On the sides are depicted: a cat, a dog, a cockerel, a piglet, a horse, a duck.

MUSICAL-Didactic games

on the development of intellectual musical abilities and musical memory

2 junior group

  1. fun sad

Target: distinguish the construction of music

Game progress : Children listen to music and independently choose a card with a picture of a happy or sad clown.

Option 2 - listen and portray facial expressions.

“Disease of the Doll” - “New Doll” by P.I. Tchaikovsky

  1. Say hello, say goodbye with a song
  1. Encourage children to compose individual intonations: lullaby (bayu-bye), dance (la-la)
  1. Who is singing

Target: Repeating onomatopoeia after an adult

Game progress: The teacher offers his own version of the song: dolls - la-la-la, mothers - bye-bye, bunnies - tra-ta-ta, bear - boom-boom, sparrow - chik-chirp, etc.

MUSICAL-Didactic games

for the development of timbre hearing

2 junior group

"Guess what the bunny is playing on"

Target: Distinguish the timbres of various musical instruments: rattle, drum, tambourine, spoons, pipes, bells.

Game progress: A bunny with a magic box with tools comes to visit the children. Children guess what the bunny is playing on.

"Who lives in the house"

Target: To develop memory in children by associating the heroes of fairy tales with a certain musical instrument.

Game progress: Children get acquainted with the characters of the fairy tale who live in a musical house. Each character has a favorite musical instrument (a bear is a tambourine, a hare is a drum, a cockerel is a rattle, a bird is a bell). Children remember and guess who lives in the house by the sound of the corresponding instrument.

MUSICAL-Didactic games

for the development of dynamic hearing

2 junior group

  1. "Drummers"

Target: Distinguish dynamic shades: loud, quiet.

Game progress: The teacher plays a simple rhythmic pattern on the drum, first loudly (the child repeats), then quietly (the child repeats).

  1. "Legs and Feet"

Target: Change step to run with changing music dynamics (loud, quiet)

Game progress: The teacher sings loudly:

Big feet walked along the road:

Top, top, top, top, top, top!

Little feet ran along the path:

Top, top, top, top, top, top

Top, top, top, top, top, top.

The teacher goes with the children to loud singing, raising his knees high, and to quiet singing, a shallow run is performed. When fixing, the children perform independently to the singing of the teacher.

  1. "Quiet-loud"

Target: Match soft and loud claps with text.

Game progress: The teacher pronounces the text with the appropriate dynamic shade:

The boys are clapping their hands

Softly clapping hands

Clap louder

They clap themselves

That's how they clap

Well, they clap.

  1. "Doll walks and runs"

Target: Perform movements corresponding to the text.

Game progress: Children are given musical instruments, the teacher has a doll. Educator:

We'll play loud

The doll will dance (children are playing, the doll is dancing).

Quietly we will play -

Our doll will lie down to sleep (movements are performed in the text).

The game becomes more difficult if you play individually.


Babich Anna Petrovna
Musical and didactic games in the second junior group

1. Didactic game "Bird Chicks"

2. Didactic game "Recognize by sound and name musical instrument»

3. Dramatization of a song "Two merry geese lived with granny"

Program tasks: Develop pitch hearing.

Be able to distinguish sounds by pitch.

Develop timbre.

Learn to recognize by sound musical instruments, call them.

To captivate children with the figurative presentation of the song, involving them in the process of dramatization.

Awaken interest in theatrical activities.

Equipment: ladder, two birds, metallophone, chest, bells, bell, wooden spoons, rattle, drum, attributes: goose hats, scarf, skirt,

(Children squat behind the backs of chairs)

B. The children are sitting in the house,

And they look out the window.

Someone is in a hurry to visit them,

Chick - chirp, chick - chirp

Sparrow - mischievous,

He is happy with the bright sun

And he greets the guys - the children go to the middle and jump on two legs.

B. We have funny birds, well done, sit down, please.

The birds have come to us. This is a big bird, she sings low voice, listen (I play the lowest note on the metallophone).

D. Low. (2-3 answers)

D. High. (2-3 answers)

V. Now we will play with you, I will play the metallophone behind the screen, and you must find out which bird is singing, big or small. If a big bird sings in a low voice, then it must be placed on a low step of the ladder (showing)

On which step shall we put the big bird?

D. To low. (2-3 answers)

B. If you hear a little bird singing high voice, then it must be placed on a high step of the ladder (showing)

On which step shall we place the little bird?

D. On high.

(I play the metallophone alternately the lowest and the highest high note, and the children determine and name which bird sings, small or large, and accordingly expose the birds, 2 - 3 times)

V. Well done guys, you were very attentive and correctly recognized and called which bird was singing. The birds really liked to play with you, and they decided to stay with us in group.

B. Look what a beautiful chest we have appeared:

(the teacher speaks on behalf of the chest)

S. I am a wonderful chest.

You guys, I'm a friend.

I really want to know

How do you like to play?

V. Chest, chest, what did you bring us?

S. I brought you toys.

Q. Thank you. What toys did you bring?

S. I have heard that you love to sing, dance and play musical instruments. I brought you musical instruments. (the teacher takes turns taking out musical instrument, children call them, listen to how it sounds musical instrument)

V. Guys, now we will play a game "Recognize by sound and name musical instrument»

(behind the screen, the teacher plays on each musical instrument children call them)

Q. Well done guys, you listened very carefully and called correctly musical instruments.

B. Blow into the pipes,

Hit the spoons.

Grandma came to visit us

And two funny geese.

(a girl and two boys dress in suits: the girl puts on a scarf and a skirt, the boys put on goose hats, the rest of the children take cooked musical instruments, sing a song, play on musical instruments and perform the appropriate movements.)

We lived with my grandmother - they perform a spring

Two cheerful geese

One is grey, the other is white

Two cheerful geese.

Stretched their necks - geese stretch their necks

Who is longer.

One is grey, the other is white

Who is longer.

Washed geese paws - wash one paw with another

In a puddle by the canal.

One is grey, the other is white

Hid in a groove - squat

Here the grandmother screams, - she wraps her head in her hands

Oh, the geese are gone, - shakes his head

One is grey, the other is white

My geese, geese.

The geese came out - they rise and bow to the grandmother

They bowed to the grandmother.

One is grey, the other is white

They bowed to the grandmother - they join hands, they lead a round dance.

Q. What wonderful artists we have. Well done!


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